Rifleman Archive
Thread: IS RIFLE SPEED CAP +97 OR +100??
dragon321123 wrote:
with a +97 rifle speed you cap on any weapon 9.9 speed or lower
http://killyourpc.org/swg/swg_dps.php
check it out
Hmmmm. Their formula may be a bit off. Here is how I came up with 9.3 .
(3.5) * x = 1; x = 1 / 3.5 ; x = 0.28 (rounded)
0.28 is the modified speed the weapon needs to hit to hit the cap with SS2 which has the longest delay.
At +97 you are doing 3% of the listed speed. So the formula should be as follows.
(.03) * (y) = .28 ; y = .28 / .03 ; y = 9.33
If I don't round the 0.28 it comes out to y = 9.5238
ImperialFish wrote:
Master rifleman not master marksmen = what speed??
master rifleman/master marksman = what speed??
Assuming no tapes being used what is your speed with the above listed?
Rifleman only = +90
Rifleman + Marksman = +95
So the base speeds are about 2.8 and 5.6 to cap respectively.
ImperialFish wrote:
Master rifleman not master marksmen = what speed??
master rifleman/master marksman = what speed??
Assuming no tapes being used what is your speed with the above listed?
without marksman = 90
with marksman = 95
Waste93 wrote:
dragon321123 wrote:
with a +97 rifle speed you cap on any weapon 9.9 speed or lower
http://killyourpc.org/swg/swg_dps.php
check it out
Hmmmm. Their formula may be a bit off. Here is how I came up with 9.3 .
(3.5) * x = 1; x = 1 / 3.5 ; x = 0.28 (rounded)
0.28 is the modified speed the weapon needs to hit to hit the cap with SS2 which has the longest delay.
At +97 you are doing 3% of the listed speed. So the formula should be as follows.
(.03) * (y) = .28 ; y = .28 / .03 ; y = 9.33
If I don't round the 0.28 it comes out to y = 9.5238
Where:
ws = maximum weapon speedto be able tocap
sd = special delay multiplier (using 1 for the delay for autofire when no special is used)
pm = personal speed mod
The following formula tells you the exact maximumweapon speed with which you can cap given a specific speed mod for a given special.
ws = 1 / (sd * ((100 - pm) * 0.01))
As you indicate, we use Strafeshot2 with its 3.5x modifier as the benchmark since it is our slowest special and if you can cap with that, you will cap with anything.
So when pm = 97 and sd = 3.5:
ws = 1 / (3.5 * ((100 - pm) * 0.01)) = 1 / (3.5 * .03) = 1 / .105 = 9.5238
So, the exact point at which you start firing at 1 shot per second is with a weapon speed of 9.5238, or 9.5 since weapon speeds are given in 10ths. Thus, you 9.3 speed will fire at the cap, but you can go higher. However, depending on where they do their rounding when calculating actual speed, Dragon is not wrong either. Using the basic speed forumula, you can plug in a few what ifs and come up with the following:
Weapon Uncapped
Speed Speed
9.5 0.9975
9.6 1.0080
9.7 1.0185
9.8 1.0290
9.9 1.0395
10.0 1.0500
Thus, you can see, it depends on where they round when calculating the actual speed. If it is rounded to the nearest 100th (or more) ofa second, the point at which you cap at 9.5 with 9.6 being a hair over the cap. If they round to the nearest 10th, then 9.9 is at the cap and 10.0 is at 1.1 shots per seconds.
So, whether or not they round to the nearest 10th of a second, 9.5 is the tecnhical point at which you are speed capped (because you are rounding up to 1 shot per second at that point), but for all practical purposes, you are not likely to notice the difference between1 shot per second and 1.0395 shots per second. Thus, it is safe to say you can use a weapon up to 9.9 speed and still cap whether they round to the nearest 10th or not..
Message Edited by Sotaudi on 08-13-2004 02:03 PM