Rifleman Archive

Thread: Specials and timer groups

Bermag
Mon May 09, 2005 7:53 am
#1

Which specials have the same timers? Trying to figure out best way to chain different specials.

Anyone have seen a complete list of all ranged specials and which special is using same timers?



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Ackehece
Mon May 09, 2005 8:06 am
#2






Bermag wrote:
Which specials have the same timers? Trying to figure out best way to chain different specials.

Anyone have seen a complete list of all ranged specials and which special is using same timers?





well from my testing


Targeted Pool Shots(diff): headshot/bodyshot/legshot


Snares(same): cripplingshot/kneecapshot/CMsnare/JediSnare


Delays(diff):startleshot/disarmingshot


Mez: ???


all marksmen specials = similar timers (ie: that means when you fire one they all start again - but of course the last fired recharges slower)






"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Vivica
Mon May 09, 2005 11:14 am
#3






Ackehece wrote:


well from my testing


Targeted Pool Shots(diff): headshot/bodyshot/legshot


Snares(same): cripplingshot/kneecapshot/CMsnare/JediSnare


Delays(diff):startleshot/disarmingshot


Mez: ???


all marksmen specials = similar timers (ie: that means when you fire one they all start again - but of course the last fired recharges slower)









Is the cooldown timer on these shots very different? I can test Criticalshot/Legshot/Headshot myself, but I have no idea on Bodyshot tho.



Timian
Ackehece
Mon May 09, 2005 11:18 am
#4






Vivica wrote:





Ackehece wrote:


well from my testing


Targeted Pool Shots(diff): headshot/bodyshot/legshot


Snares(same): cripplingshot/kneecapshot/CMsnare/JediSnare


Delays(diff):startleshot/disarmingshot


Mez: ???


all marksmen specials = similar timers (ie: that means when you fire one they all start again - but of course the last fired recharges slower)









Is the cooldown timer on these shots very different? I can test Criticalshot/Legshot/Headshot myself, but I have no idea on Bodyshot tho.





drastically -I can chain them one after the other continously (well the first round they are all even after that they space out)

Message Edited by Ackehece on 05-09-2005 12:18 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Vivica
Tue May 10, 2005 12:30 am
#5

Did a little testing with a cdef rifle.


Advanced Critical shot: 5.7 seccooldown 99 dmg per shot. (+critical+ does show, but no extra dmg)


Improved Legshot: 4.5 sec cooldown 99 dmg per shot.


Improved Headshot 4.5 sec cooldown 94 dmg per shot.







Timian
Page 1 of 1
Previous Next