Rifleman Archive

Thread: Laser Rifle Certification Moving to Master Rifleman

Lyah
Sun Apr 10, 2005 1:05 pm
#1

The laser rifle will be called an Advanced Laser Rifle and only Master Rifleman will be able to use it.

This was in the publish info for the test center log in screen among other things.

Lyah (Starsider)


TC-5 Combat Upgrade
Version 0.119046


Weapons



  • Changed Bowcaster name to "Light Bowcaster"
  • Added craftable "Recon Bowcaster", certed at Rifles IV in Marksman
  • ?Added craftable "Assault Bowcaster" with extended appearance, certed at Master Rifleman
  • Changed wookiee bolts to green
  • Changed E11 bolts to red
  • Modified the following weapons to use their extended appearance instead of the defaults:

    • EE3
    • DH17
    • DXR6
    • Elite Carbine
    • Laser Carbine
    • D18 Pistol
    • D10 Pistol
    • Deathhammer Pistol
    • Renegade Pistol
    • Scout Blaster Pistol
    • SR Combat Pistol
    • LD1 Rifle
    • T21 Rifle

  • Added craftable "E11 Carbine Mark II" with alternate E11 appearance, certed at Master Carbineer
  • Moved Scatter Pistol certification to Master Bounty Hunter, Renamed weapon to "High Capacity Scatter Pistol"
  • Added new craftable "Scatter Pistol", certified at Novice Bounty Hunter
  • Added light version of the Lightning Canon: craftable "Lightning Rifle", certed at Novice Bounty Hunter
  • Moved Flame Thrower certification to Master Commando, Renamed weapon to "Plasma Flame Thrower"
  • Added new craftable "Flame Thrower", certified at Commando Incendiary III
  • Certed Massassi Ink Rifle at Rifleman Concealment II
  • Certed Proton Rifle at Master Commando
  • Modified Laser Rifle to use extended appearance
  • Moved Laser Rifle certification to Master Rifleman, Renamed weapon to "Advanced Laser Rifle"
  • Added new craftable "Light Laser Rifle", certified at Rifleman Abilities I
  • Modifed DL44 to use extended appearance.
  • Moved DL44 Metal certification to Master Pistoleer, Renamed weapon to "DL44 XT"
  • Added new craftable "DL44 Metal", certified at Master Marksman
The_Great_Destroyer
Sun Apr 10, 2005 1:06 pm
#2






Lyah wrote:

The laser rifle will be called an Advanced Laser Rifle and only Master Rifleman will be able to use it.

This was in the publish info for the test center log in screen among other things.

Lyah (Starsider)


TC-5 Combat Upgrade
Version 0.119046


Weapons



  • Changed Bowcaster name to "Light Bowcaster"
  • Added craftable "Recon Bowcaster", certed at Rifles IV in Marksman
  • ?Added craftable "Assault Bowcaster" with extended appearance, certed at Master Rifleman
  • Changed wookiee bolts to green
  • Changed E11 bolts to red
  • Modified the following weapons to use their extended appearance instead of the defaults:

    • EE3
    • DH17
    • DXR6
    • Elite Carbine
    • Laser Carbine
    • D18 Pistol
    • D10 Pistol
    • Deathhammer Pistol
    • Renegade Pistol
    • Scout Blaster Pistol
    • SR Combat Pistol
    • LD1 Rifle
    • T21 Rifle

  • Added craftable "E11 Carbine Mark II" with alternate E11 appearance, certed at Master Carbineer
  • Moved Scatter Pistol certification to Master Bounty Hunter, Renamed weapon to "High Capacity Scatter Pistol"
  • Added new craftable "Scatter Pistol", certified at Novice Bounty Hunter
  • Added light version of the Lightning Canon: craftable "Lightning Rifle", certed at Novice Bounty Hunter
  • Moved Flame Thrower certification to Master Commando, Renamed weapon to "Plasma Flame Thrower"
  • Added new craftable "Flame Thrower", certified at Commando Incendiary III
  • Certed Massassi Ink Rifle at Rifleman Concealment II
  • Certed Proton Rifle at Master Commando
  • Modified Laser Rifle to use extended appearance
  • Moved Laser Rifle certification to Master Rifleman, Renamed weapon to "Advanced Laser Rifle"
  • Added new craftable "Light Laser Rifle", certified at Rifleman Abilities I
  • Modifed DL44 to use extended appearance.
  • Moved DL44 Metal certification to Master Pistoleer, Renamed weapon to "DL44 XT"
  • Added new craftable "DL44 Metal", certified at Master Marksman









Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

BloodMist
Sun Apr 10, 2005 3:56 pm
#3

Odd, that.So many crazy changes.
ALeoNN
Sun Apr 10, 2005 9:05 pm
#4

Yeah, very interesting.




