Rifleman Archive

Thread: E11 Rifle stats

Eaca
Sat Mar 06, 2004 2:45 pm
#1

Looks pretty close to the one I have that was made for damage, though it will never come close to T21 or laser damage


E11's are fantastic if you get them made for accuracy though. (my current best accuracy gun is +169 powered up)


AliVegas
Sat Mar 06, 2004 6:50 pm
#2

I need someone to tell me if these are good stats for this gun, because i paid a weaponsmith to build this and i told her to make it good dmg. So i basically wanna know if i got ripped off.



Speed: 5.2

Min:126

Max:210
Eaca
Sat Mar 06, 2004 6:58 pm
#3

Looks pretty close to the one I have that was made for damage, though it will never come close to T21 or laser damage


E11's are fantastic if you get them made for accuracy though. (my current best accuracy gun is +169 powered up)


AliVegas
Sat Mar 06, 2004 7:13 pm
#4

does the T21 do the most dmg out of all rifles?
Eaca
Sat Mar 06, 2004 7:18 pm
#5

Laser rifles can sometime give you a better "lucky" hit with thier slightly higher max damage, but with the T21's much better min damage over the laser the T21 will do better average damage over time. The new genosian gun is looking to be pretty impressive too tho...
ElrohirSoR
Sat Mar 06, 2004 7:22 pm
#6

yes, on the scylla server most t21 are about 120 to 350 dmg without a stock, unsliced, no power ups. With a 25 to 30 dmg slice and a Min/Max power ups 200 to 600 dmg and about 69 to 75 mind costis about average and what most rifleman have. Add in the fact that it's Heavy AP. Speed is 7.0 to 7.4 Range so it usually used more by higher skilled rifleman.


I really dont see the point in the E11 myself, in fact i dont think i ever used one. I like the laserrifle over it, which i use sometimes instead of the t21. they are typically 50 to 400 dmg on my server with a speed of 5.0 ish i think and a lower mind cost then the t21 at about 55 to 60. Add a damage slice and power up and they reach up to 720 max damage.





Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
AliVegas
Sat Mar 06, 2004 8:12 pm
#7

How do you add power-ups to a weapon. is it in the smithing of the weapon or after the weapon is built?
Eaca
Sat Mar 06, 2004 8:43 pm
#8

Buy powerups in crates of 10 and take an item out of the crate then drag the powerup in your inventory to your gun in your inventory and drop it.
AliVegas
Sun Mar 07, 2004 8:43 am
#9

SO what kind of powerup crate do i buy for better damage?
Gontage
Sun Mar 07, 2004 9:49 am
#10

ones that say +33% max damage +16% min damage



---------


Keekles in game
Zeenk
Sun Mar 07, 2004 12:07 pm
#11






Eaca wrote:
Laser rifles can sometime give you a better "lucky" hit with thier slightly higher max damage, but with the T21's much better min damage over the laser the T21 will do better average damage over time.





Yes, this comes more into play with damage mitigation too.


Also don't forget the T21's heavy armor piercing. It would take an 875 max damage laser to hit as high a shot as a 700 max damage T21.


I've seen lasers spit out so many crappy shots I refuse to use them. I like dependability and would chose an E11 over a Laser any day. They are faster and less HAM too.




Zëënk R¤düxŠ
• One Really **edit**ed Up Rodian •Proud Sponsor of the Jedi Swim Team
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