Rifleman Archive
Thread: Looking for a Good Rifleman Template for pve
Master Rifleman/Master Carbineer/Pistoleer 0403 (gives you +345base rifle accuracy and +115 rifle speed(with Mastermarks), with Adv. Aim/Snipershot/Startleshot and IMP. Stoppingshot/Chargeshot(KD),Cripplingshot and full use of Battle Armor)
and either:
Master Marksman (for speed and accuracy) and novice medic (for basic healing) or medic 0030 for more powerful basic healing (along the lines of +900 every 5 seconds with a few Healing boosting items)
or
Master Marks and add aline to Pistoleer making it 4403 and pick up warning shot for added dmg
Message Edited by Holbrook on 07-20-2005 01:37 PM
im still building mine, im
Master rifles/pistoleer x1x3/doc 3xxx
gives me level 62 atm with 18 skill points left, so im probably gonna drop a bit of doc and get soem more pistol skills (x4x4 in teh end for def+speed)
forgot i had novice scout, gettin rid of that will give me a bunch of skill popints
so far its been great, I can deal damage, root, snare, and heal my entire health bar in 3 or 4 secs
Message Edited by Pink-Floyd on 07-20-2005 07:52 PM
Master CM
Doc 0004
Self-buffing, insane healing, heavy damage, DOTs, Paralyze, Electro drain (damn good snare) + Kneecap > root.
zerobabble wrote:
Master rifles/Master Bounty Hunter/ Combat Medic 4000
Shoot hard/shoot fast/heal
WHat he said.
My template is MRifles, MBH, Novice CM 0003
I get KDs, dizzies, stuns, bleeds, and of course concealshot, headshot, startleshot, and the CM debuffs and added snares
I have a combat macro I use that follows this pattern
underhandshot, kneecapshot..that runs in a loop and keeps the mobbie laying down or walking with a limp, then add on a torsoshot for a bleed, and an electolyte drain for some more snareage
kick off a duelist stance macro
then just back off and let ranged shot do the rest, finish off with a headshot
and of course you can heal yourself too.