Rifleman Archive

Thread: Only doing 98dmg to a kimo with t21

Jedika
Sun Mar 07, 2004 7:39 pm
#1

I thought since the t21has heavy ap the resists dont matter??



Kamy Kamy
~ Master Swordsman ~
~ Stop...HAMMERTIME ~
"Knockdown, Dizzy, a Swordsman craves these things not."

Eaca
Sun Mar 07, 2004 7:42 pm
#2

Resists always matter, something with no armor but 100% resists will still take no damage.
Jedika
Sun Mar 07, 2004 7:44 pm
#3

then wats so special about a t21






Kamy Kamy
~ Master Swordsman ~
~ Stop...HAMMERTIME ~
"Knockdown, Dizzy, a Swordsman craves these things not."

Eaca
Sun Mar 07, 2004 7:46 pm
#4

Because without heavy AP you would be doing 12 damage to that kimo
Jedika
Sun Mar 07, 2004 7:49 pm
#5

oh



Kamy Kamy
~ Master Swordsman ~
~ Stop...HAMMERTIME ~
"Knockdown, Dizzy, a Swordsman craves these things not."

HARP00N
Sun Mar 07, 2004 7:50 pm
#6

the resists thing isnt that simple.. some guy posted a bunch of math that blew me away.. something about when resists effect things, etc... apparently if something has a vulnerability to something, you do 100% damage to it, no bonouses or penalties from armour. (i think) what vulnerabilities do kimos have?
Jedika
Sun Mar 07, 2004 7:55 pm
#7

it has resists to every kind of dmg and some of them are 100% its gonna take to long to type out lol



Kamy Kamy
~ Master Swordsman ~
~ Stop...HAMMERTIME ~
"Knockdown, Dizzy, a Swordsman craves these things not."

HARP00N
Sun Mar 07, 2004 7:58 pm
#8

even stun?
Jedika
Sun Mar 07, 2004 8:24 pm
#9

has 65% to kinetic blast cold electricity and stun

100% to heat and acid

80% to energy

and 30% to restraint



Kamy Kamy
~ Master Swordsman ~
~ Stop...HAMMERTIME ~
"Knockdown, Dizzy, a Swordsman craves these things not."

HARP00N
Sun Mar 07, 2004 10:52 pm
#10

then use your jawa on the kimo
Wabit
Mon Mar 08, 2004 2:29 am
#11






HARP00N wrote:
then use your jawa on the kimo







no, kimo's are AR3... the jawa is AP1... the penalty for the differance more than makes up for the lesser vuln... add in the jawa is weaker min/max damage... might as well be useing a pistol...


Wabit




I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
PyscoJuggalo
Mon Mar 08, 2004 6:29 am
#12

Ya they beffed up the Kimo's AR, and gave it stun protection. Dam things are no fun to hunt now



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Barb-Wire
Mon Mar 08, 2004 10:15 am
#13

Vulnerability just means the damage rolls bypass armour calculations so the bonus you get from AP3 on a T21 (which is what makes the T21 worthwhile) poofs and turns the mighty T21 into a pipsqueek gun. the problem lies in how AP is calculated. AP3 and vulnerable to energy should mean the creature is pretty much one shotted. instead vulnerability to ernegy is actually protection against a T21 for creatures.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
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