Rifleman Archive
Thread: What kind of skill tapes/armor attachments should a Master Rifleman use?
Message Edited by Yehosha on 03-04-2004 05:57 PM
Yehosha wrote:
ok when i pvp i will be wearing super comp armor with resists near 90 and 39% stun on the helm...i have all open sockets on all of my armor and i wear a shirt uderneath that has 4 open sockets, and will be wearing a pack with 4 open sockets...i see attachments being auctioned all the time on the trade forums and wonder what i should be buying to help me with pvp...here are my questions:
#1 do master rifleman need these? if so how big of a difference will they really make?
#2 what kind of attachments are the most important to get first? rifle speed? block? accuracy? what?
#3 how important is upping the rifle crawl speed? does it effect crawling while concealed?
#4 do backpacks use clothing or armor attachments?
thanks in advance for all your help
Message Edited by Yehosha on 03-04-2004 05:57 PM
1 - YES.
2 - Rifle Speed +8 or better will effectively cap you out. Get that post haste. Then +25 rifle accuracy and accuracy while moving. Other good things are Range Defense, Melee Defense, Def. vs Dizzy, KD, Intimidate (oh how I hate it)and maybe stun/blind. Block is kinda pointless, and I don't use any of these tapes in my armor.
3 - Skill was removed from the game I believe. So not important.
4 - Backpacks WOULD use CAs, but there is no way to put an attachment in a backpack right now. Use a bandolier if you need more slots.
CapnKill wrote:
Does he need rifle speed if he's master marksman?
Yes, but less so. Only +3 more will effectively cap him out.
MydnyghtDaywalker wrote:
CapnKill wrote:
Does he need rifle speed if he's master marksman?
Yes, but less so. Only +3 more will effectively cap him out.
its +5, with MM and MRM you have +95 rifle speed and you need 100 Rifle speed to max out. So with only MRM u need +10 in attachments nad in MM you only need +5.
Eaca wrote:
Your effective cap for speed mods is +97, this will let you shoot a gun up to 9.1 delay at one sec cap. Only exception is if you have a pre-nerf T21 with a delay over 9 then you need +98, which can cap a gun with 14 speed.
Exactly. Not knowing if his server had prenerf T21s, I just went with +8. But yea, for normal rifles +7 should do the trick.
1) yes, they do help especially if you dont have master marksman
2) Speed and then Accuracy. Block is currently broken and does not work. You may want to invest in some if and when they do get fixed in the future
3) Rifle crawl speed is broken, I know cause i have +11 rifle crawl speed boot and it makes no difference. Rifle crawl speed was taken out of the game in either publish 4 or 5. Im just glad i looted it myself and wasnt stupid enough to buy one.
4) Backpacks do have sockets, and the new schematic backpacks have skill mods. That leads me to believe you should be able to attach a skill mob to a back pack.