Rifleman Archive

Thread: anyone else use rifle skill mods?

zRhyno
Thu Oct 16, 2003 9:57 pm
#1

yesterday i attached 2 rifle skill mods, a +8 rifle speed onto gloves, and +7 rifle speed onto boots. combine this with master rifleman, and i can fire every single second using a T-21 and Strafeshot2. this is a total killer, and actually puts me on par with eyeshot'ing BH's, but LLC's and Flames can still oneshot me. i was really surprised at how much damage i can deal now, but still i lose my entire mind bar in 8 seconds.






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RogueJudas
Thu Oct 16, 2003 11:05 pm
#2

If I could find them, I sure as heck would use them. =P I've not found any clothing skill tapes in a long time.



______________________________________________
Hiku Groundwalker ~Master Bounty Hunter~
Zachariah D'ai ~Jedi Nub~
Suzaku455
Thu Oct 16, 2003 11:17 pm
#3

thats overkill dude. If you have master markmen all you need is one of those speed mods. You can sell em and still keep your one second shot.
PyscoJuggalo
Fri Oct 17, 2003 3:56 am
#4

Got a +10 rifle acurracy while moving on my boots, droped from a MOB I killed. Boy was I lucky.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
ParadigmaMike
Fri Oct 17, 2003 3:59 am
#5

I could bite in my own a$$. Guild hunted nightsisters and marauders in the time where they dropped plenty tapes. But they barely worked, and if a tape had multiple mods only one mod made it into the item. Had a +5 rifle speed +5 one handed weapons tape. Guess which mod made it into the gloves



----
Master Rifleman, Master Entertainer, Medic
PyscoJuggalo
Fri Oct 17, 2003 4:05 am
#6

Since it realates, someone on the Discussion board said that multisocketed clothes were bugged.


The problem was when he placed a second tape on the clothing and the mods did not multiply correctly.


Can someone confirm this bug, every article of clothing I have has 4 sockets so I'd like to know.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
zRhyno
Fri Oct 17, 2003 12:29 pm
#7

master marksman takes ALOT more skill points. this way i can still go many other routes being i have more skill points






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MANDALORIAN DUNGEONMASTER®
Suzaku455
Fri Oct 17, 2003 1:49 pm
#8

No it doesn't!



I had 4 socket rugged jacket I used one rifle accuracy while moving +4 and then I tried to add rifle accuracy while moving +1 to the same jacket . I lost the +1 stats instead of the +4.

777jb777
Sat Oct 18, 2003 12:34 am
#9

The sockets have been fixed to the extent now that you can put two SEAs into one piece of clothing without one getting overwritten as long as the bonuses are of different types.


For example, a +5 speed and a +5 accuracy could go into the same piece of clothing - you should get both bonuses. Since the last patch I've tested this with a weapon experimentation and a weapon assembly skill mod, both put into the same shirt and they both work.


However, if you put a 2nd SEA into a clothing item that already has a SEA with the same kind of mod, one will get overwritten (you will lose it).


So mix them up if you have them.





Mira Mar

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