Rifleman Archive
Thread: When can I start soloing savage quenkers?
just get concealshot and you'll do ok
just make sure you /maskscent, are /prone, and are at optimal distance
Cairn Trenor
Master Carbineer
Brandy is good (Most likely a must for most)
Have muon gold on a hot key (I found out you can't pull it froma a crayt when in combat, oops) and have novice medic with stims ready as well. There will be cases where you will miss 5 shots in a row and they will be all over you. When they charge you move back so others won't aggro on you either. Also only shoot at closest one ever.
I did them at novice rifleman without buffs, but it was not easy (At least they don't DB) As you get more accurate it gets easier. I also had Ubese armor with 50% kinetic with no helmet which I think helped a lot when they ran up to me.
I was able to solo Savage quenkers from 1/0/0/0 pikeman all the up to master, and have been doing the same thing since I dropped pikeman and started up Rifleman. After 1 full day of Rifleman, I am now at 2/0/0/2.
Just make sure you have some good buffs and decent armor (70% base at least). Brandy is a must becuase you can stack it, and muon for a quick boost, or when you get into a bad situation.
just my thoughts.
Dantooine Quenkers are 3k XP (4k if grouped with pet). Lair give 2.5-3k i think. At least that is what I am getting at 2102.
/Nintech
concealshot isnt worth it, get a decent t21, prone at 60m and hs2 and eventually hs3... if you are more than 40 meters away and prone, you get three free shots, thats generally enough to drop a quenker.