Rifleman Archive

Thread: Rifleman question

Dakou
Fri May 07, 2004 11:01 am
#1

Are mindshot 1 and 2 still stackable?

And does the DOT value have anything to do with how much damage you do to your target when using mindshot1 and mindshot2? Or is the DOT just the same whatever weapon you use applying it?


Regards Millian, using reons forumaccount



Reon Horilles
Bounty Hunter
Bria

*Alacio Island*
BlasterForHire
Sat May 08, 2004 12:04 am
#2

not *supposed to be* stackable, but I haven't verified.

the dot damage is a percentage of the damaging hit, so yes, weapon matters.
Sotaudi
Sat May 08, 2004 12:11 am
#3







Dakou wrote:

Are mindshot 1 and 2 still stackable?

And does the DOT value have anything to do with how much damage you do to your target when using mindshot1 and mindshot2? Or is the DOT just the same whatever weapon you use applying it?


Regards Millian, using reons forumaccount







There are mixed reviews on whether or not they still stack. Since the bleed nerf, the rule is supposed to be that each person attacking can only have one bleed per pool. Therefore, it should be that they do not stack. I have seen reports that they still do, but I have never tested it out.


Regarding damage, the way it used to work is that the attack would take the damage multiplier of the shot and you would ignore armor and resists. The inital shot would cause no damage, but would simply be recorded as the size of the bleed tick. Thereafter, every 20 seconds,a bleed the size of the initial damagewould tick off.


Since the bleed nerf, it works differently. Mindshot1 has a 1.5x damage modifier, and Mindshot2 has a 2.0x damage modifier. This has always been the case, but now, instead of causing no initial damage and instead of armor and resists being ignored, bleeds cause initial damage and armor and resists are taken into account. Thus, Mindshot1, having the same damage modifier as Headshot1, will do exactly the same amount of damage on the initial shot as does Headshot1. And since Headshot2 has a 2.5x damage modifier, Mindshot2's initial damage will fall somewhere inbetween the damage done by Headshot1 and Headshot2. Also, the initial damage is no longer recorded as the bleed tick, but, rather, the tick is some fraction of the intial damage. So bleeds now tick off somewherenear the 100 - 200 point range rather than the 1,000 - 1,500 point range common with the old system. Also, since armor and resists are taken into accout, you can no longer bleed target that are 100% resistant to your damage type. This did not used to be the case.


Therefore, if you are in a long fight, Mindshot2 is still useful. It is like firing off a slightly weaker version of Headshot2 that continues to do damage over time. Therefore, if the bleed runs its course, it will do more total damage than even a Headshot3. So if you kill the target in less than, say, a minute, the bleed will not have had a chance to pay off, but if the bleed goes long enough, it can. So they are not totally useless, just not as useful as they used to be. It used to be that, as a Rifleman/Swordsman, I could stack 4 mind bleeds and could easily average over 4000 in bleeds. I know I hit for more than 5600 in total bleeds on more than one occasion. But those days are long gone.

Message Edited by Sotaudi on 05-07-2004 12:13 PM



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



UWSkeletor
Sat May 08, 2004 12:50 am
#4






Sotaudi wrote:




Also, since armor and resists are taken into accout, you can no longer bleed target that are 100% resistant to your damage type. This did not used to be the case.

Message Edited by Sotaudi on 05-07-2004 12:13 PM



I've found that the bleed still works for some reason against 100% resistant mobs. I use the bleeds to pull something like a Spell Weaver from the pack, the initial damage will not register anything, but when the bleed ticks it will still do the 100 or so damage. I'm not sure if stacking bleeds still works though, but you can stack poisons. So if you have multiple weapons that each have a mind poison and you hit the mob with each weapon, the poisons will stack.




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Skel Etor
Valcyn
Master Sharpshooter

Dakou
Thu May 13, 2004 12:40 am
#5

Cheers for the answers!!



Regards Millian





Reon Horilles
Bounty Hunter
Bria

*Alacio Island*
wanabjedi55
Sun Aug 01, 2004 3:18 pm
#6

If u are a Master rifleman, at what distance's are u most accurate and most inacurate at?



Ahazi!
Solar_Phoenix
Sun Aug 01, 2004 3:21 pm
#7

Still depends on the weapon, Master or not.



"May you be in heaven a half hour before the devil knows you're dead" Ancient Irish toast

Confuscious say, if thy enemy wrongs thee, buy each of his children a drum.

Jeremy Reed/Radiant/Rifleman & Squad Leader. Proud member of two broken professions and a broken server.
VinsicsAlucard
Sun Aug 01, 2004 10:44 pm
#8

Yeah nothing to do with master or not, but Master Rifleman usually only switch between 3 rifles the T 21, DXR 6b and Jawa. Off memory all of those ideal range are 35m-60m, so I can say for a fact point blank range ain't good. As a master rifle myself I know I still miss hard stuff a good bit if they are in melee range with me.



-Vinsics
StJorgen
Tue Aug 03, 2004 6:15 am
#9

http://www.nepochta.ru/swg_dmg.jpg


Hereu can see the dmg per sec to myself (after armor, PSGshield, mitigation etc.)for my Jawa (327max) and DXR (494 max) in dependence of range.
Vitroo
Sun Jan 09, 2005 6:22 pm
#10

What is the cap on:


Rifle Speed

Rifle Accuracy

Rifle Aiming
Waste93
Sun Jan 09, 2005 6:43 pm
#11



Vitroo wrote:

What is the cap on:


Rifle Speed +100

Rifle Accuracy There is none

Rifle Aiming Unknown


FYI - Two of those three questions are answered in the FAQ. Along with many others.





Colonel Waste - The Wookiee Crusader
Kaden_Lock
Fri Jun 03, 2005 6:51 pm
#12

I'm Looking to start rifleman now and was wondering what a good base dps would be on a krayt t21 and a kraytlaser rifle




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