Rifleman Archive

Thread: Crippling- or stoppingshot

TheCheatDX
Fri Jul 15, 2005 2:22 am
#1

Stopping, you already have a snare.



Sevar Lightstrider

RebRifle
Fri Jul 15, 2005 2:29 am
#2

ya but the snares stack and when they are stacked the target barley moves.
Keppisuutari
Fri Jul 15, 2005 3:06 am
#3






RebRifle wrote:
ya but the snares stack and when they are stacked the target barley moves.






Thanks for the replies.



Is carbineer snare any better than the riflemans snare cause tbhkneecapshot doesnt really do anything useful.





urLemurLemurLemurLemurLemurLemur
LemurLemurLemurLemurLemurLemurLeLemur Merodak Human Jedi
murLemurLemurLemurLemurLemurLemuTyrsis Resistance Force
rLemurLemurLemurLemurLemurLemurLBrooks Wookiee Trader
emurLemurLemurLemurLemurLemurLemVendor: /way 5172 -3252 near Mos Eisley
urLemurLemurLemurLemurLemurLemurGeneziz B-Orange Ithorian Medic
LemurLemurLemurLemurLemurLemurLeI was banished to the seventh level of hell
emurLemurLemurLemurLemurLemurLemTake the Dante Inferno Hell Test
RebRifle
Fri Jul 15, 2005 3:28 am
#4

Ya kneecap only snares to the movement hindarance we have for holding a rifle. I believe carbiners snares are atleast double the strengh and if not more
Keppisuutari
Fri Jul 15, 2005 12:18 pm
#5

I have just enough skillpoints to get either pistoleers stopping shot or the carbineers crippling shot to compliment my Mdoc/Mrifles template. Which would serve grouphunting better?


Thank you.



urLemurLemurLemurLemurLemurLemur
LemurLemurLemurLemurLemurLemurLeLemur Merodak Human Jedi
murLemurLemurLemurLemurLemurLemuTyrsis Resistance Force
rLemurLemurLemurLemurLemurLemurLBrooks Wookiee Trader
emurLemurLemurLemurLemurLemurLemVendor: /way 5172 -3252 near Mos Eisley
urLemurLemurLemurLemurLemurLemurGeneziz B-Orange Ithorian Medic
LemurLemurLemurLemurLemurLemurLeI was banished to the seventh level of hell
emurLemurLemurLemurLemurLemurLemTake the Dante Inferno Hell Test
PyscoJuggalo
Fri Jul 15, 2005 12:28 pm
#6

Stopping



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PyscoJuggalo
Fri Jul 15, 2005 1:09 pm
#7






RebRifle wrote:

Ya kneecap only snares to the movement hindarance we have for holding a rifle. I believe carbiners snares are atleast double the strengh and if not more





Atleast double, I'd say more.....

Message Edited by PyscoJuggalo on 07-15-2005 04:10 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Warmaker01
Fri Jul 15, 2005 1:24 pm
#8

Carbineer's Impr.Crippling Shot is the best Snare in the game. Rifleman's Impr.Knee-Cap Shot is actually quite insulting. It doesn't do anything noticeable. Also, there isn't a long cooldown timer for Crippling Shot, unlike a Root attack like Pistoleer's Stopping Shots.

Roots can only be used once (success or failure) in so long, but it keeps the target in one place.

Snares slow the target down so you can maintain distance or seperate from the target. The cooldown is fast so you can readily apply another Snare when the old one is ready to wear off.

In general, if you have groupies who insist on shooting with their opponent punching them in the face, then I suggest a Root. They have no hope, so a Root is more useful to their mentality.

PyscoJuggalo
Fri Jul 15, 2005 4:57 pm
#9






Warmaker01 wrote:
Carbineer's Impr.Crippling Shot is the best Snare in the game. Rifleman's Impr.Knee-Cap Shot is actually quite insulting. It doesn't do anything noticeable. Also, there isn't a long cooldown timer for Crippling Shot, unlike a Root attack like Pistoleer's Stopping Shots.

Roots can only be used once (success or failure) in so long, but it keeps the target in one place.

Snares slow the target down so you can maintain distance or seperate from the target. The cooldown is fast so you can readily apply another Snare when the old one is ready to wear off.

In general, if you have groupies who insist on shooting with their opponent punching them in the face, then I suggest a Root. They have no hope, so a Root is more useful to their mentality.




If your a non-Doc I agree, snare is more useful. It really helps you kite and you really need to kite without healing, but since dude is a doc, root is more helpful because it keeps people stuck in one place where they cannot attempt to break LOS.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Keppisuutari
Mon Jul 18, 2005 12:30 pm
#10

Thank you for the hints. During the weekend I went and got the stopping shot from pistoleer-tree. Going to try it out tonight. Wish me luck



urLemurLemurLemurLemurLemurLemur
LemurLemurLemurLemurLemurLemurLeLemur Merodak Human Jedi
murLemurLemurLemurLemurLemurLemuTyrsis Resistance Force
rLemurLemurLemurLemurLemurLemurLBrooks Wookiee Trader
emurLemurLemurLemurLemurLemurLemVendor: /way 5172 -3252 near Mos Eisley
urLemurLemurLemurLemurLemurLemurGeneziz B-Orange Ithorian Medic
LemurLemurLemurLemurLemurLemurLeI was banished to the seventh level of hell
emurLemurLemurLemurLemurLemurLemTake the Dante Inferno Hell Test
Page 1 of 1
Previous Next