Rifleman Archive
Thread: Suppression Fire.
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ZamMeLon
Fri Aug 15, 2003 10:12 am
#3
lowers posture, so just flurry first - our version of knockdown,.
Tanker9
Fri Aug 15, 2003 10:13 am
#4
Very unreliable. In the time it takes to get it to work I take a ton of dmg. Id rather just strafe2 the mob down.
ZamMeLon
Fri Aug 15, 2003 10:45 am
#5
well, you see - people dont have strafe2 until you are master rifleman.... so this works while getting there. ![]()
.....and its not too bad. works fine.
Seflyn
Fri Aug 15, 2003 11:22 am
#6
I find the same thing Tanker9, it has taken me up to 10 trys to knock 1 npc down. I think it depends on mob level, I had a very hard time getting it to work on Dathomir(sp?) but it worked fine on a lowbie npc.
ZamMeLon
Fri Aug 15, 2003 11:36 am
#7
not saying it works 100% of the time, hell it doesnt - but it is an option, since we dont have knockdown and we dont start off with strafe2.
Soko08
Fri Aug 15, 2003 11:54 am
#8
Ok, now what is strafe2? What does it do? What is difference between flurry and strafe2?
SOKO
ZamMeLon
Fri Aug 15, 2003 1:12 pm
#9
strafeshot 2 = AE damage, clears cover + adds delay
flurryshot 2 = AE damage + stun
startleshot 2 = AE damage + raises posture
flurryshot2 = AE damage + dizzy
Soko08
Fri Aug 15, 2003 1:28 pm
#11
And what is this....
strafeshot 2 = AE damage, clears cover + adds delay
Adds delay...how is that good. Clears cover is no biggie either.
SOKO
ZamMeLon
Fri Aug 15, 2003 2:11 pm
#12
AE = Area of Effect, alahitsmultiple targets
Adds Delay = Takes longer for enemy to hit you, adds delay to when they can use an attack.
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