Rifleman Archive

Thread: For you Rifleman out there with Medic skills. . .

DarthMarksman
Wed Nov 03, 2004 10:10 pm
#1

Medic 4/0/0/0 is a no brainer for the healing of injuries. What else do I need? Pharmacology is not really practical to me because I'm not going to be making the stims myself, unless this isa good idea. Diagnostics? I'm just wondering.



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ky0tie
Wed Nov 03, 2004 10:24 pm
#2

pharm4 so you can use stim Ds or low level Es



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ChefVomit
Wed Nov 03, 2004 10:29 pm
#3

Ehh.....Ill take Pharm IV overany other treepersonally. Using Stim E's is hawt, and you dont drain your mind from hitting Stim B's over and over again. Just pop a single stim E and you are back on top. But thats just my suggestion. I have tried each of the trees other than O-chem (which is what I think you meant when you posted about Pharm not being practical). I dont make my own stims...I just buy a crate of Stim E's every once and a while. Lasts forever. But yeah, once I tasted the goodness that is Stim E's during battle, I will never go back to stim B's. Right now I am medic 1140.


Just my two cents.



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ChefVomit
Wed Nov 03, 2004 10:30 pm
#4

Oh and to clarify the Stim E's I use are 1140 power MU 40.



Zemzam Zeman
__________________________________________________________________________
The crafter formerly known as Chef Vomit
New Profession: PURPLE PEOPLE EATER!
PLEASE DROP OFF ALL WINNINGS AT 3079,3154 Revenance, Lok

OditeFosore
Wed Nov 03, 2004 10:35 pm
#5

Novice medic or master it on the way to doc skills. There is little need for in-between in my opinion unless you have some random left over skill points.If you are going to spend skills in just 1 medit tree, I recommendthe medine use line, such as0040, in order to be able to use up left over skill points and to use high powered stims which can be a nice feature at times. Getting 4000 for the wound healing is unnecessary -when you're healing wounds you're not in a hurry and the extra realized healing % from each pack is much less benefit than you'd get from spending the skill points on being able to use nicer wound packs or on other combat skills.



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zolari
Wed Nov 03, 2004 10:43 pm
#6

2-0-0-0 is very nice for first aid so you can heal bleads which can stack up in pve

0-0-4-0 is also very nice or even just 0-0-3-0 can be good for high stim packs

i prefer to go 2-0-3-0 and that is what i have right now



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CrashNgoBoom
Thu Nov 04, 2004 10:32 am
#7

I'm 2-1-3-0 with my left over skills. The x-x-3-x lets me use Stim C's and the 2-x-x-x boost them to about 1100 point heals. The x-1-x-x was just left a cuple left over SP and let's me heal a bit faster to get back SS2ing my foe.



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Osukaru
Mon Nov 08, 2004 4:38 pm
#8

You are all WRONG Master Rifleman/Doctor Pwns J00 n00bs



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OditeFosore
Mon Nov 08, 2004 5:16 pm
#9




Osukaru wrote:

You are all WRONG Master Rifleman/Doctor Pwns J00 n00bs






OditeFosore wrote:
Novice medic or master it on the way to doc skills.



Reading skills "pwnz joo noob". Never said that in my life, but was kind of fun.



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SladdisOjos
Tue Nov 09, 2004 1:20 pm
#10

When I was advancing Rifleman tree and had more skill points I was medic 2034 and crafted 1000 Stim C's for the future. Then I dropped medicine crafting so now I'm medic 2030. With that I can use First Aid and Stim C's. Never gonna give them up, they have saved my skin many times.



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tommotX
Wed Nov 10, 2004 5:50 am
#11

or you could just use quick heal which you get at 4000 medic and it doesnt even require any stims



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Devero
Wed Nov 10, 2004 3:26 pm
#12

I'm pretty much in with the Stim C crowd. My alt is a master BE, so she can make fair stim C's.


And with my pets, the doubling up on pet healing is nice. Pet Stims and Med Stims - alternating. My 13k HAM cats can get back into the action easily.


As for myself, I generally don't buff unless I happen to see a short line... A bit of brandy does fine for a rifleman.


If I get shot it's generally my fault for not paying attention. Generally when doing credit missions, I only have my cat out to guard and to help take out the lairs. I rarely need to heal except for the strength/action ham costs.


So I'm 2/1/3/0 medic as well.
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