Rifleman Archive
Thread: Aim whats the use? some numbers...
((Acc-TMRD)*((Max-Min)*.00066255)
Acc = your accuracy
TMRD = targets ranged defence (or melee)
Max-min = range of your weapon's damage
There is only one use for aim IMHO, and that's for the initial shot in PvE engagements.
Drink some deuterium pyro (or whatever it's called)and aim before a sniper-shot, and watch your damage go up quite a bit. ![]()
Puttley wrote:
Also, remember that accuracy modifiers don't increase damage at all on a target that is not within that 32 levels of Damage difference for CL level Differences. This is only15 CL levels below you if you have an accuracy of 0, My toon has an accuracy of 391 and it is only 7 levels below me that I cap out my base damage. So if I hit anything that is level 73 or below (I'm 80) then Accuracy bonus damage doesn't apply because your damage range has shifted to the Max damage of your weapon. The game won't let you use anything above the Max damage of your weapon for the Base damage. So if your weapon is Max 1000. And you cap out on a level 73 target. Then your damage is must MAX * Special attack modifier
This might be where the 250 number came into play, At some point someone got that high and hit their Damage cap for base damage so the accuracy no longer mattered in calculating damage. I will double check this when I get home but I just trained another FC skill the other day, I was 388, now I'm 391 and my damage went up 1 point in PVE on targets near my CL level
Message Edited by Staveeno on 06-23-2005 11:46 AM
Ok, since everyone is having a hard time understanding this stuff and I don't have any place to put my excel file for download then I will just paste in some numbers off the sheet.
I tested this with a level 80 character with 0Rifleaccuracy. Then handed my rifle to my Rifleman that has 391 accuracy.Below are the numbers from the sheet, When I matched them up with the damage I was actually doing in game (before armor), All numbers matched up on the tested mobs of different CL levels within 1pt of damage. You can see from the chart how your accuracy makes your 32 levels of damage shift upward. And you can clearly see where the 32 levels of damage shift from MIN to MAX, Outside that range, accuracy has no effect on damage. And you can see that there is a 139 pt damage shift between the 0 accuracy and 391 accuracy. I used default Ranged Shot for the calculations.Specials would just multiply these values. TCL is target CL level.
MIN 682
MAX 1220
Accuracy 0 Accuracy 391
TCL Damage TCL Damage
63 1220
64 1220
65 1220
66 1202
67 1184
68 1166
69 1148
70 1130 70 1220
71 1112 71 1220
72 1094 72 1220
73 1077 73 1216
74 1059 74 1198
75 1041 75 1180
76 1023 76 1162
77 1005 77 1144
78 987 78 1126
79 969 79 1108
80 951 80 1090
81 933 81 1072
82 915 82 1055
83 897 83 1037
84 879 84 1019
85 861 85 1001
86 843 86 983
87 825 87 965
88 808 88 947
89 790 89 929
90 772 90 911
91 754 91 893
92 736 92 875
93 718 93 857
94 700 94 839
95 682 95 821
96 682 96 803
97 682 97 786
98 768
99 750
100 732
101 714
102 696
103 682
104 682
105 682
Message Edited by Staveeno on 06-23-2005 11:35 AM
Ok, I did some testing at lunch, Seems that the +240 you get for Aim doesn't seem to work itself into the formula correctly. here are the numbers on a couple of mobs:
Rifle: 682-1220, level 80, 391 accuracy
Level 82 target
Ranged Shot:
Predicted damage: 1055, Actual Damage: 1055
Ranged Shot + 210 Accuracy food, Accuracy on ctrl-c screen: 601
Predicted damage: 1129, Actual Damage: 1130
Ranged Shot + Aim (240), Accuracy on Ctrl-C screen 391, Predicted Accuracy (391+240): 631
Predicted damage: 1140, Actual Damage: 1212
Ranged Shot + Aim(240) + Accuracy Food, Predicted Accuracy (391+210+240): 841
Predicted damage: 1215, Actual Damage: 1220 (This hit the MAX damage cap, won't go above 1220)
Since I hit the Max damage cap on a level 82 mob, I went to a level 86 krayt
Level 86 Target
Ranged Shot:
Predicted damage: 983, Actual Damage: 983
Ranged Shot + 210 Accuracy food, Accuracy on ctrl-c screen: 601
Predicted damage: 1058, Actual Damage: 1058
Ranged Shot + Aim (240), Accuracy on Ctrl-C screen 391, Predicted Accuracy (391+240): 631
Predicted damage: 1068, Actual Damage: 1141
Ranged Shot + Aim(240) + Accuracy Food, Predicted Accuracy (391+210+240): 841
Predicted damage: 1143, Actual Damage:1144 (This hit the MAX damage cap, won't go above 1220)
Conclusion
Well, I don't know, Looks like basic attack and even food with a push up to 601 accuracy still is accurate with the formula I came up with. So that blows away any idea of a +250 cap. It looks like AIM however does some wierd stuff not related to accuracy,It looks like it boosts you more until your accuracy gets too high. Possibly there is an accuracy drop off around the 610 accuracy area which is what I kind of suspected from some other numbers I've been looking at. Only way to be for sure is to test the attacks on a player with at least 240 ranged defense or so.