Rifleman Archive

Thread: We Need a super hard hiting weapion

Guler
Wed Aug 20, 2003 9:31 pm
#1

alright first off all i can get 29 -275 damage of a carbine i own that has a speed of 3.7 and it has medium armor peirceing. now after this t21 it will be doing 175-290 damage and have a speed of 8 with light armor peirceing anyone else see just a little bit of a problem here or is it just me. same thing can be said for commandos. We are snipers we should be able to do thousands of points of damage why because we have nothing else you try to snipe as pistoleer from 64 yards and he turns around and fires 8 shots at you before you can get a secound shot in. now heres my advice unerf the t21or subtract 20 from the range of carbines and 30 from the range of pistols or maybe even both but i think that would make us a little to strong
bountyhunter90
Wed Aug 20, 2003 10:04 pm
#2

I totally agree that the maxranges on crabines and pistols should be reduced... i mean heck if the snipers in the game have a max range of 64 and the pistol users have the same range then well heck that is a big problem.... carbines should be like 32-48 meters and pistols should be something more like 16-32 meters and the each pistol/carbine should have max ranges between that area... heck the commando's which you mention(me) have weapons that have dif max ranges some only have a max of 48 with specials being a max range of 16.. so the other classes should definetly follow the same system... and i also agree that rifleman should have really hard hitting damage do to their god awful slow refire times. Then again commandos should do some dang good damage seeing as we have refire times above yours heck rifleman are quick shots compared to commandos.. and commandos do far less damage and have ar0 weapons....



Idov gimp commando of Kauri




Lowca
Mebe-Master Creature Handler,Master Pilot
Snaptusk
Snarrl
Cromag-FOW
Romba-FOW
Apoupaa-WOK
All Part of the Rebel Alliance
Xetal
Wed Aug 20, 2003 10:09 pm
#3

or just have a hardcoded drop in accuracy when you get too far out of ideal range, one that 'overrides' the current one. Something like this:


If you are within 10m of ideal range then you suffer no penelty


if you are 11-15m outside of ideal range you suffer a 10% chance to miss on top of your normal chance


if you are 16-20m outside of ideal range you suffer a 20% chance to miss on top of your normal chance


if you are 21-25m outside of ideal range you suffer a 30% chance to miss on top of your normal chance


if you are 26-30m outside of ideal range you suffer a 40% chance to miss on top of your normal chance


if you are 31-35m outside of ideal range you suffer a 50% chance to miss on top of your normal chance


if you are 36-40m outside of ideal range you suffer a 60% chance to miss on top of your normal chance


if you are 41-45m outside of ideal range you suffer a 70% chance to miss on top of your normal chance


if you are 46m or higher outside of ideal range you suffer a 75% chance to miss on top of your normal chance.



This would allow pistols to go prone in huge PvP battles and still do something at really high range, but in reality they would only be 1/4 or 1/5 as effective as the riflemen next to him picking people off... it would also allow carbaneers to have something unique (in that they don't suffer huge penelties at any range to hit their target).

bountyhunter90
Wed Aug 20, 2003 10:25 pm
#4

hey Zetal that sounds like a really good idea... but what are the ideal ranges on the pistols i cant recall off the top of my head... havent really used a pistol in some time... are the ideal ranges on them low enough to ever make that big a drop cause i seem to think that some of the pistols have ideal ranges that are kinda far away...



Idov gimped commando of Kauri




Lowca
Mebe-Master Creature Handler,Master Pilot
Snaptusk
Snarrl
Cromag-FOW
Romba-FOW
Apoupaa-WOK
All Part of the Rebel Alliance
Sardines
Wed Aug 20, 2003 11:36 pm
#5

The T21 is being switched back to AP3(Heavy damage) for all of you who haven't read that



_________________________________________________
--Master Rifleman of Flurry Server --
_________________________________________________
Page 1 of 1
Previous Next