Rifleman Archive

Thread: What to do with my last 15 sp?

Sekai
Sat Jul 31, 2004 9:02 am
#1

I'm currently a Master Artisan/Master Marksman/Master Rifleman and mechant 3000. I do an okay business selling bikes/speeders and various other artisan items, and so don't want to drop merchant or master artisan, but have 15 skill points left. What do people think it'd be worth putting these last 15 points into? I can only get one novice skill or 3 low level skills in pistoleer/carbineer. Any ideas?

Sekai
KardenTyrell
Sat Jul 31, 2004 9:31 am
#2

well....for the moment....novice medic would be good



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Butterwufabow
Sat Jul 31, 2004 10:24 am
#3

I agree, you will probrably get the most for your buck with medic. I dont think you would get much out of any other novice class except maybe brawler just in case something gets close or scout just for GP skills.


Rifleman/Ranger/CH


<GoW> of Bloodfin
Bajonett
Sat Jul 31, 2004 11:20 am
#4

Yep, Take Novice Medic.. maybe 2000 if you can scrape it together.

Stim B are good, and Woundpacks B, stored in a Medical Droid help you

to heal yourself after combat.






-----Avallyn Moonrider of the Dragon Pearls - Proud Imperial Roleplayer-----
One can be blinded by light, as blinded by darkness.
"My importance is rated with that of a mere shadow, Sir." - "So...Nothing huh? (laugh)"
(slight smile) "Without it, sun hits unprotected....."

"Entertainers cant self buff, cause we want social interaction and Interdependence"-SOE /poke Buffbot-"Interact with me !!!"
Night4554
Sat Jul 31, 2004 3:12 pm
#5

Pistoleer xxx1 gets you a Melee Knockdown.
Novice Medic gets you, well you know what it gets you.

Those are the options as I see them, and I'd go with Medic.



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

Solar_Phoenix
Sat Jul 31, 2004 3:36 pm
#6

Go with the Novice medic. Its well worth the 15 sp's to be able to heal yourself and those around you if you don't have a medic on hand, way out in the boonies. Non-medical personnel should be able to use basic med supplies, but thats a whole other rant.



"May you be in heaven a half hour before the devil knows you're dead" Ancient Irish toast

Confuscious say, if thy enemy wrongs thee, buy each of his children a drum.

Jeremy Reed/Radiant/Rifleman & Squad Leader. Proud member of two broken professions and a broken server.
RioneRavenstomer
Sat Jul 31, 2004 4:50 pm
#7

Here's a possibility: Get Novice Scout. Great for Harvesting stuff, get some Contracts going and bam. Lot of money to be had there from what I understand, my guildmates do contracts and are getting paid millions.



Rione Ravenstormer
Master Squad Leader, Master Rifleman, 4040 Medic.
Eclipse
Glowing like I've been eating deathsticks.
Kachada
Sun Aug 01, 2004 12:19 am
#8

You know, its my understanding you can keep the vendors you have from Merchant even if you drop Mercnant. Seems like you're in it more for the planetary map stuff though. Persoinally I'd reccomend Novice Brawler, if you're into PvP at all. The initimidate state is the hardest to defend against, it shuts down secondary defenses and reduces damage output of an opponent.

If you're more PvE, take the novice medic.

Message Edited by Kachada on 07-31-2004 03:19 PM



Kachada
Master Rifleman of Bria
-------------------------------
Krakoa
Aspiring Ranger & Swordsman

dfates
Sun Aug 01, 2004 12:40 am
#9

Yeap..drop merchant...its screwy right now.



Djas,
Bring Me Some Fly Honies.

W W V D?
Ackehece
Sun Aug 01, 2004 8:51 am
#10






Kachada wrote:
You know, its my understanding you can keep the vendors you have from Merchant even if you drop Mercnant. Seems like you're in it more for the planetary map stuff though. Persoinally I'd reccomend Novice Brawler, if you're into PvP at all. The initimidate state is the hardest to defend against, it shuts down secondary defenses and reduces damage output of an opponent.

If you're more PvE, take the novice medic.

Message Edited by Kachada on 07-31-2004 03:19 PM





actually vendors will be removed from those who do not qualify for them soon, it is considered a priority fix by the devs... read the merchant forums. So if you intend to keep your vendors do not drop merchant



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




DrewBuddhaMan
Sun Aug 01, 2004 10:59 am
#11






Ackehece wrote:





Kachada wrote:
You know, its my understanding you can keep the vendors you have from Merchant even if you drop Mercnant. Seems like you're in it more for the planetary map stuff though. Persoinally I'd reccomend Novice Brawler, if you're into PvP at all. The initimidate state is the hardest to defend against, it shuts down secondary defenses and reduces damage output of an opponent.

If you're more PvE, take the novice medic.

Message Edited by Kachada on 07-31-2004 03:19 PM





actually vendors will be removed from those who do not qualify for them soon, it is considered a priority fix by the devs... read the merchant forums. So if you intend to keep your vendors do not drop merchant






I sure hope they increase the bazaar limit to 100k!



Buddhaman Drew
Master Swordsman
Master Rifleman
Retired Armorsmith

HarlequinMK19
Sun Aug 01, 2004 11:47 am
#12

Sekai,


Not that I have anything against Master Marksman, but perhaps you could consider dropping it. I mean, it does add to the Rifleman experience as a whole, but it's really not necessary for you to hang on to. By only hanging onto the Rifle tree, you would free up quite a few skill points to spend elsewhere. Perhaps you could drop Carbines and Ranged support and then dabble in Pistoleer or move up the Brawler tree until you're able to get some low level TK stuff. If you choose to keep Master Marksman though, then Medic isa really good idea, as it will allow you to heal yourself and others. Scout would also work, as you would be able to harvest hides and such for your Artisan profession. There are plenty of possibilities, you just have to decide on what you want to do with the character.



-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
Kyodor
Sun Aug 01, 2004 3:53 pm
#13

Novice Medic F0R T3H W1N !!!!!111!!!ONE!

Seriously, medic is a lifesaver. No better way to spend your points, although Scout wouldn't be bad - Stim Bs help a ton in combat.



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