Rifleman Archive

Thread: Startleshot... What makes it so good?

Berdelsan
Thu Jul 14, 2005 11:10 pm
#1

I hear startleshot is the best Rifle special and i hear people cry about it.

But what is it that makes it so powerfull?

Can you give me some examples? (especially vs jedi )



Berdel - Master Tailor
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Ackehece
Thu Jul 14, 2005 11:45 pm
#2






Berdelsan wrote:
I hear startleshot is the best Rifle special and i hear people cry about it.

But what is it that makes it so powerfull?

Can you give me some examples? (especially vs jedi )





nothing after this current publish hits live

currently you can exploit it to make a target never be able to react or return fire.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Puttley
Fri Jul 15, 2005 1:34 am
#3

must be out of the loop, i knew there was an issue with it, but how does the next publish fix it?
Cpl_Fisher
Fri Jul 15, 2005 4:26 am
#4






Ackehece wrote:





Berdelsan wrote:
I hear startleshot is the best Rifle special and i hear people cry about it.

But what is it that makes it so powerfull?

Can you give me some examples? (especially vs jedi )





nothing after this current publish hits live

currently you can exploit it to make a target never be able to react or return fire.






ack, I am going to go into one of my "grey areas" here, but I need some guidance. is it considered using it as an exploit if you usea Rocket launcher (built in kd) with startleshot, switch to a T21, then spam it long enough for the bomb droid to get into postion and blow up? (if I ca time i right I am going to start the warmup for snipershot so the snipershot and bomb droid go off at same time) Basicaly, i need to get a jedi kd'd and unable to do anything abou the droid. I also need to break there defense macrocycle. 90% of jedi are helpless w/o a macro ther cob, saberblock, and force infusion macro.


Technicaly, the jedi doesn't have a chance, but **grey area** BH's first strike capability is supposed to not give jedi a chance. also, if I miss, r the bomb droid malfunctions and the snipershot misses I am screwed.





Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Ackehece
Fri Jul 15, 2005 7:37 am
#5

chaining is unintended - but with the next patch you can no longer chain delays.

knockdown

delay

snipershot/bombdroid is perfectly fine


knockdown

delay + delay + delay + delay was never intended.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Va-Mei
Fri Jul 15, 2005 7:48 am
#6






Cpl_Fisher wrote:


ack, I am going to go into one of my "grey areas" here, but I need some guidance. is it considered using it as an exploit if you usea Rocket launcher (built in kd) with startleshot, switch to a T21, then spam it long enough for the bomb droid to get into postion and blow up? (if I ca time i right I am going to start the warmup for snipershot so the snipershot and bomb droid go off at same time) Basicaly, i need to get a jedi kd'd and unable to do anything abou the droid. I also need to break there defense macrocycle. 90% of jedi are helpless w/o a macro ther cob, saberblock, and force infusion macro.




It's just my opinion, but if there's a point where where yourmark isn't Dazed, then it's not an exploit. It's up to him to hit the KD Recovery during the short window he has available to him, if he freezes upwhen the 1strecovery fails, that's his fault.


OTOH, if your startles hit before the previous one has worn off, so that thetarget has no choice but to lie there, die, and complain about it later; then it's an exploit. Most players will not be able to re-fire Startle that fast, but chaining startle/disarm or with VERY fast weapon speeds, you have an "I win" button that the target player cannot beat through their own actions. Their only hope is for you to miss, and miss alot.


Edit: Before any Jedi out there climb into my ****... I am a Jedi, and more than a few BH/Rifleman have usedDazes against me. Against most that I've faced, you have to keep your wits about you, but you can get up. You have to keep hammering on the KD recovery, but usually, you can do it.

lol You'd be amazed how many freeze up when I pull out my rifle and return firespamming Adv Head/Adv Startle

Message Edited by Va-Mei on 07-15-2005 08:18 AM

Geddeo
Fri Jul 15, 2005 8:52 am
#7


Any more info on how they are going to "fix" the delay shots?


Are they all going to be on seperate timers or something?


Are they going to treat the root delays the same as the 5 second delays?


You might want to mention to the devs that there are only a few ways to survive in battle. The most popular one right now is to pick up any medic and just heal a ton. The other is to avoid getting hit by your opponent. Delay combos and high defense templates offered an alternative to the healing pvp template that has just recently gained lots of power in the last patch. I agree that the delay combos can be used in a way not intended right now, but how do the devs propose to stop the chain delays without making the shots a lot less usefull than they are now?

NM, I found the thread that discusses all this.

Message Edited by Geddeo on 07-15-2005 09:27 AM

Cpl_Fisher
Fri Jul 15, 2005 11:24 am
#8






Ackehece wrote:

chaining is unintended - but with the next patch you can no longer chain delays.

knockdown

delay

snipershot/bombdroid is perfectly fine


knockdown

delay + delay + delay + delay was never intended.





hey, the secret is to kd delay with same shot



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Ackehece
Fri Jul 15, 2005 9:17 pm
#9






Skwall wrote:

What about chain roots?






also gone


20 or 30 secs between roots now


2 players in pve can chain but in pvp your target isimmune forthattime after the shot.





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Theonedi
Fri Jul 15, 2005 11:31 pm
#10

why people cry, nerfs happen.



YaWanna
Skwall
Sat Jul 16, 2005 12:44 am
#11

What about chain roots?



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PyscoJuggalo
Sat Jul 16, 2005 3:40 am
#12






Ackehece wrote:

chaining is unintended - but with the next patch you can no longer chain delays.

knockdown

delay

snipershot/bombdroid is perfectly fine


knockdown

delay + delay + delay + delay was never intended.






Yeah but the short delay timer on Stratle, Disarm, and Panic make their usefulness very limited after Publish 20


If they could just boost the delay on the above shots 10 seconds more, it would make em a hell of a lot more worth while..........





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
DragooCC
Sat Jul 16, 2005 9:17 am
#13


I will say i use the hell out of startle shot. But it does have some disadvantages (small but it does)


Any other attacks negate the startle shot effects. So 1-1 is ok cause you know what you’re doing. In group hunts or even group PvP. its not all that great cause when you opponent gets attack by someone else then it frees them up to attack. Good tactic in this case is to find out who is using the startle shot and KD him as soon as you can. A master rifleman can be beat...i know cause i have been beat (by a master defender / master sabers)


In 1-1 non Jedi the MR will rule until action is gone


If using a LOW SAC weapon (most of these weapons that i have seen have low DPS 200-300) the MR can last a long time


I can fight a 2-1 and still win (if they are not Jedi) due to the MD


3-1 non Jedi... i am toast


2-1 Jedi... i am toast


The MR is supposed to be a "nuking" profession by what the CU was supposed to do with it.


People complain about getting their temps nerfed.


Pre-CU we had strafe shot high damage AoE we lost that... oh well


Post CU any thing even a cutting wind would break cover... oh well


Post pub 19 sniper shot has min range 20m (high dam attack)...oh well


Cover shot should be fixed in pub 20 then you cant target a MR while he is in cover (where will i be) ... who will complain about that?


If they take the NUKE out of the MR ill just have to find another way to NUKE you. Change can be good.




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