Rifleman Archive
Thread: how does the speed modifier work?
Message Edited by loraphet on 02-24-2004 08:30 AM
Message Edited by Fred_Skinner on 02-24-2004 01:57 PM
Fred_Skinner wrote:
(Rating on Gun + special penalty)x (1 - your skill/100) = seconds to next shot.
If your gun has 7 seconds and you useflurry1 (3 seconds, I think) then
(7 + 3) * (1 - .9) = 1 second.
btw, cannot get lower then 1 second.
I think x/x/x/4 gets +60 is it?
(7 + 3) * (1 - .6) = 4 seconds. Quite the jump, eh?
Message Edited by Fred_Skinner on 02-24-2004 01:57 PM
Fred,
Unless something has changed, that is not the correct formula.
I refer you to: http:
//forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=22780
The special delay is a multiplier, not an addition. Thus, the actual formula is:
Actual Speed = Weapon Speed [* Special Delay] * (1 - (Personal Speed Mod * .01))
(I thinkis better to refer to it as the "Personal Speed Mod" rather than "your skill," because tapes can increase this number; however, your /100 is just as good. I just prefer to multiply by .01.)
Thus, take a master Rifleman with a personal Speed mod of 90 using a 7 second T21 on Autofire (no special delay):
Actual Speed = 7 * (1 - (90 * .01)) = 7 * (1 - .90) = 7 * .10 = 0.7seconds per shot
So a 7 Second T21 can be fired on autofire by a Master at the speed cap of 1 second per shot. In fact, with the resulting .10 from the personal speed modifier,a Master Riflemancan autofire any rifle with a 10 second or less speed at the speed cap.
That same setup firing Strafeshot2 withits 3.5x special delay modifier would be:
Actual Speed = 7 * 3.5 * (1 - (90 * .01)) = 2.45 seconds per shot
If the formula you gave was correct, it would be:
(7 + 3.5) * (1 - (90 * .01)) = 10.5 * .10 = 1.05
This would suggest that a Master Rifleman could fire Strafeshot2 (and, therefore, all Rifleman specials, since Strafe2 has our longest delay) with that rifle at almost the speed cap. I can guarantee you that a Master Rifleman with no additional speed mods cannot fire Strafeshot2 at the speed cap. It is at least the 2.45 seconds calculated by the other formula. I know because I use a 7 second T21, and I have +2 to rifle speed from tapes, and I still do not hit the speed cap with my T21 using Strafeshot2
Message Edited by Sotaudi on 02-24-2004 02:02 PM
loraphet wrote:
just curious i am currently 2002, and am wondering how the speed bonuses in the ability tree work.
with 7.7 spd 203-496 dmg how fast will i be shoting with my current skill lvl.
Arkan TKM 2002 rifleman
Message Edited by loraphet on 02-24-2004 08:30 AM
SA 1: 7.7 * (1 - (40 * .01)) = 7.7 * .60 = 4.62
SA 2: 7.7 * (1 - (50 * .01)) = 7.7 * .50 = 3.85
SA 3: 7.7 * (1 - (60 * .01)) = 7.7 * .40 = 3.08
SA 4: 7.7 * (1 - (70 * .01)) = 7.7 * .30 = 2.31
Master: 7.7 * (1 - (90 * .01)) = 7.7 * .10 = 0.77 (speed capped at 1 second)
Autofire 5.39 4.62 3.85 3.08 2.31 0.77<-(speed capped at 1)
Headshot3 N/A 9.24 7.70 6.16 4.62 1.54
Concealshot N/A 13.86 11.55 9.24 6.93 2.31
Strafeshot2 N/A N/A N/A N/A N/A 2.70
thank you guys, that is the best most informative response i have ever gotten.
completely answered my questions and allows me to calculate my speed with other weapons.