Rifleman Archive
Thread: Would Riflemen accept a speedcap if
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Cakins7005
Tue Feb 24, 2004 7:55 pm
#1
The range of Rifles was extended to 125 m on single shot special head shots that are slow and have fairly high mind cost but are counted as a Master Head Shot. Also 125 m on the sniper shot.
gravyboat227
Tue Feb 24, 2004 8:04 pm
#3
I'm gonna go out on a limb and say riflemen would accept a speed cap if and ONLY if
-Rifle range is increased to at least 128m
-Concealment actually works against PCs (so it takes them a sec to find us); we can't show up on radar
-Pistols are horribly innacurate over any range greater than 40 or so meters (so we get a couple shots off before they close), and carbines are at least slightly innaccurate at their max range.
I think if these were implemented, the rifleman-as-sniper theory could work... we'd get eaten at close range (speed cap and inferior accuracy), but kick ass if we take them by surprise. Of course, some see us as heavy (machine?) gunners... IMO, that should be carbineers, but that's a whole other subject. Right now, carbineers are snipers with knockdown and crappy speed.
ReD5FlAtLaNd
Tue Feb 24, 2004 8:19 pm
#4
Only get boosted to 125m with only one special? No. If it worked for all specials and while attacking normally then yes. And if the HAMs on the shots are increased and so are the delays on the specials, then I believe the dmg multipliers should be upped as well. Yes we get to shoot at a further distance, but then we loosea lot of dmg if we are capped out.
Eaca
Tue Feb 24, 2004 8:21 pm
#5
100m is the technical range limit for sight in this game. More than just max weapon range would have to be changed to impliment this. You can test this by having a friend go out to 99-100m and standing there, you will see him all day. But if he takes one step out to 101m, then after a few minutes he will disappear. Increasing range of sight to 125m increases the observable area by 56%, which is theoretically a 56% increase in bandwidth. Doubtful would be putting it mild. Lag is already bad enough so that at times you don't see your target till40m, sometimes closer.
TheGriefMaster
Tue Feb 24, 2004 8:23 pm
#6
Are you sure about the 100 m thing? I can run away from someone and throw a pre-nerf poison from 125 m away.
Onichi
Tue Feb 24, 2004 8:28 pm
#7
TheGriefMaster wrote:
Are you sure about the 100 m thing? I can run away from someone and throw a pre-nerf poison from 125 m away.
Objects Generally don't dissapear immediately at that range, it takes a minute or so but they do dissapear. I have noticed that too.
Eaca
Tue Feb 24, 2004 8:37 pm
#8
Yes, I've had people on target as far as 3.6k before, but its a bug. 99.9% of the time after something goes past 100m it will eventually disappear. Feel free to try, tho it takes a minute or so. Yes it is possible to get within 100m, see someone/thing, run out of 100m and still see them, and run back within 100m before they disappear. 100m is still the technical limit, not accounting for lag and the imposed delay they added to keep something that was going from 99.5m to 100.5m from spamming the server and your client with appeared and disappeared data.
Onichi
Tue Feb 24, 2004 8:37 pm
#9
Cakins7005 wrote:
The range of Rifles was extended to 125 m on single shot special head shots that are slow and have fairly high mind cost but are counted as a Master Head Shot. Also 125 m on the sniper shot.
I can't really give you a definitive answer on that Cakins7005 unless it is implemented somwhere where I can test it out and see if I could live with it, otherwise I'd just be speculating on too many unkowns. Plus are you talking about only Headshot and Snipershot working from extended range or all attacks?
TheGriefMaster
Tue Feb 24, 2004 9:50 pm
#10
Are you sure about the 100 m thing? I can run away from someone and throw a pre-nerf poison from 125 m away.
cincoalto
Tue Feb 24, 2004 9:59 pm
#11
on average i can see targeted pc's till like 300m, but i gotta be withing like 80 to target them the first time. and as for the changes i don't think that would fly, we would kill almost any mellee prof before they get to us. think about it, with an avg T21 and decent dmg slice and powerup and at master lvl we can get atleast 1/2 to 3/4 of a pc's mind pool starting at 64m (this example is not even going to use strafe2 and is pretty much worst case senerio), you dbl thatdistancemeans especially now with no stacking defense we would almost ALWAYS win, if you get unlucky and happen to miss twice they might get to ya and get a dizzy hit in but after that they will be dead. and thats with no speed cap, to keep things even remotely even they would have to inc our dmg so things wouldn't change much in this case. if they don't inc dmg we will get totally destroyed anything with 64 m cause any1 could get 3 hits before one of ours, therfore they would be atleast dbl'ing our dmg output already. Riflemen right now is set up well, we are not snipers completely and don't rely on being 124m only to survive.A riflemen can hold their own up a lil closer like we can right now, but if things get close we get in big trouble. Rifle right now is set up fine, just need to fix other profs. And if things do end up changing to 120m ish a group of riflemen would own any other group. 3 riflemen coudl all hit youthree timesby the time u withing 64m, thats9 headshots, ( or 6 times with a speed cap and higher dmg woudl be acting like 9 hits)pretty much that is death for all. throw in strafe 2 now if u want, a single riflemen could take out even more ppl now before they have a chance to even get within64 m. If they change the distance at all its will only be to like maybe 80 or 90.
Eaca
Tue Feb 24, 2004 10:10 pm
#12
The seeing them till 300m thing has to do with both lag and the delay I was talking about. As I have stated if you get within viewing distance of something, then turn around jump on your swoop and drive away as fast as you can, you will still be able to keep them targeted for quite a ways before you get the you lost your current target message. 100m is not the absolute maximum you can see something, its the absolute maximum where you are GUARANTEED to see something (well save for the disappearing person bug...)
Try it yourself, 100m, can see them all day, 101m they will disappear after a while, walk back in to 100m, they will show back up. If I were a dev there would be no way I would say ok, you can shoot at something that would normally be outside your viewing area, but just as long as you can see them.
cyberrico
Tue Feb 24, 2004 10:22 pm
#13
Guys, we keep going through this. The Devs have stated that there will never be an increase in range for riflemen or any other ranged profession.
If they cut our speed in half they should double our damage.
Besides, a speed cap isn't the answer if they think rifle needs a nerf. The T21 is what we use 99.9% of the time and the speed is so slow on it a cap isn't much of an issue.
Since they won't double our damage, they need to make sure that any master rifleman with a stocked 7.4 speed T21 will hit the cap or we will be crippled. Speed slices on any of our rifles will be a complete waste.
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