Rifleman Archive
Thread: Accuracy Cap??
Page 1 of 1
smugglerpistolneer
Mon Jul 19, 2004 6:34 pm
#1
Im sure this question has been asked before...but what is the cap on the accuracy??
Otin
Thu Jul 22, 2004 3:26 pm
#5
Dont really know if there is one.....I do know that it really isnt too big of a concern though, cause you have what....+100 at master swordsman, and you can get another +10 at master brawler. It may be around +125 or so, but im not posative.
Cocomono
Thu Jul 22, 2004 3:28 pm
#6
There is no cap for accuracy. The only caps to be put in place were defensive mods, no offensive ones.
Mogro
Mon Oct 11, 2004 8:55 am
#7
Does anyone know what the accuracy cap is? How many extra points can a Master Rifleman get?
Ackehece
Mon Oct 11, 2004 9:06 am
#8
Mogro wrote:
Does anyone know what the accuracy cap is? How many extra points can a Master Rifleman get?
there is no cap to ranged accuracy.
but you can only get the +25 from SEAs for rifle accuracy (general)
then +25 Rifle Accuracy while moving (sea)
(maybe another 25 - if there is such a SEA as a General Ranged Accuracy)
then you can add marksmen general ranged accuracy
general ranged accuracy from FS
food accuracy
drug accuracy
prone posture
stacked /aims
I can see accuracy way over 3-400
XaverriJade7
Tue Oct 12, 2004 2:26 am
#10
Dead-Eye. It's not a drug drug, but yeah. It's the special serum which they based the 'Cries of Alderaan' story arc around. It is supposed to increase accuracy a lot. However, now that everything in crafting needs a serial number(which the required Alderaan flora for the serum does not have), it cannot be made. I have some flora and a schematic waiting for the fix... *sigh*
dimmu-borgir
Tue Oct 12, 2004 3:29 am
#11
XaverriJade7 wrote:Dead-Eye. It's not a drug drug, but yeah. It's the special serum which they based the 'Cries of Alderaan' story arc around. It is supposed to increase accuracy a lot. However, now that everything in crafting needs a serial number(which the required Alderaan flora for the serum does not have), it cannot be made. I have some flora and a schematic waiting for the fix... *sigh*
speaking of dead eye and alderaan flora, how do you get the alderaan flora?
XaverriJade7
Tue Oct 12, 2004 3:49 am
#12
Not sure about the Imperialversion ofAct III, but as a Rebel, you just get a mission to grab some(up to two flora per run) from a warehouse. The NPC that issues the missions has a'coordinator' title I think.I know there is one is in Mos Eisley in one of the guild halls(maybe the 'combat guild hall'?). You have to have completed a few otherparts ofthe storyarcfirst too as far as I know. Anyways, you can run the mission asmany timesas you want and get as much flora as you can handle(or turn it in to the NPC for a small FP reward
). Sorry I can't remember everything, maybe you have a guild member who can walk you to the right places or point you to the right NPCs. Hope this at least helps a little 
Message Edited by XaverriJade7 on 10-12-2004 06:50 AM
dimmu-borgir
Tue Oct 12, 2004 4:56 am
#13
XaverriJade7 wrote:Not sure about the Imperial version of Act III, but as a Rebel, you just get a mission to grab some(up to two flora per run) from a warehouse. The NPC that issues the missions has a 'coordinator' title I think. I know there is one is in Mos Eisley in one of the guild halls(maybe the 'combat guild hall'?). You have to have completed a few other parts of the story arc first too as far as I know. Anyways, you can run the mission as many times as you want and get as much flora as you can handle(or turn it in to the NPC for a small FP reward). Sorry I can't remember everything, maybe you have a guild member who can walk you to the right places or point you to the right NPCs. Hope this at least helps a little
Message Edited by XaverriJade7 on 10-12-2004 06:50 AM
ah, thanks, never bothered to do act 3... well, seems like ill be feeding myself alot of flora.
Page 1 of 1