Rifleman Archive
Thread: Who ever is going to Combat Sandbox
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Hec
Thu Oct 07, 2004 12:49 am
#1
Please, adress the issue of range vs melee as much as you can. Im tired of melee blocking 90%of my shots and they hitting me from 30 mts out.
lammergeier
Thu Oct 07, 2004 9:59 am
#2
if they're hitting you from 30m, there's a problem.
the LONGEST range available to ANY melee profession is 20m... and THAT with lunge1 or lunge2 (well... intim and warcry, too).
if you're seeing melee hits from 30m, then you're having a problem with server/client latency. the flip side of this is that if you're seeing their range INCREASE by 10m, they are just as often seeing their range DECREASED by 10m. that's a basic fact, and a problem with latency/lag.
while we're looking at THAT, you can add in the part where YOUR range is going to be 54m-74m, due to the same +/- 10m problem you're seeing.
this only comes up when you're moving around a lot (and your target is moving around a lot) and the server doesn't update your location as fast as you change it. unfortunately, this is something you can't really slow down for... in PvP.
no one can say what the combat revamp will do to this (either because they don't KNOW, or because they can't talk about it), but I expect that no amount of coding in the combat system can fix basic latency issues between the "server reality" and the "client view" of that reality.
the LONGEST range available to ANY melee profession is 20m... and THAT with lunge1 or lunge2 (well... intim and warcry, too).
if you're seeing melee hits from 30m, then you're having a problem with server/client latency. the flip side of this is that if you're seeing their range INCREASE by 10m, they are just as often seeing their range DECREASED by 10m. that's a basic fact, and a problem with latency/lag.
while we're looking at THAT, you can add in the part where YOUR range is going to be 54m-74m, due to the same +/- 10m problem you're seeing.
this only comes up when you're moving around a lot (and your target is moving around a lot) and the server doesn't update your location as fast as you change it. unfortunately, this is something you can't really slow down for... in PvP.
no one can say what the combat revamp will do to this (either because they don't KNOW, or because they can't talk about it), but I expect that no amount of coding in the combat system can fix basic latency issues between the "server reality" and the "client view" of that reality.
lammergeier
Thu Oct 07, 2004 10:03 am
#3
and as for 'melee blocking 90% of my shots'... that's an entirely different problem.
first, if they're blocking it, they're still taking half damage. if they're dodging it, that's another story. if you're just plain MISSING, that's yet another issue entirely.
basically, the game is comparing YOUR accuracy (and the rangemod of the weapon you're using) against THEIR ranged defense. if they beat you, you miss. if you hit, they get a chance to dodge/block/counter.
defenses will likely be tweaked... but so far they are working as intended... up to a +125 cap (plus food and squad leader bonusses).
first, if they're blocking it, they're still taking half damage. if they're dodging it, that's another story. if you're just plain MISSING, that's yet another issue entirely.
basically, the game is comparing YOUR accuracy (and the rangemod of the weapon you're using) against THEIR ranged defense. if they beat you, you miss. if you hit, they get a chance to dodge/block/counter.
defenses will likely be tweaked... but so far they are working as intended... up to a +125 cap (plus food and squad leader bonusses).
craftmaker112
Fri Oct 08, 2004 5:41 am
#4
Are you sure you havent mistaken melee with jedi?
Because jedi sounds more reasonable that they will block 90% of your shots...
If melee blocks 90% I believe they must have eaten some dodge food before battle then.
Because jedi sounds more reasonable that they will block 90% of your shots...
If melee blocks 90% I believe they must have eaten some dodge food before battle then.
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