Rifleman Archive
Thread: Rifle Bugs -=Wednesday 25 May 2005=- / TOP ISSUES -=Wednesday 25 May 2005=-
Rifleman Bugs
- Broken Weapon Certs
- Tusken rifle - not even listed anymore in the Holocron weapon cert list now????
- Cover (fixed on TC)
- can not enter state when expected
- no failure message - just a bonk sound
- Snipershot (fixed on TC)
- can not enter state when expected
- no failure message - just a bonk sound
- Improved Headshot sometimes does not show in the CTRL+A menu
- AIM
- breaks cover (more of an issue)
- fails in a manner similar to snipershot (this may be fixed on tc)
General Game Bugs that directly affect rifleman
- Mob warping (when rooted/snared)
- Mob range and rendererrors- shows as long range but mob is really beside you (seen most often when you knockdown something and it slides 60m to your feet)
- ryatt trail LOS issues
- mobs shooting through walls and ignoring LOS
- NPC's aggroing on first shot even if you miss (and or start searching for you if you used conceal shot)
- Aggro and Hate system
Rifleman Issues:
- BioE clothes not giving bonuses or or out of date bonus
- aim does not work under cover
- snipershot does not work undercover
- action cost multiplers on specials to high (debatable)
- Rifleman as tanks due to Hate system
- headshot is less effective then legshot or advanced critical
- timers to long on snipershot
- cover broken by groupmates and vehicles
- /target still works when on rifleman while undercover
- turrets still target undercover players
- turrets can be attacked with total immunity by long range borg rifleman
- obsolete SEA's still floating around (the following likely do nothing now or still)
- rifleman crawl
- cover
- taking cover
- long range only granted by becoming a borg - max range should be possible without borg implants (maybe quest SEAs?)
Please if you find a bugdo a /bug in game then post it here
- general description of the bug
- character template:
- Weapon used:
- skill used:
- planet/location
feel free to discuss issues and bugs in this thread
PyscoJuggalo wrote:
Resistence is futile, you will installcybernetic arms too...............
Ackehece wrote:
PyscoJuggalo wrote:
Resistence is futile, you will installcybernetic arms too...............
I'd rather be short ranged then ugly....
/agree
The snare shot for rifleman .. improved leg shotI believe it is, has no effect. At least on NPC's anyway.
I use the carbineer snare shot (crippling shot) with my rifle and it works fine (slows target down) ... butI have tried/tested the rifle one .. the icon shows but it doesn't slow them down at all.
ForceFielding wrote:
The snare shot for rifleman .. improved leg shotI believe it is, has no effect. At least on NPC's anyway.
I use the carbineer snare shot (crippling shot) with my rifle and it works fine (slows target down) ... butI have tried/tested the rifle one .. the icon shows but it doesn't slow them down at all.
tested extensively
- It does work - it does not slow down as much as the carb one does so the effect is less obvious(carbs are CrowdControl 5)
- It does stack with the carbine crippling shot if it is fired by another player (this effectively roots the target without using a root)
Ezyc_Darkrift wrote:
Ackehece wrote:
PyscoJuggalo wrote:
Resistence is futile, you will installcybernetic arms too...............
I'd rather be short ranged then ugly....
/agree
Fully agree, I loved testing out my 80m range but I hated how ugly the arms made me look. I'm now only going to use it in mass-pvp or base raids.
Maybe googles or something for range?
PLEASE! bring back rifle crawl speed! .. cause I have a ton of these ![]()
LOL
Ackehece wrote:
ForceFielding wrote:
The snare shot for rifleman .. improved leg shotI believe it is, has no effect. At least on NPC's anyway.
I use the carbineer snare shot (crippling shot) with my rifle and it works fine (slows target down) ... butI have tried/tested the rifle one .. the icon shows but it doesn't slow them down at all.
tested extensively
- It does work - it does not slow down as much as the carb one does so the effect is less obvious(carbs are CrowdControl 5)
- It does stack with the carbine crippling shot if it is fired by another player (this effectively roots the target without using a root)
How does it work if when you use it on something (and icon shows on target as sucessful hit)butthen you try to run away the thing just keeps on you and hitting you ... it doesnt work
I use crippling shot alot and know how a snare shot should work .. but when I use the leg shot from rifle it simply acts as if nothing has changed.
I think the point of not having sea's with ranged distance is so that there is a drawback to using them with cyborg parts. I personally would not like for the devs to add in ranged distance sea's. If they get added to the game which they wont the current quests would be pointless. Having ranged distance sea's would make my life easier but there would be no drawback to using them and everyone would have +25 ranged distance
.
Mapiasal
Ackehece wrote:
Rifleman Bugs
- Broken Weapon Certs
- Tusken rifle - not even listed anymore in the Holocron weapon cert list now????
- Cover (fixed on TC)
- can not enter state when expected
- no failure message - just a bonk sound
- Snipershot (fixed on TC)
- can not enter state when expected
- no failure message - just a bonk sound
- Improved Headshot sometimes does not show in the CTRL+A menu
- AIM
- breaks cover (more of an issue)
- fails in a manner similar to snipershot (this may be fixed on tc)
General Game Bugs that directly affect rifleman
- Mob warping (when rooted/snared)
- Mob range and rendererrors- shows as long range but mob is really beside you (seen most often when you knockdown something and it slides 60m to your feet)
- ryatt trail LOS issues
- mobs shooting through walls and ignoring LOS
- NPC's aggroing on first shot even if you miss (and or start searching for you if you used conceal shot)
- Aggro and Hate system
Rifleman Issues:
- BioE clothes not giving bonuses or or out of date bonus
- aim does not work under cover
- snipershot does not work undercover
- action cost multiplers on specials to high (debatable)
- Rifleman as tanks due to Hate system
- headshot is less effective then legshot or advanced critical
- timers to long on snipershot
- cover broken by groupmates and vehicles
- /target still works when on rifleman while undercover
- turrets still target undercover players
- turrets can be attacked with total immunity by long range borg rifleman
- obsolete SEA's still floating around (the following likely do nothing now or still)
- rifleman crawl
- cover
- taking cover
- long range only granted by becoming a borg - max range should be possible without borg implants (maybe quest SEAs?)
The mob warping I can recreate all the time...I think it is a fix that is not working correctly now that the LOS stuff has been turned on.
People used to get mobs STUCK on harvesters/buildings and then pluck away on them...they put in a fix to cause the mob to warp on youif it thinks it is stuck.
This now is a problem...when a mob is KD there is a chance it can fall out of LOS and I think when it does this it warps to you.
If you want to recreate this bug easily go to the two rebel/imperials that spawn behind the hospital in Theed...they stand behind a gate that you can shoot through...stand around 50m away and shoot through the gate and hit the npc...BAM he warps on you instantly. Him standing behind the gate makes him think he is stuck and he warps rather then walk around it to get at you.