Rifleman Archive

Thread: Do bleeds cause BF/wounds?

Bermag
Wed Feb 23, 2005 3:08 am
#1

I have not checked this (yes I am lazy lol).



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Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
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Kryxal
Wed Feb 23, 2005 6:00 am
#2

I believe they can cause some MAJOR wounds ... BF, I don't know.



...has mastered the Pilot profession

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jalexu
Wed Feb 23, 2005 7:27 am
#3

As far as I know, the initial shot causes wounds and the only dot which causes BF is disease.





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Bermag
Wed Feb 23, 2005 8:15 am
#4






jalexu wrote:

As far as I know, the initial shot causes wounds and the only dot which causes BF is disease.






Is the inital wound larger than normal?

Fire DOTs add substantial wounds and BF. I also think that very time you get a wound you get BF (think it is 1:1)




---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Ackehece
Wed Feb 23, 2005 9:02 am
#5







Sotaudi Wrote:


All weapons have a wound chance. The DXR6b tends to have a greater chance of wounding than do most other rifles. Also, there is a relationship between wounds and bleeds. This has always been the case. In addition to what someone else said about some bleed descriptions referring to wounds, if you look at the Primus strategy guide (which is based mainly on beta information), you will see references that wounds cause bleeding. This, I believe, is the reason you get random bleeds sometimes. I suspect you will find that the higher the wound chance on the weapon and the higher the damage you do, the more likely it will be that you will get random bleeds.


While that connection may be tenuous, what is true is that bleeds cause wounds and that the longer the bleed goes, the higher the wounds will be. For proof, go out and fight a higher level mob that tends to bleed you. Jantas and Moks are good for this. Get a bleed and let it run its course. You will find that the stat that was bleeding will have a high number of wounds. Conversely. get the bleed and heal it immediately, and you will find that you will have very few wounds.


So, you will have a greater chance of causing wounds if you use a weapon with a higher wound chance. However, to really cause wounds, use Mindshot to bleed them. You will not cause as many wounds as before they nerfed bleed damage (i.e, lower bleeds means less wounds), but as long as the target does not stop the bleed, you will cause wounding.






Wounds, Bleeds, Diseases, Fire - basically anything that gives black bar creates BF. This is one of the reasons TK's generally have much higher Battlefatigue vs rifleman (if we are a range we get hit in less often overall due to the majority of mobs being melee attackers.

get shot a dozen or so times with mind shot 2 and look at your battlefatigue ....




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
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jalexu
Wed Feb 23, 2005 9:28 am
#6






Bermag wrote:





jalexu wrote:

As far as I know, the initial shot causes wounds and the only dot which causes BF is disease.






Is the inital wound larger than normal?

Fire DOTs add substantial wounds and BF. I also think that very time you get a wound you get BF (think it is 1:1)







My bad for not being too clear. The bleed tick itself does not produce any wounds (to my knowledge again), but rather the shot which caused it. For example, I was shot by a stormtrooper with actionshot1, which gave me about 80 stamina wounds. The log looked something like: "You start to bleed; You have taken 1 shock wounds etc. etc.", shock wounds in this case meaning BF. The bleed ticks afterwards did NOT induce any additional wounds or BF. A reason could be (although this is a longshot) that I'm a zabrak, who has innate anti-shock mods.





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Ackehece
Wed Feb 23, 2005 9:32 am
#7






jalexu wrote:





Bermag wrote:





jalexu wrote:

As far as I know, the initial shot causes wounds and the only dot which causes BF is disease.






Is the inital wound larger than normal?

Fire DOTs add substantial wounds and BF. I also think that very time you get a wound you get BF (think it is 1:1)







My bad for not being too clear. The bleed tick itself does not produce any wounds (to my knowledge again), but rather the shot which caused it. For example, I was shot by a stormtrooper with actionshot1, which gave me about 80 stamina wounds. The log looked something like: "You start to bleed; You have taken 1 shock wounds etc. etc.", shock wounds in this case meaning BF. The bleed ticks afterwards did NOT induce any additional wounds or BF. A reason could be (although this is a longshot) that I'm a zabrak, who has innate anti-shock mods.






runs off to tc-gorath to test this hypothesis... generally it is believed that bleeds ticking off do create battle fatigue - maybe general knowledge is wrong.. be back in 1/2 with the data.



*Datum*


Mindwounds



  • had 107 wounds to thatbar before the Bf started to accumulate

  • bleedhadno bf

Healthwounds



  • had 47 wounds before the BF accumulated

  • bleed still no bf for it.

Actionwounds - basically the same as above


Fire dot



  • bf and wounds accumulated starting with the first tick

Disease



  • bf and wounds accumulated starting with first tick

Message Edited by Ackehece on 02-23-2005 10:30 AM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




jalexu
Wed Feb 23, 2005 9:36 am
#8






Ackehece wrote:

runs off to tc-gorath to test this hypothesis... generally it is believed that bleeds ticking off do create battle fatigue - maybe general knowledge is wrong.. be back in 1/2 with the data.



*reserves space for testing datum*







Actually I think you're right (considering the previous post as well). As a general rule of thumb, anything that gives you a wound will also give you BF. In my example, it was a bleed special which inflicts massive wounds on hit, in your example there are the dot's which give massive wounds on tick (bleed/poison only drain the stat, not wound it).





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grifta
Wed Feb 23, 2005 9:43 am
#9

This is why Zabrak > * besides equilibrium innate defenses we have anti-shock reduces BF earned.



jalexu
Wed Feb 23, 2005 9:46 am
#10






grifta wrote:
This is why Zabrak > * besides equilibrium innate defenses we have anti-shock reduces BF earned.





And plus, we're hot too





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Bermag
Thu Feb 24, 2005 4:32 am
#11






jalexu wrote:





grifta wrote:
This is why Zabrak > * besides equilibrium innate defenses we have anti-shock reduces BF earned.





And plus, we're hot too





And horny



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
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