Rifleman Archive

Thread: Special Materials for Rifles

Imakebadname11
Mon Mar 21, 2005 7:42 am
#1

Sorry ilooked all over the rifleman forum but cant find it.

Can someone please post the looted components and numbers u need for the rifleman top rifles

like dx6, t21, jawa, beserker etc


Im trying to get some new ones made i know u need 6 krayt tissues for a dx6 but also what geno cubes can be used and how many for each rifle etc

Whats the best components to get for these rifles

thx in advance





IGN
Snortek
Ackehece
Mon Mar 21, 2005 7:57 am
#2

check in the Weaponsmiths FAQ - they have a wonderful document that lists them all out. (the Following is pulled directly for the Weaponsmith faq link list.) (so read the faqs and everyone is happy!)


basically:



A. Blaster Power Handle


Krayt Dragon Tissue

Found On: Juvenile/Canyon/Ancient Krayt Dragons

Location: Tatooine

Enhances:+30 (to 300) to Max Damage, -0.3 (to -2.0) to Speed


High Powered Energy Capacitor

Found On: Nym NPCs, Droideka

Location: Lok

Enhances: +20 to Max Damage


B. Projectile Feed Mechanism



High Velocity Feed Mechanism

Found On: Nym NPCs, Droideka

Location: Lok

Enhances: +20 to Max Damage


Balanced Feed Mechanism

Found On: Nym NPCs, Droideka

Location: Lok

Enhances: -0.2 speed


Gorax Bone Shards *rare*

Found On: Gorax

Location: Endor

Enhances: +30 (to 300)max and -.3 (to -2.0)speed


Spider Fangs

Found On: ?

Location: Geonosian Lab

Enchances: +15 (to +41)max-.1 (to -0.3)speed -4 (to -6) health cost



C. Stocks


Form-fitted Weapon Stock
Found on: Imperial Theme Park Look (2-10 units)

Location: Emperor's Retreat

Item Details: 25 min, 30 max, -0.5 speed, +10 wound, +15 ideal range mod.


D. Scopes


Precision Tuned Weapon Scope
Found on: Imperial Theme Park Look (2-10 units)

Location: Emperor's Retreat
Item Details: +20 wound, +25 ideal range mod, +25 to health and action cost, +20 to mind cost



F. Projectile Rifle Barrel


High Caliber Projectile Rifle Barrel
Found on: Imperial Theme Park Look (2-10 units)


Location: Emperor's Retreat



G. Geonosian Power Cubes


Yellow Geonosian power cube
Found On: ?

Location: Geonosian Lab
Item Details: +10 (to +20) minimum damage, +10 (to +20) Max damage, 3% base effect


Green Geonosian power cube
Found On: ?
Location: Geonosian Lab
Item Details: Increases condition, 6,000 (to 10,000) Integrity and 250 (to 700) Unit Integrity


White Geonosian power cube
Found On: ?
Location: Geonosian Lab
Item Details: These do not enhance any stats


Red Geonosian power cube
Found On: ?
Location: Geonosian Lab
Item Details: Reduces HAM costs


H. Beserker Rifle Stailization Component

Found On: ?

Location: Corellian Corvette

Special: Required component for the Beserker Rifle
Item Details: 25 min, 30 max, -0.4 speed, +20 wound, +15 ideal range mod.



if what you loot is not better then these... throw em out.


Reference for high end MWS components:

(If your looted component has lower stats, it is likely worthless)


Vibroblade Unit18-27 -0.45sec wnd:9% rng:2/2/2 ham:6-6-6

Advanced Vibroblade Unit25-37 -0.34sec wnd:12% rng:11/11/11 ham:8-8-8
Blaster Power-handler9-19 -0.48sec

Advanced Blaster Power-handler20-40 -0.4sec
Blaster-pistol Barrel9-9 -0.93sec wnd:4% rng:0/3/0

Advanced Blaster-pistol Barrel15-15 -0.72sec wnd:9% rng:0/10/0
Blaster-rifle Barrel9-9 -0.46sec wnd:4%

Advanced Blaster-rifle Barrel11-11 -0.32sec wnd:4% rng:0/16/0
Chemical-dispersion Mechanism9-9

Advanced Chemical Dispersion Mechanism17-17
Projectile Feed Mechanism9-19 -0.49sec

Advanced Projectile Feed Mechanism19-38 -0.37sec
Projectile Pistol Barrel9-19 -0.49sec wnd:4% rng:0/3/0

Advanced Projectile Pistol Barrel20-20 -1.06sec wnd:8% rng:0/7/0
Projectile Rifle Barrel9-9 -0.49sec wnd:4% rng:0/5/0

