Rifleman Archive
Thread: New Rifleman needing a awnser regarding the Aim ability
Is if vital to your survival? I don't know, hard to say. Why not try it out yourself? Buy it for now, and solo both with and without it for a few hours. I personally wouldn't want to give it up.
I have never heard a definitive answer on /aim, but have heard the following:
--they "stack", so 3 /aims are better than 1.
-- they increase your chance to hit your target with each one
-- they do NOT increase the damage in any way.
-- each aim takes 1 second
This makes them real valuable if you get into the Rifleman tree and get Conceal shot.
With Conceal shot, you can plug a non-aggro MOB all day long and they will NEVER see you... UNLESS you miss twice. On the second miss, they're on their way to your house for lunch (and guess what the main course is?). So if you aim a lot, you may be able to avoid that second miss before they die.
/aim is really important imho. When I work on a tough mob or a player characterin PvP (if I live long enough lol) I always use it ... especially to deliver headshots (which is usually preceeded with mindshot2 and mindshot1 stacked).
With a Rifleman, you have a long delay between shots. Missing ONE can mean your death. Sometimes you only get ONE. When you are waiting 8 seconds between shots, adding an extra 1 second to it is worth it if you greatly increase the odds you will hit.
You can watch the bonus/penalty number change on your target when /aim goes active. I've done three /aims in a row and the number didn't go any higher than when the first /aim kicked in.
But yeah, /aim is useful. I use it frequently.
I also use it all the time. When I was considering dropping a couple of my ranged supprt boxes, I could not stand to lose aim, so I reworked my skills with having ranged support 1 as a minimum.
I just ran a test and aim does not stack - at least it does not anymore. I set up a macro for my "Big game kill" that I used before rifleman, that was /aim /headshot(X) /aim /headshot(X) /aim /headshot(X), headshot headshot headshot.
Since the animals wouldn't "discover" where I was until after the third shot, I took the liberty of aiming to ensure a higher probability of a hit. Yet even with a +50 I would miss 20-25% of the time. Whatever, just means I have to kite the rest.
Of course, now I've discovered so many different things, like now I would probably use /aim, mind shot 2, /aim, headshot(3 now), /aimsuppression fire (haven't used it much lately at all, don't know how good or bad it is), warning shot, mind shot 1 and headshot if I can, re-warning shot when they come back into range and let it be at that.
It's amazing what you can do what you both know the tools and utilize the tools.
Oh, and I only attack mobs that don't assist, unless there are only 2 of them. In that case, my old strategy would be this: target the farthest of the 2 creatures, make sure it is out of range, hit aim. His buddy will come running at you, so you hit the peace button to end combat with the first one and kite the second. The reason you want to be out of range is that in case you don't peace fast enough, you won't accidentally shoot the first one and cause both creatures to attack you. So just for THAT, Aim is worth getting.