Rifleman Archive
Thread: Special Materials for Rifles
A. Blaster Power Handle
Found on: Imperial Theme Park Look (2-10 units)
Found on: Imperial Theme Park Look (2-10 units)
Item Details: +20 wound, +25 ideal range mod, +25 to health and action cost, +20 to mind cost
Found on: Imperial Theme Park Look (2-10 units)
Yellow Geonosian power cube
Found On: ?
Item Details: +10 (to +20) minimum damage, +10 (to +20) Max damage, 3% base effect
Found On: ?
Item Details: Increases condition, 6,000 (to 10,000) Integrity and 250 (to 700) Unit Integrity
Found On: ?
Item Details: These do not enhance any stats
Found On: ?
Item Details: Reduces HAM costs
Item Details: 25 min, 30 max, -0.4 speed, +20 wound, +15 ideal range mod.
Blaster Power-handler9-19 -0.48sec
Blaster-pistol Barrel9-9 -0.93sec wnd:4% rng:0/3/0
Blaster-rifle Barrel9-9 -0.46sec wnd:4%
Chemical-dispersion Mechanism9-9
Projectile Feed Mechanism9-19 -0.49sec
Projectile Pistol Barrel9-19 -0.49sec wnd:4% rng:0/3/0
Projectile Rifle Barrel9-9 -0.49sec wnd:4% rng:0/5/0
Reinforcement Core19-19 -0.49sec wnd:9% rng:2/2/2 ham:7-7-7
Sword Core19-19 -0.49sec wnd:9% rng:2/2/2 ham:7-7-7
Advanced Rifle Stock30-30 +0.479sec wnd:7% ham:30-30-30
Advanced Weapon Scopewnd:5% rng:0/15/0 ham:2-2-2
E11 Rifle : 1
DLT20 Rifle : 1
DLT20a Rifle : 1
SG82 Rifle : 3
Laser Rifle : 4
T21 Rifle : 11
Jawa Ion Rifle : 6
Ecnirp wrote:And in addition.....List of Rifles that can be Krayt Enhanced and how many tissues you need.DXR6b Rifle : 6
E11 Rifle : 1
DLT20 Rifle : 1
DLT20a Rifle : 1
SG82 Rifle : 3
Laser Rifle : 4
T21 Rifle : 11
Jawa Ion Rifle : 6
note that 11 tissues can also yield 2 dxrs/jawas instead
(1 tissue for ABPH schem, 5 ABPHs per dxr/jawa)
Imakebadname11 wrote:
also is it just 1 geo cube that is needed per rifle?
Imakebadname11 wrote:
also is it just 1 geo cube that is needed per rifle?
The only Rifle that will take a Geo Cube is the DXR-6 and it takes 2.
I personally don't mind the low durability and like the over 30 extra dmg the cubes gave me. With some really good tissue and some really good cubes you might think about using your ADK on the rifle if you get a dmg slice. Mine got a dmg slice, but it was a lower dmg slice (not complaining, I'm happy with the gun) and has some decent stats.
The most important thing is to find the right weaponsmith. You can have the best loot in the world, but you find a weaponsmith that doesn't have +12 experimentation or know what he/she is doing and you will get a crap rifle every time.
Geddeo wrote:
I think most weaponsmiths would rather use green cubes in a dxr6 with tissue than the yellow ones so that the durability is not so low. I had one made with enhanced yellow cubes and +67 tissue and it only has 720 max durability to start.
With the rate that nice green cubes are drooping that is an option, personaly +300 points on condition will only be valid if i put +100 and above tisue. Since the slice gods may curse you with the sped slice.
I personally don't mind the low durability and like the over 30 extra dmg the cubes gave me. With some really good tissue and some really good cubes you might think about using your ADK on the rifle if you get a dmg slice. Mine got a dmg slice, but it was a lower dmg slice (not complaining, I'm happy with the gun) and has some decent stats.
The most important thing is to find the right weaponsmith. You can have the best loot in the world, but you find a weaponsmith that doesn't have +12 experimentation or know what he/she is doing and you will get a crap rifle every time.
Extra experimentation points are nice but are hardly that important, good resurces will trump any extra points and any WS with 10 points will max the damage with a point or 2 left to spare.