Rifleman Archive
Thread: The T21, why the changes are not good.
The effectiveness of the T21 before and after this *change* is easy to determine.
In holocrons post the dmg on the T21 is 105-195 (min) -- 298 - 553 (max) .
The speed is 8.1 - 11.7 .
What these numbers mean is depending on the % of dmg effectiveness raised during experimentation, the stats will change accordingly.
For example an example of a T21 I made is 175-475 @ 8.7 . the Minimum DMg is about 89.7% (175) of a possible 100% (195) . The maximum Dmg is about 85.9 % (475) of a possible 100% (553) . THe speed 8.7 is 7.5 % slower than 8.1 (100%) so 92.5% .
So against an :
AR 0 MOB = 325 avg dmg @ 8.7= 37.35 DPS
AR1 MOB = 162.5 avg dmg @ 8.7 = 18.67 DPS
AR 2 MOB = 81.25 av dmg @ 8.7 = 9.33 DPS
AR 3 MOB = 40.625 avg dmg @ 8.7 = 4.67 DPS
Now lets examine the *new* t21 at 89.7% minimum dmg, 85.9 % maximum, and 92.5% speed
112-249 @ 5.5 speed and its AR 1.
Against an :
AR 0 MOB = 225.6 avg dmg(25% increase) @ 5.5 = 41 DPS
AR1 MOB = 180.5 av dmg @ 5.5 = 32.8 DPS
AR 2 MOB = 90.25 avg dmg @ 5.5 = 16.4 DPS
AR 3 MOB = 45 avg dmg @ 5.5 = 8.2 DPS
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So all this community response has made a rifle with anywhere from 3 to 14 better DPS. BUt you will notice two big changes with this huge decrease in dmg and increase in speed:
your weapons HAMS will now drain faster in proportion to the speed change(they will drain 37% faster).
Your T21 rifle that you spend ALOT of $$ on will DEGRADE in condition faster in proportion to the Speed change(it will wear out 37% faster) .
To me this is incredibly bad since you get huge DEFENse penalties using rifles. THere should be a better increase than this. The T21 also takes alot more to make than any other weapon (10 blaster power handlers) .
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Note to all rifle users: it is relatively easier to get a Laser carbine at around 25-325 dmg @ 5.0 speed and ALSO an AR 2 weapon. THe hams are also lower and this gun is cheaper and does better DPS with AR 2 factored in.
Would the T21 with AR 3 be overpowered with the CUrrent stats ?(175-475 @ 8.7)
AR 0 MOB = 325 X 1.25 X 1.25 X 1.25 = 634.7 dmg @8.7 = 72.95 (I have made scout blasters with better DPS than this using component enhancesr, which is impossible to do with T21-s)(scout blaster was 80-170 @ 1.7 = 73 DPS) Granted that was using advanced components)
AR 1 MOB = 325 X 1.25 X 1.25 = 507 dmg @ 8.7 = 58.27 DPS (i have mad scatter pistols better. (ar 1 , 98-155 @ 2.1 =60 DPS against ar 1 MOB)Granted that was with Enhanced feed mechanism, enhanced barrrel, regular power handler
AR 2 MOB = 325 X 1.25 = 406.25 dmg @ 8.7 = 46.6 DPS (granted this is now showing an advantage over *most* weapons . But the best? i don't think so. Look at a two handed curved sword which is an AR 2 weapon: 63-244 dmg @ 2.6 = 59 DPS against an AR 2 mob. )
AR 3 MOB = 325 dmg @ 8.7 = 37.35 DPS ( now finally the T21 is the best weapon (two handed curve sword is only 29.5 DPS against AR 3, granted the sword is using its advanced component) .
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Solution: the dmg Might be a little overpowered, But leave the speed, leave the AR , and reduce the dmg 15-25% , and make it so that with advanced components It will be the best weapon against ar 3 mobs, and have about these stats (These stats being about 175-475 @ 8.7 AR 3 at 85-90% experimentation) .
I dont have time to proofread sorry , so corrections are welcome
Nice post. It makes good sense. I've been trying to figure out how the devs could have come to a different conclusion...
I've heard that at master rifleman you can fire the T21 once per second. Can anyone confirm that? If so, the DPS would skyrocket - into the hundreds even. Is this what they're worried about? If so, it's the speed that should be changed, not the gun.