Rifleman Archive

Thread: I'm collecting data, I need your help......

PyscoJuggalo
Sat May 21, 2005 5:44 am
#1


OK, I'm collecting data just to see what effects your modified DPS and how.


I'm also collecting data to see what is a stronger template then another raw damage-wise.


So here is what I need:




1) I need your template, please also putthe FS skills in your Template.

2) I need your total Speed (including, your rifle speed modifyer).

3) I need your total Accuracy (including, your rifle accuracy modifyer).

4) Your Weapon's Base DPS.

5) Your modified DPS while using that weapon.




If your template is Master Rifleman/Carbineer/Marksmen 3-4-0-4 Pistoleer, I don't need your template because that is my template. I need as many diffrent templates as possible, if your a non-rifleman you can also leave your template and info as well because it will still be useful to me.

Message Edited by PyscoJuggalo on 05-21-2005 08:50 AM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PyscoJuggalo
Sat May 21, 2005 5:49 am
#2

An Example, myself


1- Master Rifleman/Carbineer/Marksmen 3-4-0-4 Pistoleer


2- 120


3- 345


4- 275.08


5- 457.35





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Atobusarragra
Sat May 21, 2005 7:42 am
#3






PyscoJuggalo wrote:


OK, I'm collecting data just to see what effects your modified DPS and how.


I'm also collecting data to see what is a stronger template then another raw damage-wise.


So here is what I need:




1) I need your template, please also putthe FS skills in your Template.

2) I need your total Speed (including, your rifle speed modifyer).

3) I need your total Accuracy (including, your rifle accuracy modifyer).

4) Your Weapon's Base DPS.

5) Your modified DPS while using that weapon.




If your template is Master Rifleman/Carbineer/Marksmen 3-4-0-4 Pistoleer, I don't need your template because that is my template. I need as many diffrent templates as possible, if your a non-rifleman you can also leave your template and info as well because it will still be useful to me.

Message Edited by PyscoJuggalo on 05-21-2005 08:50 AM





Think you mean '...affects your modified DPS...'


Anyway, why do you want this info?


There is this formula for determining mod DPS:


Mod DPS = [(min dmg + max dmg)/2 + E]/S


where, E=Elemental damage;


and, S=Speed.


Edit. Not trying to be a smartarse BTW...


Message Edited by Atobusarragra on 05-21-2005 07:43 AM

PyscoJuggalo
Sat May 21, 2005 7:56 am
#4






Atobusarragra wrote:






PyscoJuggalo wrote:


OK, I'm collecting data just to see what effects your modified DPS and how.


I'm also collecting data to see what is a stronger template then another raw damage-wise.


So here is what I need:




1) I need your template, please also putthe FS skills in your Template.

2) I need your total Speed (including, your rifle speed modifyer).

3) I need your total Accuracy (including, your rifle accuracy modifyer).

4) Your Weapon's Base DPS.

5) Your modified DPS while using that weapon.




If your template is Master Rifleman/Carbineer/Marksmen 3-4-0-4 Pistoleer, I don't need your template because that is my template. I need as many diffrent templates as possible, if your a non-rifleman you can also leave your template and info as well because it will still be useful to me.

Message Edited by PyscoJuggalo on 05-21-2005 08:50 AM





Think you mean '...affects your modified DPS...'


Anyway, why do you want this info?


There is this formula for determining mod DPS:


Mod DPS = [(min dmg + max dmg)/2 + E]/S


where, E=Elemental damage;


and, S=Speed.


Edit. Not trying to be a smartarse BTW...



Message Edited by Atobusarragra on 05-21-2005 07:43 AM





Are you sure that's not just base weaponDPS?



I'm looking at how to calculate modified(Your DPS using a weapon) DPS and how your accuracymodifyers and speed modifyers affect (Dam you and your proper English)it......



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PyscoJuggalo
Sat May 21, 2005 9:55 am
#5

OK, I figured out what I needed to figure out....



Modified DPS does not take into account your Accuracy damage bonus, so it is not your true DPS. I'm trying to figure out someone's true DPS but now I realize it's very situational.........



So I don't need any data (I was being slow, forgot weapons give modified speed also)......




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Atobusarragra
Sat May 21, 2005 11:21 am
#6

Hmmm, but it's an interesting point that accuracy isnt taken into account by the mod DPS. There must be an equation to work out how much damage you would do. But it would be complex I think. It would need to take into account, things like your accuracy versus the enemies defence, your speed, etc. Dont think that one would be easy.
PyscoJuggalo
Sat May 21, 2005 10:39 pm
#7






Atobusarragra wrote:
Hmmm, but it's an interesting point that accuracy isnt taken into account by the mod DPS. There must be an equation to work out how much damage you would do. But it would be complex I think. It would need to take into account, things like your accuracy versus the enemies defence, your speed, etc. Dont think that one would be easy.






That's what I'm going to try to figure out, I'd also like to figure out the equation they use to get speed (It's gotta be some sort of log equation, that is the only way I think you could get diminishing returns like that).......




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Warmaker01
Sun May 22, 2005 12:09 am
#8



My template's rather close to yours, so I don't know how useful it will be to you:


It is Master Marksman / Master Rifleman / Master Carbineer / Pistoleer 0004





1) No FS boxes / skills

2) General Ranged Speed +50 / +65 Rifle Speed / +50 Carbine Speed / +25 Pistol Speed

3) General Ranged Accuracy +220 / +85 Rifle Accuracy / +65 Carbine Accuracy / +40 Pistol Accuracy

4) Gathering info...

5) Gathering info...


Atobusarragra
Mon May 23, 2005 12:21 pm
#9

Speed has been sorted. Here is the equation:


y = weapon speed


x = player speed mod


y = {- 6.91935E-08x^3 + 3.71633E-05x^2 - 6.75155E-03x +1} *original weapon speed


For more detail, it's in the FAQ
PyscoJuggalo
Mon May 23, 2005 12:24 pm
#10






Atobusarragra wrote:

Speed has been sorted. Here is the equation:


y = weapon speed


x = player speed mod


y = {- 6.91935E-08x^3 + 3.71633E-05x^2 - 6.75155E-03x +1} *original weapon speed


For more detail, it's in the FAQ






CAN'T DO ANYTHING BY MYSELF HUH!?!?!?!?!?



(Just Kidding)





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Atobusarragra
Mon May 23, 2005 12:29 pm
#11

Hehe, the accuracy one is still wanting, I thinks
PyscoJuggalo
Mon May 23, 2005 12:31 pm
#12

Then there is time, I need 50 pots ofTea and 6,000 No-Doze pills......



/runs away frantically





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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