Advanced Projectile Rifle Barrel20-20 -0.56sec wnd:8% rng:0/11/0
Reinforcement Core19-19 -0.49sec wnd:9% rng:2/2/2 ham:7-7-7

Advanced Reinforcement Core41-41 -0.57sec wnd:12% rng:11/11/11 ham:11-11-11
Sword Core19-19 -0.49sec wnd:9% rng:2/2/2 ham:7-7-7

Advanced Sword Core42-42 -0.58sec wnd:12% rng:12/12/12 ham:6-6-6
Advanced Rifle Stock30-30 +0.479sec wnd:7% ham:30-30-30
Advanced Weapon Scopewnd:5% rng:0/15/0 ham:2-2-2



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ecnirp
Mon Mar 21, 2005 10:07 am
#3

And in addition.....


List of Rifles that can be Krayt Enhanced and how many tissues you need.


DXR6b Rifle : 6
E11 Rifle : 1
DLT20 Rifle : 1
DLT20a Rifle : 1
SG82 Rifle : 3
Laser Rifle : 4
T21 Rifle : 11
Jawa Ion Rifle : 6
Red9_Corran_Horn
Tue Mar 22, 2005 5:36 am
#4



Ecnirp wrote:
And in addition.....
List of Rifles that can be Krayt Enhanced and how many tissues you need.
DXR6b Rifle : 6
E11 Rifle : 1
DLT20 Rifle : 1
DLT20a Rifle : 1
SG82 Rifle : 3
Laser Rifle : 4
T21 Rifle : 11
Jawa Ion Rifle : 6



note that 11 tissues can also yield 2 dxrs/jawas instead

(1 tissue for ABPH schem, 5 ABPHs per dxr/jawa)



'____'Snowy'V_ ¦ _Tiggs Thunderheart
_-X-__''_''_____Feds
___Do not meddle in the affairs of Wookiees, for thou art crunchy and go well with blood
Feel the anger, feel the hate, load up Jedi, its Dark Side time!

Imakebadname11
Tue Mar 22, 2005 5:56 am
#5

thank u all v much

So should i go lootin all nyms people to get the best stuff i have yellow yellow geo cubes and some good krayt tissue, if i dont provide the stocks etc will the weaponsmith make them?



IGN
Snortek
Imakebadname11
Tue Mar 22, 2005 5:59 am
#6

also is it just 1 geo cube that is needed per rifle?



IGN
Snortek
Ackehece
Tue Mar 22, 2005 7:17 am
#7






Imakebadname11 wrote:

also is it just 1 geo cube that is needed per rifle?






Really should ask in the weaponsmiths forums. They are much more knowledgeable about these ....



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ecnirp
Tue Mar 22, 2005 7:43 am
#8






Imakebadname11 wrote:

also is it just 1 geo cube that is needed per rifle?






The only Rifle that will take a Geo Cube is the DXR-6 and it takes 2.
Geddeo
Tue Mar 22, 2005 10:35 am
#9

I think most weaponsmiths would rather use green cubes in a dxr6 with tissue than the yellow ones so that the durability is not so low. I had one made with enhanced yellow cubes and +67 tissue and it only has 720 max durability to start.

I personally don't mind the low durability and like the over 30 extra dmg the cubes gave me. With some really good tissue and some really good cubes you might think about using your ADK on the rifle if you get a dmg slice. Mine got a dmg slice, but it was a lower dmg slice (not complaining, I'm happy with the gun) and has some decent stats.

The most important thing is to find the right weaponsmith. You can have the best loot in the world, but you find a weaponsmith that doesn't have +12 experimentation or know what he/she is doing and you will get a crap rifle every time.
IstecOha
Tue Mar 22, 2005 11:29 am
#10








Geddeo wrote:
I think most weaponsmiths would rather use green cubes in a dxr6 with tissue than the yellow ones so that the durability is not so low. I had one made with enhanced yellow cubes and +67 tissue and it only has 720 max durability to start.

With the rate that nice green cubes are drooping that is an option, personaly +300 points on condition will only be valid if i put +100 and above tisue. Since the slice gods may curse you with the sped slice.


I personally don't mind the low durability and like the over 30 extra dmg the cubes gave me. With some really good tissue and some really good cubes you might think about using your ADK on the rifle if you get a dmg slice. Mine got a dmg slice, but it was a lower dmg slice (not complaining, I'm happy with the gun) and has some decent stats.

The most important thing is to find the right weaponsmith. You can have the best loot in the world, but you find a weaponsmith that doesn't have +12 experimentation or know what he/she is doing and you will get a crap rifle every time.


Extra experimentation points are nice but are hardly that important, good resurces will trump any extra points and any WS with 10 points will max the damage with a point or 2 left to spare.










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