Rifleman Archive
Thread: Don't you think Riflemen should have a higher max range?
As for the bonus of hitting a non-healable Mind pool, I find the whole concept of different pools for different gun sizes pretty hokey. A laser pistol and a laser rifle should do the same kind of damage, but with differing intensity and accuracy. It should be the particular type of weapon (energy vs heat vs whatever) that determines which pool is damaged.
Yes we should have larger range. It's reasonable and it's realistic as we've covered in COUNTLESS threads.
It would solve many, many of our horrible problems like x3 melee damage and useless melee defense and stutterstepping.
If we actually had a real chance to kill creatures before they were able to reach us then we wouldn't have to rely on a separate class of weapon (or unarmed) to survive in the game. 64m just isn't enough. It takes like 3 seconds for a mob to cover it and instantaneously if they are teleporting which they often are.
Yes I'm tired of being incapped by low level creatures, I'm just lucky to do enough damage with hs2 sometimes.
In order to maintain balance, I think an idea of a new type of rifle whose certification is available in the Sniping Accuracy Line. It should have a high maximum range (say 128 feet), high damage, but high delay, and it should have a minimum range. (Can't shoot at all iftarget closer than say... 32 feet) Perhaps so people don't get pissed off about balance, maybe make it so it can only be fired from prone.
Why even have a max range stat on the guns when they are all 64m? Seems a little bass-ackwards to me...