Rifleman Archive

Thread: Check Out This Discussion in the Fencer Boards...

wer454
Thu Jul 08, 2004 5:14 pm
#1


http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=33254




Hrmm... be your own judge of it's validity.







Ha'ole Lolo /// Menehune Lolo

Message Edited by wer454 on 07-08-2004 05:15 PM



Ha'ole Lolo /// Menehune Lolo /// 'Ilio Lolo

12pt Master Weaponsmith /// 11pt Master Chef
Master Bio-Engineer /// Master Artisan.

Vendors at -5803 3355 Outside of Theed
All Pre-CU items 500cr or less as I restock them...

Conja-Copar
Thu Jul 08, 2004 6:16 pm
#2

Fake. If they were to reduce speed by so much, they would raise damage rather than lower it.
Odin20
Fri Jul 09, 2004 2:21 am
#3

I think he's telling the truth, and got some stuff mixed up/remembered wrong.



Koam Mattauk, Tatooine, Lowca

*sig edited by admin*
Rugbyman
Fri Jul 09, 2004 4:58 am
#4

I really need to stop reading these posts. There's just no way to know what's going to happen to riflemen after the combat balance. I agree with the guy who stated we would be getting a damage increase with a speed cap. If we don't, then we know we've been screwed. I've been a rifleman since day one, and I'd really hate to drop it. I hope the original poster on the fencer board had too many beers with his lunch.


Che Guevara -ROH-, master rifleman, TKM
WayneInAustin
Fri Jul 09, 2004 8:05 am
#5

Well, NxNW is a popular restaurant in the middle of the High-tech area here in Austin,
so that point he makes in his second reply is valid. However, with that said, I have
several things that bother me about his post:
-- How would you know an SWG developer if you saw one?
-- Sure seems like they gave him a lot of time to ask questions
-- Like the correspondent and TH say later down the post, It ain't in-game until its in-game.

Now, IF (notice the BIG IF) those statements are true, then it would seem to mean the
devolpers want to fix the near invincibility created by today's armors and buffs.
I don't guess I have a problem with that.
Some thoughts that ran thru my mind:
-- Weapons and attacks weaker? Less damage to armor.. stealth armorsmith nerf?
-- Buffs weaker? Doc nerf
-- Musician buffs more important now?
-- How about foods and drinks? same? weaker?
-- Hmmm...Could be good for smugglers and spice sales...
What else?
--




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Page 1 of 1
Previous Next