Rifleman Archive

Thread: IS RIFLE SPEED CAP +97 OR +100??

skeetzo
Wed Aug 11, 2004 1:01 pm
#1

title says it all really, thnx in advance



UgLyChILd Fa'Reel
Master Rifleman & Squad Leader
(soon going back to my roots as Master Doc)

Bits & Bobs Vendor in NewHamburg Tattoine, including aniversary paintings and acklay weapons. -3197 -5969. Always up for a barter find anythign on my vendor that you like but dont like the price, make me an offer.

*dont fire till you see the whites in they're eyes*
XaverriJade7
Wed Aug 11, 2004 1:03 pm
#2

Technically, it's +100. In reality, +97 is enough.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
skeetzo
Wed Aug 11, 2004 1:04 pm
#3

nice. so realistically i can stop my tiresome hunt for tapes! just have to fnish of abilities now and ill be well away. thnx



UgLyChILd Fa'Reel
Master Rifleman & Squad Leader
(soon going back to my roots as Master Doc)

Bits & Bobs Vendor in NewHamburg Tattoine, including aniversary paintings and acklay weapons. -3197 -5969. Always up for a barter find anythign on my vendor that you like but dont like the price, make me an offer.

*dont fire till you see the whites in they're eyes*
Rawauh
Wed Aug 11, 2004 1:31 pm
#4

97 for a 7.5sp i think, prob 100 for those 9+ loots you find now and then



---------------
Celcon - Master of the Whoring of Loot Profession
TheMonkers
Wed Aug 11, 2004 11:26 pm
#5

SWEET!!!!




MONKERS
Waste93
Thu Aug 12, 2004 6:42 am
#6

At +97 you will cap with anyrifle with a speed of 9.3 or less.



Colonel Waste - The Wookiee Crusader
dragon321123
Fri Aug 13, 2004 4:15 am
#7

with a +97 rifle speed you cap on any weapon 9.9 speed or lower


http://killyourpc.org/swg/swg_dps.php


check it out



Johon Strider Dark Jedi Knight (not a knight, but finished template so what the hell)

I am not a man. I began as one, but each being that i change...makes me more then a man, as you will witness.
I am the Dragon, and you call me insane. You are privy to a great becoming... but yet you recognize nothing. You are an ant in the afterbirth. It is in your nature to do one thing correctly. Before me you rightly tremble. But fear is not what you owe me, you owe me awe.
Wabit
Fri Aug 13, 2004 5:57 am
#8

aww still can't use my looted t21 with 11.0 speed then =(



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
Waste93
Fri Aug 13, 2004 6:04 am
#9






dragon321123 wrote:

with a +97 rifle speed you cap on any weapon 9.9 speed or lower


http://killyourpc.org/swg/swg_dps.php


check it out





Hmmmm. Their formula may be a bit off. Here is how I came up with 9.3 .


(3.5) * x = 1; x = 1 / 3.5 ; x = 0.28 (rounded)


0.28 is the modified speed the weapon needs to hit to hit the cap with SS2 which has the longest delay.


At +97 you are doing 3% of the listed speed. So the formula should be as follows.


(.03) * (y) = .28 ; y = .28 / .03 ; y = 9.33


If I don't round the 0.28 it comes out to y = 9.5238





Colonel Waste - The Wookiee Crusader
ImperialFish
Fri Aug 13, 2004 9:39 am
#10

Master rifleman not master marksmen = what speed??


master rifleman/master marksman = what speed??


Assuming no tapes being used what is your speed with the above listed?



Klishti
ARO PvP Commander

RaoulDuke
Exile
ILLIDAN SERVER

corbantis.org
Waste93
Fri Aug 13, 2004 9:43 am
#11






ImperialFish wrote:

Master rifleman not master marksmen = what speed??


master rifleman/master marksman = what speed??


Assuming no tapes being used what is your speed with the above listed?





Rifleman only = +90


Rifleman + Marksman = +95


So the base speeds are about 2.8 and 5.6 to cap respectively.





Colonel Waste - The Wookiee Crusader
Rawauh
Fri Aug 13, 2004 9:44 am
#12






ImperialFish wrote:

Master rifleman not master marksmen = what speed??


master rifleman/master marksman = what speed??


Assuming no tapes being used what is your speed with the above listed?







without marksman = 90


with marksman = 95




---------------
Celcon - Master of the Whoring of Loot Profession
Sotaudi
Fri Aug 13, 2004 1:57 pm
#13







Waste93 wrote:





dragon321123 wrote:

with a +97 rifle speed you cap on any weapon 9.9 speed or lower


http://killyourpc.org/swg/swg_dps.php


check it out





Hmmmm. Their formula may be a bit off. Here is how I came up with 9.3 .


(3.5) * x = 1; x = 1 / 3.5 ; x = 0.28 (rounded)


0.28 is the modified speed the weapon needs to hit to hit the cap with SS2 which has the longest delay.


At +97 you are doing 3% of the listed speed. So the formula should be as follows.


(.03) * (y) = .28 ; y = .28 / .03 ; y = 9.33


If I don't round the 0.28 it comes out to y = 9.5238







Where:


ws = maximum weapon speedto be able tocap


sd = special delay multiplier (using 1 for the delay for autofire when no special is used)


pm = personal speed mod


The following formula tells you the exact maximumweapon speed with which you can cap given a specific speed mod for a given special.


ws = 1 / (sd * ((100 - pm) * 0.01))


As you indicate, we use Strafeshot2 with its 3.5x modifier as the benchmark since it is our slowest special and if you can cap with that, you will cap with anything.


So when pm = 97 and sd = 3.5:


ws = 1 / (3.5 * ((100 - pm) * 0.01)) = 1 / (3.5 * .03) = 1 / .105 = 9.5238


So, the exact point at which you start firing at 1 shot per second is with a weapon speed of 9.5238, or 9.5 since weapon speeds are given in 10ths. Thus, you 9.3 speed will fire at the cap, but you can go higher. However, depending on where they do their rounding when calculating actual speed, Dragon is not wrong either. Using the basic speed forumula, you can plug in a few what ifs and come up with the following:


Weapon Uncapped
Speed Speed
9.5 0.9975
9.6 1.0080
9.7 1.0185
9.8 1.0290
9.9 1.0395
10.0 1.0500


Thus, you can see, it depends on where they round when calculating the actual speed. If it is rounded to the nearest 100th (or more) ofa second, the point at which you cap at 9.5 with 9.6 being a hair over the cap. If they round to the nearest 10th, then 9.9 is at the cap and 10.0 is at 1.1 shots per seconds.


So, whether or not they round to the nearest 10th of a second, 9.5 is the tecnhical point at which you are speed capped (because you are rounding up to 1 shot per second at that point), but for all practical purposes, you are not likely to notice the difference between1 shot per second and 1.0395 shots per second. Thus, it is safe to say you can use a weapon up to 9.9 speed and still cap whether they round to the nearest 10th or not..

Message Edited by Sotaudi on 08-13-2004 02:03 PM



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



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