Rifleman Archive

Thread: Macro post-CU

AestusMaris
Sat Jun 04, 2005 7:15 pm
#1

Hey all. Just back and learning the CU. Questions:


1) new combat styles -- can we call the Improved and Advanced kind with only the base in the macro. For example, for "Advanced Aim" is just "/aim"? Does the system default you always to your highest style?


2) anyone got any new macros as examples I could see? I realize CU is supposed to get rid of them etc. but I still use them for PvE grinding. Thx.
Ackehece
Sat Jun 04, 2005 7:25 pm
#2

1) it always defaults to the highest skill you have now - your old lower skills are locked out.


2) sorry not really as it is non efficient to macro post cu.





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




AestusMaris
Sun Jun 05, 2005 7:04 am
#3






Ackehece wrote:

1) it always defaults to the highest skill you have now - your old lower skills are locked out.


2) sorry not really as it is non efficient to macro post cu.







Thanks. Honestly trying to figure out how to play again LOL


I actually have been able to get some macros working well with /pause # in replace of timers. What is meant by "non efficient"? Not flexible enough? Can you stack somehow? I could see macros not being useful for PvP but I have regrind my template and could use some learnin'


Ackehece
Sun Jun 05, 2005 7:09 am
#4






AestusMaris wrote:





Ackehece wrote:

1) it always defaults to the highest skill you have now - your old lower skills are locked out.


2) sorry not really as it is non efficient to macro post cu.







Thanks. Honestly trying to figure out how to play again LOL


I actually have been able to get some macros working well with /pause # in replace of timers. What is meant by "non efficient"? Not flexible enough? Can you stack somehow? I could see macros not being useful for PvP but I have regrind my template and could use some learnin'







macros have no way to adjust for the changing timers on specials when they fire so you will be reduced to the speed of the slowest attack that you have in the macro.


if you hit three attacks in your macro the last one is the one that will always go off (as onlyone attack can be queued up)


Auto attack replaces macros (ctrl+click on a attack action)


you can not auto target attacking targets anymore - tabbing no longer works





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




AestusMaris
Sun Jun 05, 2005 8:25 am
#5






Ackehece wrote:





AestusMaris wrote:





Ackehece wrote:

1) it always defaults to the highest skill you have now - your old lower skills are locked out.


2) sorry not really as it is non efficient to macro post cu.







Thanks. Honestly trying to figure out how to play again LOL


I actually have been able to get some macros working well with /pause # in replace of timers. What is meant by "non efficient"? Not flexible enough? Can you stack somehow? I could see macros not being useful for PvP but I have regrind my template and could use some learnin'







macros have no way to adjust for the changing timers on specials when they fire so you will be reduced to the speed of the slowest attack that you have in the macro.


if you hit three attacks in your macro the last one is the one that will always go off (as onlyone attack can be queued up)


Auto attack replaces macros (ctrl+click on a attack action)


you can not auto target attacking targets anymore - tabbing no longer works







even with a /pause timer? From experimenting it looked if you have a macro that took into account the warmup time and then fired the next action, but with a similar /pause it was working. BUT I could be wrong.



ALSO: what is Speed now? Do we need a higher or lower speed on our weapons?. I genuinely couldn't find that listed on the main CU docs.


I understand the importance of SAC -- just trying to figure out what speed is now. Thanks again.


Message Edited by AestusMaris on 06-05-2005 08:40 AM

Ackehece
Sun Jun 05, 2005 8:41 am
#6






AestusMaris wrote:





Ackehece wrote:





AestusMaris wrote:





Ackehece wrote:

1) it always defaults to the highest skill you have now - your old lower skills are locked out.


2) sorry not really as it is non efficient to macro post cu.







Thanks. Honestly trying to figure out how to play again LOL


I actually have been able to get some macros working well with /pause # in replace of timers. What is meant by "non efficient"? Not flexible enough? Can you stack somehow? I could see macros not being useful for PvP but I have regrind my template and could use some learnin'







macros have no way to adjust for the changing timers on specials when they fire so you will be reduced to the speed of the slowest attack that you have in the macro.


if you hit three attacks in your macro the last one is the one that will always go off (as onlyone attack can be queued up)


Auto attack replaces macros (ctrl+click on a attack action)


you can not auto target attacking targets anymore - tabbing no longer works






even with a /pause timer? From experimenting it looked if you have a macro that took into account the warmup time and then fired the next action, but with a similar /pause it was working. BUT I could be wrong.





It would work but depending on the previous attack your cooldown/warm up the pause needed will change. And in some cases it appearsthat thecooldown willfor attacks willpause entirely until another attack is used first.




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




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