Rifleman Archive
Thread: Need HELP Rifle Rookie here
I am NEW to using Macros in this game.
And I am workin my way up the Rifle skill trees.
So I was wondering IF I can get this corrected OR get a correct one for the following command:
I want to have a weapon switch to my second slot in my top tool bar (the F2 key in toolbar1) AND I also want to incorporate warning shot in there.
This is what I have:
/uiactiontoobarslot2;/warningshot <--------PLZ help me get this to work.
for one, i would instead put the button on a nother toolpane and then switch back. Use like 5 or one you have no keys on, that way you only need 1 button on the main bar, instead of 2.
/ui action toolbarPane05;
/ui action toolbarSlot00;
/ui action toolbarPane00;
/warningshot;
this puts the weapon in the first button of the 6th set of hot keys. this way you only need 1 button on the main bar instead of the button and the weapon. You might need a pause inbetween equiping the weapon and shooting. but i'm not sure. Also you could set it to change back to your main weapon, but you would need a pause so that you didn't change wep's before you shot the warning shot.
I even tried resetting defaults (I changed my keys to one stroke for pane switches and chats to needing an enter to start), but, nothing seems to work. I even tried just using the commands /ui action Pane05 etc and it won't work.
"for one, i would instead put the button on a nother toolpane and then switch back. Use like 5 or one you have no keys on, that way you only need 1 button on the main bar, instead of 2."
COMMENT: This makes total sense and THANKS.
So below is a break down of what I believe is wht you are telling me.
/ui action toolbarPane05; <---I take it this says "GO TO" Hotkey set #6
/ui action toolbarSlot00; <----ANd I believe this says "PICK" Hotkey F1 in Set #6 (So now I place the weapon, that being a pistol in the Hotkey set that has a "6" to the upper left of it)
/ui action toolbarPane00;<----This switchs BACK to the original Hotkeyset
/warningshot;<----This is where it does warning shot after the swich (So I presume OR hope :smileywink![]()
I did try this out to see if I can see a weapon switch and it did not work ![]()
I typed it all in as follows.
Sorry if these are questions asked a BILLION times but I just hope I can get a clue so maybe I can help the next person.
THANK YOU
Tigol on Lowca
Just givin this post a lil BUMP!
I followed the advice given and managed to get a warning shot off. But the weapon change did not occur.
Did it happen so fast I never saw it? I dont think so cause it was STILL the same RED BEAM.
I use these kinds of macros all the time.
The macro looks good, your idea of what it does is pretty accurate. I usually do mine all in one line though. Here's a rehash of the macro with better descriptions of what each line does, followed by how I would put it in the actual macro window.
/ui action toolbarPane05; <---GOTO Hotkey set #6
/ui action toolbarSlot00; <----Use the item/command in Hotkey F1 in Hotkey Set #6 (So now I place the weapon, that being a pistol in the Hotkey set that has a "6" to the upper left of it)
/ui action toolbarPane00;<----GOTO Hotkey set #1
/warningshot;<----Fire a warning shot
This is how it would appear in my macro:
/ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarPane00; /warningshot
IMPORTANT: CAPS are important when using the /ui action commands toolbarPane05 will work, toolbarpane05 willNOT work. The semicolons (
are important, they designate the end of a command. Panes are numbered 0-5 matching hotkey sets 1-6. Slots are numbered 0-23. The first row of F1-F12 are slots 0-11 and the second row of Shift-F1 - Shift-F12 are slots 12-23.
Thanks,
Not