Rifleman Archive
Thread: Combos and HAM costs plus a solution
I just realized this myself so many others may have missed this also.
The idea of combos is you can string together up to eight hits for extra damage. We are all aware of the speed cap and accuracy mods are going to make this difficult. But here is another thing. The attacks are strung together specials. Thse use HAM. Mostly mind. So how many rifleman would be able to string together eight consecutive specials and have the Mind to pull this off? At present HAM costs probably not many. Those that can string together that many how much Mind will you have left afterwards? Not much.
The solution is something I've been mulling over for awhile and this seems like a nice answer. HAM reductions based on skill above the used skill. What I mean is this. We get MindShot2 at Sniping I. When I get to Sniping II reduce the costs of this by X%. When I hit Sniping III it gets reduced again. For each box, in the same branch, I get above the skill it is reduced. Why does this make sense. I'm improving in skill. Doing so makes things you learned earlier easier to acomplish. A Master Rifleman should be able to do something as basic as Minshot 1 with ease.
With the static HAM's we have this would reduce the costs as a reward for advancing in a branch. It doesn't require reducing the HAM costs of weapons. We just get a discount on the skill for knowing more about it. This would be for all combat skills and not specific to rifleman. It would help all the combat classes but since it's a percentage would help those with higher HAM costs the most. It would greatly lower the cost of low level skills without effecting the higher end ones much.
I'm talking about a 5-15% discount per level. This would make Mindshot 2 would be reduced 20-60%. Master Rifleman skill would have no reduction. They could even put in a cap and say it can't be reduced by more than say 50%. I'm just using the numbers for example purposes.
This would reward those that work thru the branches of their profession. Dabblers wouldn't get much benefit from it. For example a BH with eyeshot would have to go up their pistol tree to reduce the cost of it. Going up the Pistoleer line wouldn't help them with the eyeshot HAM cost.
Ya know it's quite funny. I had a very similiar suggestion but not many people read it or bothered to comment on it.
http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=17421&highlight=#M17421
How do you string together the specials, and how do you create the macro for it? I was thinking of a overcharge mindshot special.
Reikko the Rifleman
/bump
A very good idea. The more you know about something the less it should take out o fyou to do it.
Baisl Arces