Rifleman Archive
Thread: Rifle damages, vs Carbines and Pistols
ok but...have you ever tried having an entire group of rifleman together??
Riflemen are good with other riflemen. Of course our action cost is higher, that is why we have food. To balance the damage issue, we have a 65m range that can go to what, 80??? Pistols are only good at <35m and carbines <50m. We kite a lot better than those other two. I don't think this system needs any changing.
Btw, have you seen +3 rifleman snipershot at the same time
??
oh and:
In the military, and out/Carbines are easier to use mid ranges
Well, we don't have the only 65m weapons any more. A player wielding a pistol with a 65m range, and then the cyber arms? my my, we have your new snipers boy. Far greater DPS, over the long haul. They dont have to stop spamming shots till long after we need a rest. Yes, even with food, and buffs.
Both carbines and pistols have 65m varients. My real point is, Riflemen are supposed to the hardest hitting, DPS kings of the ranged profession. We do get 2 hard hiiting shots, Concealed Shot, but then the heaviest, Sniper Shot. Neither of which is spammable (a good thing). But wait....
Now for the core of the matter: Take any Master Rifleman with an average quality Master weapon, the T-21. Take a Master Pistoleer and a Master Carbineer, both with average Master weapons, and have everyone shoot untill they run out of action. Add up all the damage. Do you think the Rifleman will come out on top?
I know the Rifleman will loose out, and here is why: I can outdamage -Myself- using a CL 54 carbine or pistol, both withclose to thesame SCA rating as my T-21. I have duplicated this with a CL 54 rifle, the Advanced Laser Rifle, who's SAC rating was identical to the pistol and carbine.
My character's template is Master Ranger/Scout, Master Rifles, Marksman 4004,4 points reserved for Force Sensitive skills, one of which is in Ranged Accuracy. This character's skills with a carbine or pistol are only rudimentary, just the basics given by Novice Marksman, and any general ranged accuracy and speed granted by his skills.
Now, if my character can outdamage himself, using weapons he is not proficient in, what do you think a Master Pistoleer or Carbineer can do? Oh, they can rip 'em up. I respeced to Master Carbines for a day, it was incredible the damage that can be done by one. Was even asked to slow down, the CL 81 Bols were dead before they got to the group.
T-21, 2.36 Speed, 1043 max dam, 94 SAC, 475 dps rating in my character's hands, not a bad rifle. The carbine was an E-11, (if memory serves me), and the pistol is a DL44 XT, both average quality, if a lil high in SAC at 90. Skills used in the comparison for my character were exclusively 'Head Shot, Startle Shot, Aimed Shot' repeated, untill Action forced a stop. I never had to stop with a pistol yet.
Bunker/Donner
Mcarb/Mrifle/MM/pistoleer
sniper shot, plus root,plus snares, plus kd, plus legshot and area attacks
I think I am good. I do tend to use my Elite carbine most of the time though
Message Edited by Nyyxx on 06-25-2005 09:26 AM
its a light automatic rifle with a short barrel, typical weapon of swat teams, and those trained to operate in densly forrested or urban areas.
ShadowCM wrote:
I actually don't know what a carbine is....another term for a machine gun or what???