Rifleman Archive
Thread: How To calculate your speed.
OK you take the delay of a special, so 3.5 for Strafe 2(our largest Delay), multiply it by weapon speed, and the take your rifle speed modifyer (let's say 90) put a decimel point infront of it (now 90 is .9) take that number and subtract it from 1 (So now you get .1) and mutiply it into what I told you before.
Here are Some Examples using Strafe Shot 2:
A Rifle with6 speed and a Master Rifleman(90 Riflespeed)
3.5 X 6 X .1 = 2.1
A Rifle with 6 speed and a Master Rifleman/Marksmen(95 Riflespeed)
3.5 X 6 X .05 = 1.05
A Rifle with 6 Speed and a 4-4-4-4 Rifleman(70 Riflespeed)
3.5 X 6 X .3 = 6.3
Message Edited by PyscoJuggalo on 04-15-2004 08:18 PM
-Ozzie- wrote:
what happends if i get 100 rifle speed?
I also posted some info on this thread you might fine useful:
Link to speed/damage info
PJ, you did a great job of explaining the way it works, and I applaude you for the clarity in which you broke it down. While the following requires a little more understanding of math, I felt itwas appropriate to the subject matter. I put together the information below to be able to answer for myself all the questions I may have about speed (e.g., not just how fast can I shoot, but also what weapon speed I need to reach the speed cap given a specific speed mod using a particular special, what speed mod I need to cap given a particular weapon and special, etc.). So here are a list of formulas to do that.
Note: The special delay is in square brackets to indicate you can leave it out (or use 1)to calculate the speeds using autofire (i.e., shooting a normal attack with no special).
To determine the actual weapon speed for a character given a specific weapon and special:
actual speed = weaponspeed [* specialdelay] * ((100 - personalspeedmod) * .01)
ex: T21 with speed of 7
Strafeshot2 delay of 3.5
Master Rifleman personal speed mod: 90
actual speed = 7 * 3.5 * ((100 - 90) * .01) =7 * 3.5 * .10 = 2.45 seconds per shot
So a Master Rifleman would take 2.45 seconds to fire Strafeshot2 with this weapon.
To determine the weapon speed needed to reach the speed cap for a given character and special:
weaponspeed = 1 / ([specialdelay *] ((100 - personalspeedmod) * .01))
ex: Headshot3 with delay of 2
Personal Speed mod: 60
weaponspeed = 1 / (2 * ((100 - 60) * .01)) =1 / (2 * .40) =1 / .80 = 1.25 seconds
So, this character would need a weapon with 1.25 or less speed to shoot at the speed cap with this special.
To determine the maximum special delay possible to reach speed cap for a given character/weapon:
specialdelay = 1 / (weaponspeed * ((100 - personalspeedmod) * .01))
ex: Powerhammer with a speed of 5.4 seconds
Master Swordsman/Master Brawler with a +5 speed tapewith apersonal speed mod: 85
specialdelay = 1 / (5.4 * ((100 - 85) * .01)) = 1 / (5.4 * .15) = 1 / .81 =1.2 delay
So athis charactercan use this weapon at the speed cap with any special with a 1.2 delay or less.
To determine the personal speed mod needed to reach the speed cap for a given weapon/special:
personalspeedmod = 100 - ((1 / (weaponspeed [* specialdelay])) / .01)
ex: Powerhammer with a speed of 5.4 seconds
Area3 delay: 2.5
speedmod = 100 - ((1 / (5.4 * 2.5)) / .01) = 100 - ((1 / 13.5) / .01) = 100 - (.07 / .01) = 100 - 7 =93
so with this weapon and special, you would need a personal speed mod of 93 to hit the speed cap.
Message Edited by Sotaudi on 04-16-2004 11:43 AM