Rifleman Archive
Thread: Question for Riflemen/Combat Medics..
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WompaStompa
Mon Aug 02, 2004 10:28 am
#1
I've just taken up master medic and plan to go down the path of Combat Medic. I've mastered Rifleman already, and have to drop my last few skills in TK.. But I noticed that
WompaStompa
Mon Aug 02, 2004 10:29 am
#2
Whoops, hit enter again..
Anyway, I noticed that my ranged/melee defenses are going to go from about 127 right now to around the low 80's.. I was wondering how the community of Riflemen/CM's deal with this.
Any feedback is appreciated.
RebRifle
Mon Aug 02, 2004 11:50 am
#5
We usually just hide our identity. Sun Tzu said war is all about diception.
StJorgen
Tue Aug 03, 2004 5:26 am
#6
There is 2 ways (if u PvP oriented):
1) u can be Mrifle/MCM. This is a very popular PvP combo. The demerit isuhave no doc in template and can be killed by poison. The merit: long throwrange (CM) and a strong poisons in ur hands,firstis a good cobination with a need of long shot range (Rifle)
2)U can be MRifle/CM(2004 or 3004)/Doc. Nowu canheal poisons, but CM-abilities become poor things: short range and not so strong action of ur poisons. Aniwayu got +40 Terrain negotiation - this is important thing for rifleman.
Both templates are very good for PvE.
I have second tmpl and can easy soloedKrayts (even Giant one), NS elders (before last patch). Anyway, poison are very good help forkilling of heavy mobs with incredible HAM.
Another good PvE template is MRifle/CM3004/Novice Fencer. Besides,u have additional melee defences, CoB, warcry, taunt, intimidation.
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