Rifleman Archive

Thread: It's good news because it's not a nerf. ;-)

ob194
Sun Dec 14, 2003 6:44 pm
#1

From the testing notes.





Added "Sniper Support Skill" for Rifleman. Riflemen shooting creatures and NPCs at greater than 50m have a much better chance of drawing a single social creature from a crowd (versus the entire group of angry mobiles immediately charging at the rifleman).



I interpret that as saying our /concealshot is safe. We will simply be getting a new ability.



My question is thus:


If you shoot at a creature at, say 51m (he is around five meters from his friends), and he charges you, then you hit him again when he is 45m from you (now he is 1elevin metershis friends), will the lot of them aggro you on the second shot?




-ob
PithrenDarkstar
Sun Dec 14, 2003 6:59 pm
#2






ob194 wrote:

If you shoot at a creature at, say 51m (he is around five meters from his friends), and he charges you, then you hit him again when he is 45m from you (now he is 1elevin metershis friends), will the lot of them aggro you on the second shot?





With the implementations of other commands that I have witnessed throughout the range of professions in SWG, that is highly likely





- Pithren Ðarkstar
¤ Master Ranger ¤
  • in memory of NRaas, Ranger Correspondent

PsychoticChipmunk
Sun Dec 14, 2003 7:06 pm
#3

Of course, but this way you have 1 person 11 meters out in front instead of them all grouped together. Much better right? Really this skill is only useful when you have a tank friend. Just do the shot, /peace and start running away. Your friend will catch the guy about where you took that first shot while you ran about 40m away or so giving you clear reign and the other critters should be oblivious to the whole thing. It is useless when you are solo or if there are aggro'ing mobs around *cough* dant *cough* but hey it beats nothing I guess.



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PyscoJuggalo
Mon Dec 15, 2003 5:37 am
#4

It aint a nerf we get this newatributestarting at Rifles I, +5 to Rifles chance of concealment. Conceal shot is still there in Concealment I.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
meeuki
Mon Dec 15, 2003 10:48 am
#5

this is really good news. how will this work for ae attacks i wonder? will those shots still aggro the group?


regardless i can see this as *highly* useful for riflemen working their way up the tree. great news to hear. now all we need is a singleshot random pool 5x attack. surpriseshot?! or startleshot?? aaaah i am excited to test the changes. new techniques.. new strategies... aaaaahhhh.





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