Rifleman Archive
Thread: Fellow Riflemen, we just got major SCREWED!
First of all everyone knows they nerfed our warningshot, suppressionfire, and any type of shot we have to help buy ourselves some time. What's put on the TC is ALL delay moves are on a 30 second timer......EXCEPT the KD shot for pistols which will be 5, yep 5 seconds!
That's not all..............now AI will automatically clear dizzy when they attempt to stand. Isn't the whole point to Flurryshot to make something dizzy then use suppression or startle or something to force a posture change to knock them on their back? Kiss that ability good-bye, even if you are lucky enough to dizzy them and force them from standing to kneeling to knock them down........as soon as they stand the dizzy will be gone. Another great sneaky move on the devs, and without lube even. Ouch.
The Dizzy change was a mistake ... there will be no change. See this thread on that:
http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=61738
The other stuff you mention was all old stuff that was implemented a month ago. The Devs made a mistake by including a ton of stuff from last month's patch notes into the new patch.
Dizzy has been nerfed for over a month so if you havent noticed i dont think you should complain... I have noticed so im complaining since it was one of the onlymethods we could keep melee mobs out of range. This was a SERIOUSLY painfull nerf back in the day...
As for BH i think they are powerfull enough and should lose KD compleatly LOL ok im a little biased hehe.
???
The 5 second thing is the count for how long you're knocked down, not for how long between knockdowns.
First
......EXCEPT the KD shot for pistols which will be 5, yep 5 seconds
WE dont have a KD shot only a MELEE range KD..
Second its a 5 second delay in which we can attack AGAIN>. 5 second delay FOR US.. go back to fixing rifles good lord.
Just because your pissed doesnt mean you should attak my profesion especialy when you dont know what your talking about