Rifleman Archive
Thread: Rifle SEA's which are useful and which aren't
On my path to master rifleman I have been looking at all the SEA's available and buying those that I think are of some benefit. Rifle Speed is obviously good, and Rifle Accuracey seems nice as well. But I have come across Cover and Taking Cover tapes. What is the difference between these two, and are they useful (I know there are still tapes in game that have no effect as they were made before DEVs made changes to the game but never rewrote SEA drop code, like grenade experimentation)?
Basically I am seeing tons of SEA's, such as Rifle Crawl Speed, Accuracy While Moving, etc. Which Rifle SEA's are a must to have and which are useless? Does a plain Accuracey tape affect accuracy while moving, are Taking Cover and Cover the same, etc. Thanks for any help.
Sutekh
The 3 worthless ones are rifle crawl speed, cover, and taking cover.
The best in my personal order are:
1) Speed
2) Accuracy while moving
3) Accuracy
I believe I have one that is Defense against Melee.
I imagine that it would be quite helpful, though I havent used it yet.
hehe i got a great deal. rifle speed +10 for 30k. man waht a deal. i m on tempest
Aiming is the one I forgot and yes it's pretty worthless also.
All meele/range defensive tapes are all good, though I'm an offensive minded person. Reason why I'm offensive, less people will want a +10 rifle accuracy tape than a + 10 defensive. On starsider +8 and up Defensive tapes go for 4-6million at an auction were an rifle accuracy tape of the same kind would go 100K, a rifle accuracy while moving would go for 1-2 million.