Rifleman Archive

Thread: Speed modifiers for specials

Bermag
Wed Jul 20, 2005 6:14 am
#1

What are the speed modifier for different specials? Also have anyone figured out how the timers actually works?


IIf I understand it there are actually 3 timers (not counting the warmup).


1) Time to execute the special,

2) general delay/cool-down (independant of timer groups),

3) cool down for special


The fastest it takes before you can fire the second shot is 1+2 (which I guess is capped to 1 sec), assuming they are on different cool down timers. However, you can not fire your first special before the cool down (3) has finished for that special


Is that correct?


Now the big question is, how much will weapon speed/skill speed affect this? Is the time a straight multiplier of your modified speed or is there also a fixed amount of time, for example 1 sec + modified speed or something? Or is it just a plain cap of 1 second ?


I will probably test this myself when I get time. Planning to do the following tests


Test 1: Use ranged shot only. Test with 2 weapons with different speed

Test 2: Use head shot only.

Test 3. Cycle ranged shot/placed shot

Test 4. Cycle headshot/adv critical shot (would be better to have same type of special but on different timers like headshot/legshot)





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Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
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