Rifleman Archive
Thread: State Attacks?
Rifles:
Head Shot1 D x1.5 T x1.5 M x4
Head Shot2 D x2.5, T x1.75 M x5
Head Shot3 D x3.0 T x2.0 M x7
Mind Shot1 D x1.5 T x1.8 M x6 DoT Bleed attack
Mind Shot2 D x2.0 T x2.0 M x5 DoT Bleed attack
Conceal Shot D x2.5 T x3.0 M x5
Flushing Shot1 D x2.0 T x2.1 M x5 Stun + Raises posture
Flushing Shot2 D x4.0 T x2.6 M x6 (AE) Stun + Raises posture
Flurry Shot1 D x2.5 T x2.0 M x5 Dizzy
Flurry Shot2 D x2.0 T x2.3 M x6 (AE) Dizzy
Strafe Shot1 D x2.0 T x2.0 M x5
Strafe Shot2 D x5.0 T x3.5 M x6 (AE) Clears cover + delay
Startle Shot1 D x2.0 T x2.1 M x5
Startle Shot2 D x4.0 T x2.6 M x6 (AE) Raises posture (Broken?)
Surprise Shot D x3.0 T x3.0 M x5
Sniper Shot D = 50 (fixed value) Long-distance deathblow
General:
Threaten shot ...... Dmg x0.25 ..... Time ????
Warning shot ....... Dmg x0.25 ..... Time (weak) <-- MAY drive target away
Overcharge Shot1 ... Dmg x2.5 ...... Time x2.0
Overcharge Shot2 ... Dmg x2.5 ...... Time x2.0 <-- Broken, same as OC1
Suppression Fire1 .. Dmg x1.5x??? .. Time x2.0 <-- works only every 30 secs
NOTES:
(AE or AoE) = Area of Effect = hits ALL targets IN COMBAT with you within 64 meters.
(DoT) = Damage over Time = Bleed shot that keeps bleedinf for a few minute