Rifleman Archive
Thread: Limited skill points hows this 2104
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burf
Tue Feb 24, 2004 8:11 am
#1
OO like the last idea mate
Message Edited by burf on 02-17-2005 07:12 AM
burf
Thu Feb 17, 2005 4:46 am
#2
Right i am tkm and commando 4x4x
i want to do mind damage and rifieman looks cool
How is 2104 as template , i have 1 skill point left
i want to do mind damage and rifieman looks cool
How is 2104 as template , i have 1 skill point left
Minirova
Thu Feb 17, 2005 5:37 am
#3
if you get some speed and accuracy attachments I don't think it would be bad.
TatterSalad
Thu Feb 17, 2005 6:59 am
#5
burf wrote:
Right i am tkm and commando 4x4x
i want to do mind damage and rifieman looks cool
How is 2104 as template , i have 1 skill point left
Personally I wouldn't do this. As non-Master Rifleman you are going to miss more than it is worth and you will also be extremely slow. If you want to do mind damage I would suggest doing Swordsman. Not only will you get some good defenses, but you will have 15 more SP to use, since you don't have to waste SP on Novice Brawler.
If you really want to know how bad non-Master Rifleman is go to the Rifleman forums, I have seen several posts in the past asking how much better Master Rifleman is compared to 4/4/4/4. Every time the answer is leaps and bounds. I am not just going on what I have read I also have a character with Master Rifleman and without Master the prof. is almostnot worth it.
Just my opinion.
Message Edited by TatterSalad on 02-17-2005 08:02 AM
burf
Thu Feb 17, 2005 7:12 am
#6
Because i am only tkm and commando, i could only get 1 tree of swordman as i need an extra tree in brawler
Mojomaster2704
Thu Feb 17, 2005 7:45 am
#7
Rifle is a complete waste of time if you are not going to master.
Why do u want to go rifle?
I would think if you just want a ranged prof to compliment your skills, go carbs and get the ranged KD move to catch up and use melee on them.
Slogoe MOjOwalker
-Diablo-
Why do u want to go rifle?
I would think if you just want a ranged prof to compliment your skills, go carbs and get the ranged KD move to catch up and use melee on them.
Slogoe MOjOwalker
-Diablo-
burf
Thu Feb 17, 2005 7:50 am
#8
I want to get a skill that has range and good at mind damage for the end of the fs grind quest
CrashNgoBoom
Thu Feb 17, 2005 7:51 am
#9
I would do one of three things if I were you.
a) Master Commando (extra accuracy and PROTONS)
b) Take medic with your extra skill points (helpful in every situation)
c) If you really really want mind damage, decent speed/accuracy, and some other cool specials, Then drop your top grenade box and get BH 0-0-4-0.
burf
Thu Feb 17, 2005 8:11 am
#10
OO like the last idea mate
Message Edited by burf on 02-17-2005 07:12 AM
TatterSalad
Thu Feb 17, 2005 9:21 am
#11
burf wrote:
I want to get a skill that has range and good at mind damage for the end of the fs grind quest
I would master rifleman then. I would drop your commando skills and get master rifleman and some medic skills. Once you start the jedi grind it is long, long, long. During the initial stages of jedi you are going to need medic skills as you can't use armor, so untill you get some force healing skills stims are must have. Besides if you get into trouble just break out the t-21 and do some really damage.
Porinjikerri
Thu Feb 17, 2005 6:20 pm
#12
burf wrote:
Right i am tkm and commando 4x4x
i want to do mind damage and rifieman looks cool
How is 2104 as template , i have 1 skill point left
I would pick up the pistols line of BH with this template, you'd get pistols speed and accuracy, and I believe a bh pistol mind shot, plus you can use the blast damage. Rifles are really only worth it when you plan on mastering.
Moria Gen
RifleMaster - TKM
Imperial Colonel
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