Rifleman Archive
Thread: The AP bug
Im not sure with todays damage fix, if they accidently fix AP too. But if not could you give me soem details on whats wrong. I know that when with a T-21 and you shoot a armor rating 0 mob with 0 resists, it acts as if the mob is AR3, and T-21 AR0. But further details would help.
And if you dont know exactly whats wrong dont post please.
Its looks like its working fine, I think the problem was when you shoot a ar0 target with your ap3 t21 the floating numbers only show up to the maximum the creature had now, small change but can confuse many poeple. so for example if i shoot something with 300 health points with my t21, the combat window show 1000+ points of damage, but the floaty number will only show upto 300 now since thats realistically all they could lose. when i was hunting things last night with significantly more ham, the floaty number was double the combat window ap3 t21 vs ar0 creature. this is the same damage i was doing before the big patch a few days ago, so it seems its working, at least to me...
PS this is only PvE, i dont pvp, so i dont know if that is broken?
If anyone can verify if this is fixed that would be great. If nothing else I'm sure I'll find out by reading some of the other topics in a few min
Its looks like its working fine, I think the problem was when you shoot a ar0 target with your ap3 t21 the floating numbers only show up to the maximum the creature had now, small change but can confuse many poeple. so for example if i shoot something with 300 health points with my t21, the combat window show 1000+ points of damage, but the floaty number will only show upto 300 now since thats realistically all they could lose. when i was hunting things last night with significantly more ham, the floaty number was double the combat window ap3 t21 vs ar0 creature. this is the same damage i was doing before the big patch a few days ago, so it seems its working, at least to me...
PS this is only PvE, i dont pvp, so i dont know if that is broken?