Rifleman Archive

Thread: When did you guys first noticed warping?

Cepha
Thu Sep 11, 2003 5:24 am
#1

I started noticing the warping bug about a month ago. After the big patch. I think creature/NPC warping was actually implemented as a feature. I talked about it with a few friends after some Kimogilas warped on top of me and slaughtered me and my small party. No one seems to remember this patch.

The patch note says:
Pathfinding bug fixes and improvements, especially in interiors.
Stuck AI's will warp past the thing they are stuck on to get to a target
it's at this URL: http://starwarsgalaxies.station.sony.com/recent_updates.jsp?o=58032

Perhaps i'm delusional but i could've swore a month ago there was more detail than what you see on that page. I'm pretty sure it also used to mention Kimogilas on Lok getting stuck by the walls as people lured them to the city and shot them to death from a safe distance. This patch was supposed to prevent the exploit. They also said it would improve pet AI, stuck pets are supposed to warp to you (which happened a couple of times with my vesp, it also warped towards creatures i ordered it to attack. Though it doesn't seem to warp as much as regular creatures and NPCs do).

Does anyone else remember reading this in the update log?
Does anyone recall when warping started happening? or was it just always there?
Owen-Lars
Thu Sep 11, 2003 5:29 am
#2

My warping experience started around the same time, but got considerably bad once i got ranger, mayybe it was a coincidence i dont know.Now i cant go prone without warping so i just kneel instead



THORTAC BALCOR
The Lost Ranger
RANGER
Dolph-The-Gimp
Thu Sep 11, 2003 5:39 am
#3

As I understand it about a month ago for the first big patch they attempted to fix the problem where mobs would get 'hung up' on buildings and then eaisly slaughtered by ranged attacks. From what I've noticed since they 'fixed' this, is that anytime there is any sort of obstical inbetween me and the mobs they simply 'warp' on top of me instead of running towards me and around whatever is in the way. For example if you fire at something that is 60m away and there happens to be even something as small as a little rock inbetween you and the mob it will 'warp' through the rock and appear right on top of you. In my opinion this needs to be fixed ASAP because as all of us riflemen know it usually takes just one hitfrom a mob to send us packing for the cloning facility.
Cepha
Thu Sep 11, 2003 6:12 am
#4

Ahh so then other people remember the "fix" then, so it's not just me. I did not take notice of warping when there were rocks between me and the creature. Though the other day two kimogilas i was attacking started to fight one another and within 5 seconds they were off my radar. One minute they warped 30m away, next 70, then 100 and then gone. I couldn't keep up chasing after them, i even burst run.
Well if anything, the "fix" should be undone. If they're concerned about high lv creatures getting stuck by city walls and being slaughtered they should make them spawn farther away from cities. A fix to an exploit by a small number of people should not ruin the fun for everyone else, nor should the fix itself be a "bug".
Seflyn
Thu Sep 11, 2003 6:51 am
#5

Yep they really do need to fix this, it's an awful bug for riflemen.


Maybe it should be posted as an "exploit" on the main page, it might get fixed faster that way.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
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obydan
Thu Sep 11, 2003 7:02 am
#6

I don't remember the first time, but it seems to be happening more regularly now than i have ever noticed before. Mybe I am just unlucky I don't know. Last night for example I was shooting some critters when first a baby warped under me, so had to stand up club it to death. Then I watch Mummy critter, which was swimming at the time warp twice. Both times further away from me, out to 64m before a final warp, you guessed it, right ontop of my head! It really is most irritating.


OB




Odydan

"WORK... is killing time till happy hour"
***Well I'm enjoying SWG!! So there!***
Pecos
Thu Sep 11, 2003 7:06 am
#7

In my experience, warping only happens in the mob is levitating over the ground.


Like the camp appears on a hillside but it doesn't flatten the area, or doesn't flatten enough of it. The mobs related to the camp spawn either at the altitude of the camp or at the altitude of the ground, whichever is HIGHER. So if they spawn at a spot would should put them downhill, it will just have them at the level of the camp, 20 feet in the air.


If you shoot him and he's a melee mob, he will warp to you.


Nostromoo
Thu Sep 11, 2003 7:07 am
#8

I noticed the player warping bug on day 6 I believe. It was the second day I was playing the game anyway and I got it shotrtly after launch as I am in the UK. I never saw MOBs warp before the patch however so MOB warping was probably introduced in the first big patch.


It makes sense as it's fairly easy to trap a MOB when fighting so they probably just made them warp to get around the problem/exploit. And probably they warp directly to the player's location because the developersalready know there cannot be an object at that position so it means they do not have to search for a suitable location to warp to which would causea server side performance hit.


In my opinion it's a poor way to fix the problem but if you know how it works it's fairly easy to play in such a way that it doesn't happen.




¯ Gorja La'Tau ¯
Master Dancer | Master Teras Kasi
Proud member of TALUS MOON - Soul of Eclipse | Citizen of TIRIUS - City of Roleplayers
Beloved of Sassira DeVries
Aden_Nak
Thu Sep 11, 2003 7:33 am
#9

MOBs warped in Beta3. But not nearly as frequently. In fact, I am pretty sure that it was getting a lot better for a while. Then all of a sudden (about in time with the "fixed AI patch" they suddenly developed transporter technology.

Incidentally, I was warped on by a Krayt Dragon last night.

/smackforehead



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

obydan
Thu Sep 11, 2003 7:41 am
#10

OUCH!





Odydan

"WORK... is killing time till happy hour"
***Well I'm enjoying SWG!! So there!***
Waste93
Thu Sep 11, 2003 9:02 am
#11

The warping issue was part of the first "big" update. It was created so you couldn't get MOB's stuck on the scenery as was happening. However their "fix" created the present bug. If any MOB is trying to trace a path to you (usually a melee MOB's but also ranged MOB's that are chasing) and the AI detects ANY obstruction along the path. The creature warps to on top of you.


This is most common for the melee MOB's since they are coming towards you. But I also had it happen with a ranged MOB that I was running from using player buildings as a screen so I wouldn't get shot. It warped past a couple player houses and a factory to right behind me where it incapped and DB'd me.


Also the reverse happens. If a creature is running from you and it detects an obstruction in it's path it will also warp away. This happens to melee players more so than us ranged ones. Same bug but in reverse.


There is already a four page discussion about this where you can add to it. Here is the link. Also links to this were given to each combat class.


http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7014




Colonel Waste - The Wookiee Crusader
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