Rifleman Archive

Thread: Rifleman PvP template

JaggedSenni
Thu Dec 18, 2003 6:54 am
#1

Heres mine - final bit of tweaking for trickshot in the works atm


Master Rifleman/Rogue/Fixer/TKA Warrior/Quickdraw/ with a bit of medic for stim bs - working on adding Trickshot for final defensive vs mods, such a great day to finally get rid of that horrible novice scout.


can pvp at 50% less cost - on the odd chance that i do die in low emcumber +80% composite while buffed and personal shield


from the old days of being the worst shot in the galaxy to being feared especially at range with the recent accuarcy improvements


inndo jagged - rifleman till i leave the game





Jagged - Inndo & Xinndo

JaggedRES- Mining Company & Tatooine Resource Emporium
New Darksands Shopping Mall, Tatooine: -3027 -6356
Steel - Ore - Other Minerals - Power - Chemicals (Soon Specialist - Space [] Smuggler - Spices - Illegal Cargo)
SWG-Skemo
Thu Dec 18, 2003 1:16 pm
#2

Hey all, I'm a Master Rifleman on Shadowfire, and am looking for another class (or parts of classes) to boost my effectivenes in PvP. At master I pretty much own everyone except any class that can spam knockdown. I usually get beat by a TKM that gets in range and Carbiners that spam their knockdown. I was wondering what templates fellow Rifleman use to give them an edge in PvP.


Thanks,




Morven

Proprietor of Morven's Culinary Creations - Brenn (-3083, 3252)

Master Chef - Master Rifleman

"Cooking up death, one headshot at a time."
Tezctlpoca
Thu Dec 18, 2003 1:50 pm
#3

Well, no great surprise since so many people have mentioned it, but a good defensive template is a must for PvP. To that end, I'm working on TKA right now and looking to master. If I have enough point left after I master that, I'll try to squeeze in Fencer 4/4/0/0....I'll probably have to surrender scout/terrain negotiation in order to do it.




Oderint dum metuant
RMEclipse
Thu Jul 21, 2005 1:06 pm
#4

What do you guys think of MRM / MC / CM 4100 or MRM / MC / CM 1400 I know obviously the latter is less effective at healing but what other weaknesses are there to this template. Also im not sure if currently MC is kind of pointless combined with rifleman or not.... all advice is welcome.
Va-Mei
Thu Jul 21, 2005 1:16 pm
#5

MC gives you another 100 points of accuracy, 20 points of speed, a KD, Leg shot, a second Snare, AOE attacks, +75 & +60 toRanged & Meleedefense& the option to use Battle Armorif you want it.


I wouldn't call that pointless.


RMEclipse
Thu Jul 21, 2005 1:21 pm
#6

I mean am I going to use any commando weapons or probably not? also wouldn't my heals be ok but not good with CM 1400?
RMEclipse
Thu Jul 21, 2005 2:04 pm
#7


oh you meant master carbineer because commando doesn't give that >_<

Message Edited by RMEclipse on 07-21-2005 02:05 PM

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