Rifleman Archive
Thread: list of problems for the devs
radar - even in cover the enemy just has to look on their radar for a red dot to find u
pets - someone with 250 skill points could kill us, if they just had a rock beetle and said 'gaurd', and the rock beetle would warp to us, and kill us in 3 hits
ham costs - if our ham costs go mostly to our mind, which is unhealable, shouldn't the ham costs be lowered? So we dont have to sit out for 5 minutes after 10-15 shots (thats like 10-15 seconds as a master)
damage - rifles should have the highest damage in the game, its a rifle! With 7-9 refire-rate, the rifle should be able to hit 4x more than a dx2 with1.5-2 second refire-rate
bounty hunters - this is the most outrageous one, a bounty hunter can hit 650s with eyeshot! with less ham costs!!! dont u think someone who specialises in mind shots should be able to hit higher in that field than someone who's job is to kill bounties?\
theres definetly more that im missing, please add on or critisize if u want
something to make the rifleman class feel specialised, like a sniper rifle