Rifleman Archive
Thread: Startleshot... What makes it so good?
But what is it that makes it so powerfull?
Can you give me some examples? (especially vs jedi
Berdelsan wrote:
I hear startleshot is the best Rifle special and i hear people cry about it.
But what is it that makes it so powerfull?
Can you give me some examples? (especially vs jedi)
Ackehece wrote:
Berdelsan wrote:
I hear startleshot is the best Rifle special and i hear people cry about it.
But what is it that makes it so powerfull?
Can you give me some examples? (especially vs jedi)
nothing after this current publish hits live
currently you can exploit it to make a target never be able to react or return fire.
ack, I am going to go into one of my "grey areas" here, but I need some guidance. is it considered using it as an exploit if you usea Rocket launcher (built in kd) with startleshot, switch to a T21, then spam it long enough for the bomb droid to get into postion and blow up? (if I ca time i right I am going to start the warmup for snipershot so the snipershot and bomb droid go off at same time) Basicaly, i need to get a jedi kd'd and unable to do anything abou the droid. I also need to break there defense macrocycle. 90% of jedi are helpless w/o a macro ther cob, saberblock, and force infusion macro.
Technicaly, the jedi doesn't have a chance, but **grey area** BH's first strike capability is supposed to not give jedi a chance. also, if I miss, r the bomb droid malfunctions and the snipershot misses I am screwed.
Cpl_Fisher wrote:
ack, I am going to go into one of my "grey areas" here, but I need some guidance. is it considered using it as an exploit if you usea Rocket launcher (built in kd) with startleshot, switch to a T21, then spam it long enough for the bomb droid to get into postion and blow up? (if I ca time i right I am going to start the warmup for snipershot so the snipershot and bomb droid go off at same time) Basicaly, i need to get a jedi kd'd and unable to do anything abou the droid. I also need to break there defense macrocycle. 90% of jedi are helpless w/o a macro ther cob, saberblock, and force infusion macro.
Message Edited by Va-Mei on 07-15-2005 08:18 AM
NM, I found the thread that discusses all this.
Message Edited by Geddeo on 07-15-2005 09:27 AM
Ackehece wrote:
chaining is unintended - but with the next patch you can no longer chain delays.
knockdown
delay
snipershot/bombdroid is perfectly fine
knockdown
delay + delay + delay + delay was never intended.
hey, the secret is to kd delay with same shot
Skwall wrote:
What about chain roots?
also gone
20 or 30 secs between roots now
2 players in pve can chain but in pvp your target isimmune forthattime after the shot.
Ackehece wrote:
chaining is unintended - but with the next patch you can no longer chain delays.
knockdown
delay
snipershot/bombdroid is perfectly fine
knockdown
delay + delay + delay + delay was never intended.
Yeah but the short delay timer on Stratle, Disarm, and Panic make their usefulness very limited after Publish 20![]()
If they could just boost the delay on the above shots 10 seconds more, it would make em a hell of a lot more worth while..........
I will say i use the hell out of startle shot. But it does have some disadvantages (small but it does)
Any other attacks negate the startle shot effects. So 1-1 is ok cause you know what you’re doing. In group hunts or even group PvP. its not all that great cause when you opponent gets attack by someone else then it frees them up to attack. Good tactic in this case is to find out who is using the startle shot and KD him as soon as you can. A master rifleman can be beat...i know cause i have been beat (by a master defender / master sabers)
In 1-1 non Jedi the MR will rule until action is gone
If using a LOW SAC weapon (most of these weapons that i have seen have low DPS 200-300) the MR can last a long time
I can fight a 2-1 and still win (if they are not Jedi) due to the MD
3-1 non Jedi... i am toast
2-1 Jedi... i am toast
The MR is supposed to be a "nuking" profession by what the CU was supposed to do with it.
People complain about getting their temps nerfed.
Pre-CU we had strafe shot high damage AoE we lost that... oh well
Post CU any thing even a cutting wind would break cover... oh well
Post pub 19 sniper shot has min range 20m (high dam attack)...oh well
Cover shot should be fixed in pub 20 then you cant target a MR while he is in cover (where will i be) ... who will complain about that?
If they take the NUKE out of the MR ill just have to find another way to NUKE you. Change can be good.