Rifleman Archive

Thread: Is this a CL80 temp?

Bankler
Mon Jun 20, 2005 9:24 am
#1

Anyonewho knows? Is this cl 80 ?

Master Rifleman
BH 0444
Pistoleer 0040
Medic 0040
Scout 4000 (for BH)
Marksman 4404 (for pistoleer and rifleman)

(It's not two elite master profs, but the same amount of combat skills)



---------------------------------------------------

Starsider: IGN Oakes
Farstar: IGN TK-OneThree
Chimaera: IGN Indo Harris


"How can we do this and not make another EQ?? We didn't want it to be all about Luke, or combat, or lock our players into a class". //Julio Torres -03. LOL

GriffinsMyth
Mon Jun 20, 2005 10:04 am
#2

Hmm, I dunno about that actually. I know of a guy that Mastered one combat prof and got pieces out of others and he ended up with a CL of 71. You may or may not be 80 with that template.
Bankler
Mon Jun 20, 2005 10:13 am
#3

Hmm, ok. Someone who knows?



---------------------------------------------------

Starsider: IGN Oakes
Farstar: IGN TK-OneThree
Chimaera: IGN Indo Harris


"How can we do this and not make another EQ?? We didn't want it to be all about Luke, or combat, or lock our players into a class". //Julio Torres -03. LOL

cat123
Mon Jun 20, 2005 10:46 am
#4






GriffinsMyth wrote:
Hmm, I dunno about that actually. I know of a guy that Mastered one combat prof and got pieces out of others and he ended up with a CL of 71. You may or may not be 80 with that template.






/raise hand


Yep. That's what happened to me. I was a Master Bounty Hunter, Master Commando, xxx3 Pistols. Combat Level 80. Used my token respect to Master Bounty Hunter, 42xx Rifles, x4xx Carbines, xxx3 Pistols, Master Marksman. Combat Level is now 77. My general ranged accuracy is off the chart at 260 and that's without any additional mods (ca's, aa's, bio-clothes, etc.).


How much disadvantage is a slighly lower level player (CL 77) vs. a level 80 player? I wonder? Any body know?






Sinjin Davenport
The Energy Machine is temporarily closed
Please send a tell for free radioactive energy delivery
Deathmound_lostdog
Mon Jun 20, 2005 4:48 pm
#5






cat123 wrote:





GriffinsMyth wrote:
Hmm, I dunno about that actually. I know of a guy that Mastered one combat prof and got pieces out of others and he ended up with a CL of 71. You may or may not be 80 with that template.






/raise hand


Yep. That's what happened to me. I was a Master Bounty Hunter, Master Commando, xxx3 Pistols. Combat Level 80. Used my token respect to Master Bounty Hunter, 42xx Rifles, x4xx Carbines, xxx3 Pistols, Master Marksman. Combat Level is now 77. My general ranged accuracy is off the chart at 260 and that's without any additional mods (ca's, aa's, bio-clothes, etc.).


How much disadvantage is a slighly lower level player (CL 77) vs. a level 80 player? I wonder? Any body know?








Shouldnt be a problem at all...i was MBE/MCH for a LONG time. I was a CL57 and could give any cl 80 besides jedi or BH a run for their money and sometiems even win... nowimcl 72 and can take out 80's with ease



Hellmount
"What does not destroy me, makes me strong." - Friedrich Nietzsche
I'm too lazy to make a clever sig.
InspGadgt
Mon Jun 20, 2005 5:45 pm
#6






Bankler wrote:
Anyonewho knows? Is this cl 80 ?

Master Rifleman
BH 0444
Pistoleer 0040
Medic 0040
Scout 4000 (for BH)
Marksman 4404 (for pistoleer and rifleman)

(It's not two elite master profs, but the same amount of combat skills)




Why medic? This tree doesn't give you the ability to heal wounds...and general damage anyone can heal using stim packs



Hei U-Guize
Master Creature Handler
Master Rifleman
Intrepid Server

Bean' Delphiki
Bounty Hunter
Combat Medic
Valcyn Server
GriffinsMyth
Mon Jun 20, 2005 10:39 pm
#7


with Novice Medic I can heal for 600+ every 5 secs or so, which is far better then 1k every 30 secs (using Ruby). In quite a lot of cases, especially good PvP fights the stims wont be enough to keep you alive.


And AFAIK, if a CL 70 fought a CL 80 the CL 70 would do half dam to the CL 80 and the CL 80 wold do double dam to the CL 70. Thats for a difference equal or greater to 10 in CL. However, I may be completely wrong.

Message Edited by GriffinsMyth on 06-20-2005 10:41 PM

InspGadgt
Tue Jun 21, 2005 1:16 pm
#8






GriffinsMyth wrote:


with Novice Medic I can heal for 600+ every 5 secs or so, which is far better then 1k every 30 secs (using Ruby). In quite a lot of cases, especially good PvP fights the stims wont be enough to keep you alive.


And AFAIK, if a CL 70 fought a CL 80 the CL 70 would do half dam to the CL 80 and the CL 80 wold do double dam to the CL 70. Thats for a difference equal or greater to 10 in CL. However, I may be completely wrong.

Message Edited by GriffinsMyth on 06-20-2005 10:41 PM




Ah finally a good clear answer as to why take medic...I have been asking this awhile now and no one defined it until now. I can see how having medic would be important for PVP then...I never do PVP though so I don't need it so much. There as been times where it would have been nice to have in PVE but not usually not necessary.



Hei U-Guize
Master Creature Handler
Master Rifleman
Intrepid Server

Bean' Delphiki
Bounty Hunter
Combat Medic
Valcyn Server
Kyodor
Tue Jun 21, 2005 1:26 pm
#9

CL matters a lot less in PvP. It's mainly a PvE factor.



Logic
Grammar
Ratification

Got Coherence?

GriffinsMyth
Wed Jun 22, 2005 1:07 am
#10

I heal for 600 because I use effi bio clothes and citrus snow cake. Without the added mod of those a Novice Medic heals for only about 125.
Page 1 of 1
Previous Next