Rifleman Archive
Thread: Specials and timer groups
Anyone have seen a complete list of all ranged specials and which special is using same timers?
Bermag wrote:
Which specials have the same timers? Trying to figure out best way to chain different specials.
Anyone have seen a complete list of all ranged specials and which special is using same timers?
well from my testing
Targeted Pool Shots(diff): headshot/bodyshot/legshot
Snares(same): cripplingshot/kneecapshot/CMsnare/JediSnare
Delays(diff):startleshot/disarmingshot
Mez: ???
all marksmen specials = similar timers (ie: that means when you fire one they all start again - but of course the last fired recharges slower)
Ackehece wrote:
well from my testing
Targeted Pool Shots(diff): headshot/bodyshot/legshot
Snares(same): cripplingshot/kneecapshot/CMsnare/JediSnare
Delays(diff):startleshot/disarmingshot
Mez: ???
all marksmen specials = similar timers (ie: that means when you fire one they all start again - but of course the last fired recharges slower)
Vivica wrote:
Ackehece wrote:
well from my testing
Targeted Pool Shots(diff): headshot/bodyshot/legshot
Snares(same): cripplingshot/kneecapshot/CMsnare/JediSnare
Delays(diff):startleshot/disarmingshot
Mez: ???
all marksmen specials = similar timers (ie: that means when you fire one they all start again - but of course the last fired recharges slower)
Is the cooldown timer on these shots very different? I can test Criticalshot/Legshot/Headshot myself, but I have no idea on Bodyshot tho.
drastically -I can chain them one after the other continously (well the first round they are all even after that they space out)
Message Edited by Ackehece on 05-09-2005 12:18 PM
Did a little testing with a cdef rifle.
Advanced Critical shot: 5.7 seccooldown 99 dmg per shot. (+critical+ does show, but no extra dmg)
Improved Legshot: 4.5 sec cooldown 99 dmg per shot.
Improved Headshot 4.5 sec cooldown 94 dmg per shot.