Rifleman Archive

Thread: The AP bug

AldeonAvardulin
Sat Oct 11, 2003 6:21 am
#1

Im not sure with todays damage fix, if they accidently fix AP too. But if not could you give me soem details on whats wrong. I know that when with a T-21 and you shoot a armor rating 0 mob with 0 resists, it acts as if the mob is AR3, and T-21 AR0. But further details would help.


And if you dont know exactly whats wrong dont post please.




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Arcanis_Paimae
Sat Oct 11, 2003 8:34 am
#2

Its looks like its working fine, I think the problem was when you shoot a ar0 target with your ap3 t21 the floating numbers only show up to the maximum the creature had now, small change but can confuse many poeple. so for example if i shoot something with 300 health points with my t21, the combat window show 1000+ points of damage, but the floaty number will only show upto 300 now since thats realistically all they could lose. when i was hunting things last night with significantly more ham, the floaty number was double the combat window ap3 t21 vs ar0 creature. this is the same damage i was doing before the big patch a few days ago, so it seems its working, at least to me...


PS this is only PvE, i dont pvp, so i dont know if that is broken?

Dunnlang
Sat Oct 11, 2003 9:00 am
#3

That was not the main concern anyways. The main problem was we were doing less damage than we should. For example the combat window would say 1000 and we would do 600 in floaty when using the T21 against an unarmored opponent. It should be more like from 1000 combat to 1500 floaty. I can't tell if this is fixed yet as I am in a group and it's impossible to diferentiate between 6 floaty numbers on top of eachother.

If anyone can verify if this is fixed that would be great. If nothing else I'm sure I'll find out by reading some of the other topics in a few min
Zarqon
Sat Oct 11, 2003 9:05 am
#4

I can verify that the damage problemshas been fixed. In fact it was fixed yesterday already, the only thing you might run into when the floatys give a lesser number is, as mentioned above, when you kill the creature in that shot and it has less health then the shot is doing. It only shows the actual damage now.




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Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
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AldeonAvardulin
Sat Oct 11, 2003 10:43 am
#5

Excellent, I wasnt 100 percent sure as the whining threads are still near the top.



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vaalenko
Sat Oct 11, 2003 11:16 am
#6

Armor PiercingWORKS fine. The overhead number has another formula now.



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Arcanis_Paimae
Sat Oct 11, 2003 8:34 pm
#7

Its looks like its working fine, I think the problem was when you shoot a ar0 target with your ap3 t21 the floating numbers only show up to the maximum the creature had now, small change but can confuse many poeple. so for example if i shoot something with 300 health points with my t21, the combat window show 1000+ points of damage, but the floaty number will only show upto 300 now since thats realistically all they could lose. when i was hunting things last night with significantly more ham, the floaty number was double the combat window ap3 t21 vs ar0 creature. this is the same damage i was doing before the big patch a few days ago, so it seems its working, at least to me...


PS this is only PvE, i dont pvp, so i dont know if that is broken?

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