Rifleman Archive

Thread: Recon armour.

SpawnofHell
Sat Jun 18, 2005 2:35 pm
#1


Recon armour is pritty weak really, i do most of my stuff PvE and recon makes this a very big hurt zone for all the mobs that do energy damage that you kill for exp and loot its not worth the exp energy and since they still havent fixed a profession mitigation on armour ( i will not say but very easy to guess begin with D ends with R). i cant even wear that armour come on publish 19 please have some real bug fixes.


this is why i like armour from before cause you could buy different types of armour for different places but not its all down to 2 set for each type or 1, and the layer they add in are appartly very hard and long and expensive to put it so not many people will really for out the cash to get layered armour now either.


armour too default fault now they tried to make people use more kinds all they have done change from composite to composite, padded and ubese.

Message Edited by SpawnofHell on 06-18-2005 02:39 PM



Spawner-Infinity
Medic cl80
Kyodor
Sun Jun 19, 2005 2:47 am
#2

Recon owns PvP.
Composite owns PvE.
Battle does good in both.



Logic
Grammar
Ratification

Got Coherence?

Fusebox2002
Mon Jun 20, 2005 9:37 am
#3

I'm going along the BH tree just so i can get the Armor the use...


it looks too cool for school and rules!



Geddeo
Tue Jun 21, 2005 11:01 am
#4


I love my recon armor, it stops lightsabers very well. Sure it doesn't work so good on creatures, and if you wear it while hunting creatures you should be thumped on the head with a power hammer. Armor still decays by how much dmg gets through, and most armorsmiths are making recon armor for all energy resist. This means you are only getting 10-20% dmg reduction when a creature hits you and all the dmg getting through is decaying your armor like crazy. Why do you think we are seeing posts about people having to buy a new suit every week?


They do allow armorsmiths to customize your armor a little bit. Recon cannot be made to be great kinetic armor, but they can boost the kineticresist while lowering the energy resists to make it more balanced. Talk to an armorsmith and have a custom suit made to fit your needs. Remember, rifleman isn't a tank, so you can't expect to survive like you used to with your 90% comp armor. Now if you want to be a tank you need to pick up a tanking prof to go with rifleman.


If you want to see a good suit of recon in action try doing faction base hunting with a group with battle armor. When the enemy is using ranged energy lasers you will notice a lot of dmg reduction compared to the rest of the group. Either that or fight Jedi who can only use energy in the lightsaber and notice that they don't do crap for dmg against you unless they use force powers or armor break.


And how much did you have to drink when you posted that spawn? I can usually follow your posts pretty well, but this one still had me confused after the 4th time reading it. .

Message Edited by Geddeo on 06-21-2005 11:05 AM

jason67
Tue Jun 21, 2005 11:20 am
#5

All I have to say is that if your being hit by melee creatures/npc's in PvE then you need to learn how to use your profession and/or learn how to build a template that will allow you to stay out of range, Rifleman are not meant to be tanks and we should not be getting hit by melee targets, if you use your profession in this manner then you will find that the low kinetic resistances on recon armor really have little to no effect on you. The only thing you really should be getting hit by are ranged attacks which are all energy with very few exceptions. If your target starts to run at you then you should be rooting/snaring/kding etc.. to keep them at range, and if you must then you should be running in order to prevent or postpone their ability to get within range of you.





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
Warmaker01
Tue Jun 21, 2005 6:30 pm
#6

Recon Armor, i.e. Scout Trooper Armor, excels in PvP. Energy weapons dominate PvP, but the occasional Kinetic weapon will screw you. Where Recon Armor truly excels is Factional PvE.

Assault Armor, i.e. Shock Trooper Armor (pile of turd painted white), excels in PvE. Kinetic damage rules PvE when fighting MOBs. The ones that shoot acid or whatever will hurt.

Battle Armor, i.e. Stormtrooper Armor, is reliable in ALL circumstances. It protects you from everything, but not anywhere to the degree of specialized armor like Recon and Assault.

As far as mitigations go, you get penalties in all armor classes if you don't have Mastery in that specific profession, i.e. not a Master Rifleman to use Recon Armor with no penalty. AFAIK, higher quality, better protecting armors have heavier encumberances which require much higher mitigation skills from a profession. Maybe an Armorsmith can add a comment with my latter point.

Personally, I went through the process of getting Stormtrooper Armor. It will protect me from most circumstances.

