Rifleman Archive

Thread: Calculations regard hitting and accuracy (Waste using one of your posts)

Atobusarragra
Mon Feb 14, 2005 6:46 am
#1

I'm wondering what the calculation is to determine your chance to hit an opponent?


Waste, I'm using one of your posts I found while searching for this info. Here 'tis:



Cut & paste:

Example of how accuracy works. You have a large host of modifiers. +Accuracy Mod, +Posture Mod (kneeling/prone bonus), + Special Acc Mod, +/- Weapon Range Mod, - Target Posture, - Target Movement. If you are Moving then you also get - Shooter Movement Penalty, + Acc While Moving.

I think that is all the mods. Accuracy caps at about 95% chance to hit. However it isn't believe that the Accuracy Mod translates to an equal percentage. It doesn't appear to be a 1:1 ratio so a +1 Accuracy doesn't mean a +1% to hit.


And lastly, there is no cap on Accuracy other than the 95% to hit cap.


So what exactly are some of these mods that are talked about here? What are the kneeling and prone bonuses?


What does the Special Acc Mod refer to?


Do we know some figures for the Target Posture,Target Movement, and Shooter Movement Penalty (is this the -35 mod for accuracy while moving?)?


Thanks for any help you can give.


Also, can anyone give me any info on damage mitigation?


Ato




Atobusarragra
Mon Feb 14, 2005 7:08 am
#2


Just found another post by Ackehece that should probably be included here for accuracy stuff



good news for you Accuracy does not cap. Accuracy can be raised with skills (master rifle/master marksmen) + the inherent accuracy of the rifle you use (variable but the dxr6b is usually in the 125+ accuracy camp) + snow cake + /aim + Squadleader + 25points in SEAs + dead eye + positional modifier (prone) + accuracy powerups



  1. 170 rifle accuracy (rifleman skill)
  2. + 50% accuracy (dead eye)(i think is this added first before other mods -but if it comes afterit will have a greater affect)
  3. + 125-175 rifle based accuracy for dxr6b at ideal range +45-60m (depends on weaponsmith)
  4. + 25 snowcake
  5. + 50-150 (/aim command stacking)
  6. +25 SL
  7. + 25 sea
  8. + 30% of inherent rifle based accuracy (Powerup)
  9. + 60 prone (calculated by http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=14476&highlight=position+accuracy+modifier#M14476)

Waste93
Mon Feb 14, 2005 8:52 am
#3






Atobusarragra wrote:

I'm wondering what the calculation is to determine your chance to hit an opponent?


Waste, I'm using one of your posts I found while searching for this info. Here 'tis:

Colonel Waste's Post


Cut & paste:

Example of how accuracy works. You have a large host of modifiers. +Accuracy Mod, +Posture Mod (kneeling/prone bonus), + Special Acc Mod, +/- Weapon Range Mod, - Target Posture, - Target Movement. If you are Moving then you also get - Shooter Movement Penalty, + Acc While Moving.

I think that is all the mods. Accuracy caps at about 95% chance to hit. However it isn't believe that the Accuracy Mod translates to an equal percentage. It doesn't appear to be a 1:1 ratio so a +1 Accuracy doesn't mean a +1% to hit.


And lastly, there is no cap on Accuracy other than the 95% to hit cap.


So what exactly are some of these mods that are talked about here? What are the kneeling and prone bonuses?


What does the Special Acc Mod refer to?


Do we know some figures for the Target Posture,Target Movement, and Shooter Movement Penalty (is this the -35 mod for accuracy while moving?)?


Thanks for any help you can give.


Also, can anyone give me any info on damage mitigation?


Ato





You get a bonus to hit if kneeling or prone. I believe it's +15 for kneeling and +30 for prone. That is a bonus to your Rifle Accuracy and like that doesn't seem to translate directly to +1 meaning a +1% to hit.


Special Acc Mod. This is the big secret most don't know about. Specials have an accuracy bonus built into them. Different specials have different bonuses. Rifle Specials seem to be +15 or less. Carbines are around +25. And Pistols are +50. So the total Accuracy of the professions are much closer than they appear just looking at the Acc bonuses from the professions themselves. Hopefully we'll get the hidden mods removed and put back into the professions during the CU/R/B.


I believe the Target Posture is the reverse of the Shooters Posture. Kneeling would be -15 and Prone -30. Also Target and Shooter Movement mods should be the same. Somewhere between -30 and -40 each.


Damage Mitigation. Each level represents a 20% difference on the damage spread. It isn't justa simple reduction. What you do is look at the difference between min/max. That difference is reduced. So the min stays the same while the max is reduced. So if you have a weapon that is 100/200. Then at Mitigation I you get a 20% reduction in the spread which is 100 pts. So it would now be 100/180. Mitigation II would drop it to 100/160 and Mitigation III makes it 100/140.


Mitigation only has a real effect in PvP. Reason being that MOBs have cooked damage stats and their min/max is fairly close. So you see only a small reduction. Mitigation is also why many like weapons with close min/max as the damage is more consistant and is less effected by Mitigation. Weapons like the Laser Rifle which can have a large difference between min/max is heavily effected by this. A 100/400 Laser drops to 100/220 with Mitigation III.





Colonel Waste - The Wookiee Crusader
Atobusarragra
Tue Feb 15, 2005 12:58 am
#4


/salute Waste


I appreciate the feedback


However, I'm still not clear on a couple of things:


1. You state the mod for kneeling is +15, prone +30. Ackehece's post stated +60 for prone. Which is the correct figure, and is there a link that contains the data I may look at? (I notice Ackehece's number comes from data posted on the pistoleer forums.)


2. You state the Special Acc Mods are hidden and +15 or less. How did you arrive at this figure? And, is there a way to uncover them?


Cheers,


Ato

Message Edited by Atobusarragra on 02-14-2005 11:58 PM

Waste93
Tue Feb 15, 2005 2:59 am
#5






Atobusarragra wrote:


/salute Waste


I appreciate the feedback


However, I'm still not clear on a couple of things:


1. You state the mod for kneeling is +15, prone +30. Ackehece's post stated +60 for prone. Which is the correct figure, and is there a link that contains the data I may look at? (I notice Ackehece's number comes from data posted on the pistoleer forums.)


When you are looking at a MOB look at the Accuracy Mod number next to it. Then kneel and then go prone. It should change by +15 and +30.


2. You state the Special Acc Mods are hidden and +15 or less. How did you arrive at this figure? And, is there a way to uncover them?


There was some testing long ago that found them. The other way is to compare a Novice Rifle and Pistoleer. You'll find that the Pistoleer is far more accurate though they should have the same accuracy. At least when using specials. Going autofire they'll be about the same.






Colonel Waste - The Wookiee Crusader
Atobusarragra
Tue Feb 15, 2005 5:25 am
#6

Again, thanks for the feedback, Waste.


The kneeling/prone one should have been obvious...I was thinking about doing stuff then checking data in the combat log...thankfully I asked you first and saved myself alot of trouble.../smackSelfInHead


Ato
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