Rifleman Archive

Thread: State effects?

Bermag
Fri May 06, 2005 7:45 am
#1

I am not sure about how state effects work now in CU? Let me see if I have got this correct

- Intimidate: Reduce damage by 20%
- Stun: Stop action regeneration (does it work?)
- Blind: Lowered accuracy
- Dizzy (not sure about this one): Reduce accuracy? Reduce speed ? At least I have noticed that when target is dizzy they do lower damage but that might have to do with lowered accuracy)
- Armor break: Reduce armor ressist with 50%
- Snare: Slow down (how much?)
- Root: Target can not move



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Ackehece
Fri May 06, 2005 8:17 am
#2






Bermag wrote:
I am not sure about how state effects work now in CU? Let me see if I have got this correct

- Intimidate: Reduce damage by 20%
- Stun: Stop action regeneration (does it work?) Yes - evil vs riflebeings
- Blind: Lowered accuracy
- Dizzy (not sure about this one): Reduce accuracy? Reduce speed ? At least I have noticed that when target is dizzy they do lower damage but that might have to do with lowered accuracy) No idea myself
- Armor break: Reduce armor ressist with 50%
- Snare: Slow down (how much?) 10%-15% at most I suspect - hard to have hard numbers for this
- Root: Target can not move



delay: delay attack for x sec




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




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Ma_ku
Fri May 06, 2005 11:55 am
#3


I am not sure but I think the state effect for snare is much higher and it stacks... Being a Ranger as well this is a tactic that I have began using quite often...


1. Hit with a P. Dart (snare one).

2. Leg shot (snare two)

At this point if both hit the critter is almost stopped entirely.

3. Glow-wire trap (ranged and melee defenses down)

4. Headshot to death.


Usually I can take a lvl 80 downsolo usingthis tactic. Once the snares start clear, I will again start the whole process over again.



Dinen - Master Shipwrite
Wanderhome

"Men died."
Grambacca
Sat May 07, 2005 12:14 am
#4

That's interesting, I may have to get my scout trapping skills back that I dropped long ago.




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Former MCH
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