Rifleman Archive

Thread: Journal of a 11 month rifleman

FunkHunter
Mon Jul 12, 2004 10:03 pm
#1

heres a little something i wrote to adress the rifleman community in light of my experiences and my pending vacation coming up. i have read these boards every day but seldom posted but learned a great lot from here. i knews jeisyn blackwell very well, he was one of my mentors. i did know volsted but his genious was lost on me, he was before i understood the mechanics of rifleman.

Journal of a rifle addict

It seems like it was ages ago when I first saw that black box on the shelf of a shop on vacation at the west Edmonton mall. I couldn’t believe my eyes; it was finally that amazing game I had read about in magazines years ago. It’s was too good to be true
This awesome new game. I thought it was far too ambitious to ever release. As quickly as I swooped up the box and guide it dawned on me that I would not be able to play this for months. (As I was working out east without a computer or TV. for that matter.) Almost every day after that I read the guides. Page by page taking in every word. There was one phrase that stuck in my mind though, vivid like a photograph:

The rifleman is the long-range specialist, a melee expert's worst nightmare, and one of the most potent and versatile weapons in an effective combat group.


Sure the other professions had their hooks and features, but none drew me in like the rifleman. I wanted to be a sniper. So after that long 2 months they day came, I was back home and before I knew it I found myself watching the text scroll across the screen, drinking it all in. after multiple attempts starting with a crafter I finally created my human marksman FunkHunter (at this point I just wanted to shoot something ) so there I was, in tyrena with an empty bank account and an open imagination. After an hour of searching I found my first mission terminal and took two delivery missions and not after too long I had a whopping 1000c. I logged off that night in awe of the depth of the game and ready for my next try tomorrow. Before long I had 1200c. Enough to get to endor. (One way) I had no idea what I had gotten myself into going to endor, whenever I left the outpost some red dot would kill me before I knew what was going on. One player had the kindness to take me along on a mission with him so off we went. No big deal, burst run around the lair spamming overcharge I had 7k easy and took the first shuttle off the planet to tatooine where I learned of the gcw and signed up to the rebellion. (flash forward 2 weeks) I had heard some veterans say good things of dantooine (my next destination). I had much better luck on Dantooine; some how there was rebel npc's all over outside the imperial outpost. I let the rebels’ tank while I plinked away at the pickets (and bols if I felt brave). In a weekend I had the novice rifleman block (never dropped it since) I spent the next 4-6 months slowly grinding away rifleman on kaadus and the like (melee damage bonus mind you) refining my knowledge of the profession. What to do and what not to do. (Somewhere in this time I met my good friend liqueo who also was working on rifleman. we would meet up once a week and he would train me in another box and teach me something new every time.)

Eventually the month rolls around when I master rifleman (no idea when it was maybe October maybe December) and I meet strafe 2. I had done some pvp before but master rifleman was a whole new ball game. (December rolls around and I put in some ram to help run SWG better. My gaming experience changes greatly no more getting killed during lag fast shuttles it was just too good.) So together liqueo and I go to bestine every day learn new things (primarily tk+holding rifle=dead) we both learn the profession inside and out. (This next area is a blur lot of pvp hunting the whole deal) [[I had not realized it but by now I was playing this game 4,5,6 up to 10 hours a day. I was hopelessly addicted I could not quench my thirst for SWG]]
I had finally made a name for myself during pvp and soon I was pvping every day, always overt, always learning new tricks.
Defense stacking comes around and I realize if they can't hit me they can't hurt me. I grind out a template maxing out my primaries at near 200 levels. I was now a powerhouse one of the few on my server. We fought all the time learning each other’s tricks and countering. By now we were gurus. We knew everything there was to know about rifles and pvp, living for the adrenaline rush of going 5 vs. 1.


To this day people still ask me questions of the rifleman profession, and 95% of the time I can help them out. The defense nerf hit me hard; I was enjoying the content that I had forgotten or skipped to get where I was going.

I still pvp to this day, but not with the same passion or intensity of before. To me pvp is in ruin yet still very salvageable. I saw many trends come and go but I had always stayed true to my SWG dream of being a rifleman. From being a nobody with a cdef to a front-runner with a T21. I play this game entirely too much now and feel that it is time for me to put the rifle on the rack and hang up the (+25 rifle speed) bandolier and go discover myself in the real world. I have seen this profession grow, evolve and change. The saying is true: rifleman is not a profession; it's a way of life. I encourage everyone to think about those months before master when you were getting your ass kicked all over the place by all manner of animals and players, and realize that it made you a stronger player, and hopefully a stronger person.


When I look to where rifleman has been and where it is going I see nothing but potential and hope that it keeps evolving into something that I can be proud to display my master rifleman tag. To the devs I ask to look at how rifleman has changed and
Trust you to hopefully continue in the right direction with it.

I came, I saw, I conquered. Now it's time for me to move on

Funkhunter VS
Tempest master rifleman
( i left out alot of parts i would like to include but i do not have time to put in, hopefully i can add them in later.)



Combat Difficulty: *** FunkHunter looks like instant death.


Still hatin'...
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