Rifleman Archive

Thread: list of problems for the devs

isherzrawr
Wed Oct 15, 2003 7:47 pm
#1

radar - even in cover the enemy just has to look on their radar for a red dot to find u


pets - someone with 250 skill points could kill us, if they just had a rock beetle and said 'gaurd', and the rock beetle would warp to us, and kill us in 3 hits


ham costs - if our ham costs go mostly to our mind, which is unhealable, shouldn't the ham costs be lowered? So we dont have to sit out for 5 minutes after 10-15 shots (thats like 10-15 seconds as a master)


damage - rifles should have the highest damage in the game, its a rifle! With 7-9 refire-rate, the rifle should be able to hit 4x more than a dx2 with1.5-2 second refire-rate


bounty hunters - this is the most outrageous one, a bounty hunter can hit 650s with eyeshot! with less ham costs!!! dont u think someone who specialises in mind shots should be able to hit higher in that field than someone who's job is to kill bounties?\


theres definetly more that im missing, please add on or critisize if u want


Vlamr
Wed Oct 15, 2003 7:52 pm
#2

Dont forget that we want the T21 unnerfed. If a commando can spam shots with a flamer that does 2x the dmg and 5.5x the dmg on us then we should get the T21 back. Its only fair.



Vlamr Englis of Wanderhome
Qildiin
Wed Oct 15, 2003 8:16 pm
#3

something to make the rifleman class feel specialised, like a sniper rifle




Astra Pudge
Master Sharpshooter
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