Rifleman Archive

Thread: The T21, why the changes are not good.

Kona_Combine
Wed Aug 20, 2003 1:00 am
#1

The rifleman fireing his rifle at 1.0sec at Master Rifleman is a fairy tale. Prolly started by some assclown Bounty Hunter. I can equip a 4.7 or a 5.7 Laser rifle and see a speed difference between the two. And I am a Master Marksman and Master Rifleman so I have +95 Rifle Speed not +90.



Cona
Intrepid Server
http://www.The-Combine.net
NoTiG
Wed Aug 20, 2003 1:01 am
#2

The riflemen don't get any more speed bonus than any other prof.
ViaSWG
Wed Aug 20, 2003 1:32 am
#3

Shall I post you a screenshot of me firing once per second with a 6.4 laser rifle at master rifleman? If you wish I will. Just let me know.
tacobizell
Wed Aug 20, 2003 9:31 am
#4

Can you headshot every second, though?



- Hatch
Outer Rim Alliance
Sarne
Wed Aug 20, 2003 9:59 am
#5

Yes you can, at least with lasers. Tested that one with a 6.9 laser. Mindshot 2, sniper shot, same thing.
NoTiG
Wed Aug 20, 2003 12:45 pm
#6

The effectiveness of the T21 before and after this *change* is easy to determine.



In holocrons post the dmg on the T21 is 105-195 (min) -- 298 - 553 (max) .


The speed is 8.1 - 11.7 .



What these numbers mean is depending on the % of dmg effectiveness raised during experimentation, the stats will change accordingly.



For example an example of a T21 I made is 175-475 @ 8.7 . the Minimum DMg is about 89.7% (175) of a possible 100% (195) . The maximum Dmg is about 85.9 % (475) of a possible 100% (553) . THe speed 8.7 is 7.5 % slower than 8.1 (100%) so 92.5% .


So against an :


AR 0 MOB = 325 avg dmg @ 8.7= 37.35 DPS


AR1 MOB = 162.5 avg dmg @ 8.7 = 18.67 DPS


AR 2 MOB = 81.25 av dmg @ 8.7 = 9.33 DPS


AR 3 MOB = 40.625 avg dmg @ 8.7 = 4.67 DPS


Now lets examine the *new* t21 at 89.7% minimum dmg, 85.9 % maximum, and 92.5% speed


112-249 @ 5.5 speed and its AR 1.


Against an :


AR 0 MOB = 225.6 avg dmg(25% increase) @ 5.5 = 41 DPS


AR1 MOB = 180.5 av dmg @ 5.5 = 32.8 DPS


AR 2 MOB = 90.25 avg dmg @ 5.5 = 16.4 DPS


AR 3 MOB = 45 avg dmg @ 5.5 = 8.2 DPS


-------------------------------------------------------------------------------------------


So all this community response has made a rifle with anywhere from 3 to 14 better DPS. BUt you will notice two big changes with this huge decrease in dmg and increase in speed:


your weapons HAMS will now drain faster in proportion to the speed change(they will drain 37% faster).


Your T21 rifle that you spend ALOT of $$ on will DEGRADE in condition faster in proportion to the Speed change(it will wear out 37% faster) .



To me this is incredibly bad since you get huge DEFENse penalties using rifles. THere should be a better increase than this. The T21 also takes alot more to make than any other weapon (10 blaster power handlers) .


-------------------------------------------------------------------------------------------


Note to all rifle users: it is relatively easier to get a Laser carbine at around 25-325 dmg @ 5.0 speed and ALSO an AR 2 weapon. THe hams are also lower and this gun is cheaper and does better DPS with AR 2 factored in.


Would the T21 with AR 3 be overpowered with the CUrrent stats ?(175-475 @ 8.7)


AR 0 MOB = 325 X 1.25 X 1.25 X 1.25 = 634.7 dmg @8.7 = 72.95 (I have made scout blasters with better DPS than this using component enhancesr, which is impossible to do with T21-s)(scout blaster was 80-170 @ 1.7 = 73 DPS) Granted that was using advanced components)


AR 1 MOB = 325 X 1.25 X 1.25 = 507 dmg @ 8.7 = 58.27 DPS (i have mad scatter pistols better. (ar 1 , 98-155 @ 2.1 =60 DPS against ar 1 MOB)Granted that was with Enhanced feed mechanism, enhanced barrrel, regular power handler


AR 2 MOB = 325 X 1.25 = 406.25 dmg @ 8.7 = 46.6 DPS (granted this is now showing an advantage over *most* weapons . But the best? i don't think so. Look at a two handed curved sword which is an AR 2 weapon: 63-244 dmg @ 2.6 = 59 DPS against an AR 2 mob. )


AR 3 MOB = 325 dmg @ 8.7 = 37.35 DPS ( now finally the T21 is the best weapon (two handed curve sword is only 29.5 DPS against AR 3, granted the sword is using its advanced component) .


----------------------------------------------------------------------------------------------------------


Solution: the dmg Might be a little overpowered, But leave the speed, leave the AR , and reduce the dmg 15-25% , and make it so that with advanced components It will be the best weapon against ar 3 mobs, and have about these stats (These stats being about 175-475 @ 8.7 AR 3 at 85-90% experimentation) .


I dont have time to proofread sorry , so corrections are welcome

tacobizell
Wed Aug 20, 2003 12:52 pm
#7

Nice post. It makes good sense. I've been trying to figure out how the devs could have come to a different conclusion...


I've heard that at master rifleman you can fire the T21 once per second. Can anyone confirm that? If so, the DPS would skyrocket - into the hundreds even. Is this what they're worried about? If so, it's the speed that should be changed, not the gun.




- Hatch
Outer Rim Alliance
Kona_Combine
Wed Aug 20, 2003 2:39 pm
#8

The rifleman fireing his rifle at 1.0sec at Master Rifleman is a fairy tale. Prolly started by some assclown Bounty Hunter. I can equip a 4.7 or a 5.7 Laser rifle and see a speed difference between the two. And I am a Master Marksman and Master Rifleman so I have +95 Rifle Speed not +90.



Cona
Intrepid Server
http://www.The-Combine.net
Page 1 of 1
Previous Next