Ufed_106
Wed Jun 22, 2005 3:22 am
#7






jason67 wrote:

All I have to say is that if your being hit by melee creatures/npc's in PvE then you need to learn how to use your profession and/or learn how to build a template that will allow you to stay out of range, Rifleman are not meant to be tanks and we should not be getting hit by melee targets, if you use your profession in this manner then you will find that the low kinetic resistances on recon armor really have little to no effect on you. The only thing you really should be getting hit by are ranged attacks which are all energy with very few exceptions. If your target starts to run at you then you should be rooting/snaring/kding etc.. to keep them at range, and if you must then you should be running in order to prevent or postpone their ability to get within range of you.






Agreed!


The point of rifleman is stand back and let the tanks to get in close with the creatures/npc's. If anything gets too close, I run!





Ufed 106
Ufed Deke - Old Bounty Hunter
Melzar - Master Chef

"Sapere Aude! (Dare to Know)"


Warmaker01
Wed Jun 22, 2005 5:44 am
#8



Ufed_106 wrote:


jason67 wrote:
All I have to say is that if your being hit by melee creatures/npc's in PvE then you need to learn how to use your profession and/or learn how to build a template that will allow you to stay out of range, Rifleman are not meant to be tanks and we should not be getting hit by melee targets, if you use your profession in this manner then you will find that the low kinetic resistances on recon armor really have little to no effect on you. The only thing you really should be getting hit by are ranged attacks which are all energy with very few exceptions. If your target starts to run at you then you should be rooting/snaring/kding etc.. to keep them at range, and if you must then you should be running in order to prevent or postpone their ability to get within range of you.



Agreed!

The point of rifleman is stand back and let the tanks to get in close with the creatures/npc's. If anything gets too close, I run!






And Battle Armor is still superior. Just wait until that one opposing player takes aim at you with his Assault Bowcaster, Fallan-Hyper Rifle, or some other high-powered Kinetic weapon. Recon Armor will then fail you big time when someone sees your type of protection and adjusts accordingly. Battle Armor will protect you decently from everything.

jason67
Wed Jun 22, 2005 6:11 am
#9






Warmaker01 wrote:





Ufed_106 wrote:





jason67 wrote:

All I have to say is that if your being hit by melee creatures/npc's in PvE then you need to learn how to use your profession and/or learn how to build a template that will allow you to stay out of range, Rifleman are not meant to be tanks and we should not be getting hit by melee targets, if you use your profession in this manner then you will find that the low kinetic resistances on recon armor really have little to no effect on you. The only thing you really should be getting hit by are ranged attacks which are all energy with very few exceptions. If your target starts to run at you then you should be rooting/snaring/kding etc.. to keep them at range, and if you must then you should be running in order to prevent or postpone their ability to get within range of you.






Agreed!


The point of rifleman is stand back and let the tanks to get in close with the creatures/npc's. If anything gets too close, I run!









And Battle Armor is still superior. Just wait until that one opposing player takes aim at you with his Assault Bowcaster, Fallan-Hyper Rifle, or some other high-powered Kinetic weapon. Recon Armor will then fail you big time when someone sees your type of protection and adjusts accordingly. Battle Armor will protect you decently from everything.





Again this has to do with preperation and tactics. First off if your using the appropriate foods it will take them at least 3 shots to kill you even with a kinetic weapon. keep in mind that in comparison kinetic weapons suck, kinda like the old stun weapons. Anything that is kinetic has a lower possible damage (ie tusken rifles for example are doing well at 800-900max, where my laser rifle is 1150max). That may not sound like alot but that's a huge issue, so realistically they are probably hitting you only slightly harder with a kinetic weapon (assuming they have a high end weapon) than you are hitting them with your laser/T21, also keep in mind that you should have your own kinetic weapon already to adjust based on their armor as well.


On top of this foods like pikatta pie, and ruby belial will help you in staying alive, to top this off if they are doing good damage to you then you should adjust your tactics accordingly, start to use things that will blind/stun/int etc.... If you stun them it will kill their action regen rates which means after a few shots they won't be using any high damaging shots. If you can blind them they will hit you much less often, and Intimidate of course still reduces their damage output, also keep in mind your skills like startleshot and disarming shot, if you set one of those as your default attack then you can use that to prevent them from shooting at you between your specails .


There are many different counters you can use to approach this type of situation, and battle armor is a viable option for you if your expecting this kind of attack. However for what I do 98% of the kinetic attacks hitting me will be melee attacks, which I should be able to avoid. That is why I choose nice energy recon armor. You can also get your recon armor slightly modified if you get a smith to custom craft it for you with an emphasis on kinetic. Clearly it's up to you which armor to wear, and there are circumstances in which one type of armor would be better for you than another, it's simply up to you to determine which type would be most beneficial, for me it's clearly recon for you it may be battle and only you can make that decision.







HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
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