Andrian
General Grievous: I was trained by Count Dooku.
Obi-Wan: Really? I trained the man who killed him...
The Emperor: Live Lord Vader. Live, my apprentice. Live...
Amidala: There is still good in him...

Zhentarim
Mon Apr 11, 2005 2:44 am
#5

I'm pretty excited at some of the new Mark II certs to be honest as it seems we'll be able to use Star Wars specific weapons like E11 rifles and Carbines at Master Level with at least some effeciency



Acreon Farlighter (Euro-Chimaera)
jalexu
Mon Apr 11, 2005 3:02 am
#6

If I'm not mistaken, there's something like, some weapons can be set to automatic fire, others can't, whatever that means. It would explain some (at first glimpse)redundancies I've seen in regards to certs.





Arano Darkmoon
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MoonStorm
//Padawan Learner
» Wanderhomies.com - Wanderhome community website
» On leave indefinitely

The_Great_Destroyer
Mon Apr 11, 2005 4:20 am
#7






jalexu wrote:

If I'm not mistaken, there's something like, some weapons can be set to automatic fire, others can't, whatever that means. It would explain some (at first glimpse)redundancies I've seen in regards to certs.






I think this idea was more or less scrapped. From my experiences, any Marksman rifle or carbine can do the one full auto attack you get in Marksman.



Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

Ackehece
Mon Apr 11, 2005 6:56 am
#8






The_Great_Destroyer wrote:





jalexu wrote:

If I'm not mistaken, there's something like, some weapons can be set to automatic fire, others can't, whatever that means. It would explain some (at first glimpse)redundancies I've seen in regards to certs.






I think this idea was more or less scrapped. From my experiences, any Marksman rifle or carbine can do the one full auto attack you get in Marksman.





as far as I know this is still on the table. (but as per anything here - subject to change)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




LecheHombre
Mon Apr 11, 2005 9:40 pm
#9

Ewww.... Laser rifle at master? But it's so... Ugly.

That, and I have a strong Pavlovian aversion to them. I died too many times in my early days using a laser rifle to grind, I guess.



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


The_Great_Destroyer
Mon Apr 11, 2005 10:14 pm
#10






LecheHombre wrote:
Ewww.... Laser rifle at master? But it's so... Ugly.

That, and I have a strong Pavlovian aversion to them. I died too many times in my early days using a laser rifle to grind, I guess.





Reminds me of when I thought a higher speed was better. Ah the good old days of being eaten by chubas and butterflies....wait a second....we're still getting eaten by chubas and butterflies on TC5. There's only one logical conclusion. I can travel through time via my circa 1992 radio alarm clock. Who's coming with me?



Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

Zhentarim
Tue Apr 12, 2005 12:36 pm
#11

Well I'm in.

Looks like I won't have to invest in that timetravel doodad on Ebay after all



Acreon Farlighter (Euro-Chimaera)
Drevar
Tue Apr 12, 2005 3:13 pm
#12

Perhaps the difference besides, hopefully, higher DOT and improved speed is the ability to switch between the new beam types that are replacing the AP values. That would allow us to modify our attack for different situations without having to carry multiple rifles for different types of armor. We would of course still need at least one kinetic and one energy, but wouldn't have to worry about how heavy our opponents' armor is.


Drev
Zhentarim
Wed Apr 13, 2005 3:35 am
#13

I think the whole beam/scatter etc. firing modes have been shafted totally and now there's only kinetic/energy + special damage - at least currently on TC I've seen no indicator on my weapons to switch firing modes as of yet but I might just be blind.



Acreon Farlighter (Euro-Chimaera)
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